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Destiny 2

Discuss all things Destiny 2.
5/22/2017 8:43:22 PM
25

Destiny 2 needs to pick between PvE and PvP or seperate them

This has bothered me since I started playing Destiny 1. It always lacked that focus on either or, trying to balance things (Guns, Abilities, stats... etc) for PvP while making them worse all around in PvE. This is something that really just needs to stop but we now see it again with the loadout system in Destiny 2. I just gotta say, Bungie needs to pick a side or separate them. Don't let PvE players suffer because you balanced things for PvP or vice versa. For separation though using loadouts as an example why not just have Primary/Special/Power in PvE and Primary/Primary/Power in PvP? Why can't we have the two modes balanced for themselves separately? Why does PvE need to suffer because (True endgame from lack of content:) PvP nerfs need to effect PvE too?

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  • Simply put: the PvP players tend to be a far more vocal bunch, mostly as they suffer at the hands of better players. As people in PvP complain about the ammo amounts in game they take a look at where all the ammo is in game and change all of it at once. while this might work fine in theory it does force players into a rather tight spot at times. This happens most often in strikes and Raids as players struggle to get the ammo they need just to get to the next step. In a PvP match getting more ammo is a relatively simply matter as its everywhere. While balance on the surface seems like a simple idea, if often leads down a very complex and convoluted road as you try to make everyone happy. Witch always leads you to a black hole of wasted time, and zero progress in the end. If all players do is complain about a problem, while only providing their side of the possible fixes, then how can the Devs see any possible viable solution that will work for everyone? I myself dislike the MP experience, and so I try to avoid it when I can. I do this not because I lack in skill, just patience. I am still a fan of banning certain weapons (not to be confused with weapon types) from the Crucible. I just wish that both proved to be equally rewarding with out having to be a highly skilled player. Often enough people forget that these games are meant to be fun, challenging for certain, but in the end they need to be fun. And often when we detract from certain things we take away that fun for the sake of a few, just so they can have fun at the expense of the silent majority. The lesson here is that if you want any game to improve for the better, give the devs good ideas that help everyone, not just yourself.

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