Ahh! It’s Armsday…or should I say, “Meh. It’s Armsday.”
Meh is the theme this week. As honestly nothing really felt or looked amazing.
We have some good rolls, but nothing to get excited over.
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[b][u]Disclaimers:[/u][/b]
All recommendations no matter how good or bad are still pure opinion.
My recommendations are 100% for PVE & strive for Static Performance vs Situational Performance.
[b][u]God Rolls[/u][/b]
There are 2 types of God Rolls.
Community = Popular Opinion/Suggestion.
Personal = A roll that perfectly fits/enhances [u]YOUR[/u] individual playstyle.
[b][u]PVP[/u][/b]
I will [b][u]NOT[/u][/b] be making PVP recommendations.
Haunter will be covering PVP rolls in the comments below.
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[b][u]Legend:[/u][/b]
HC = Handcannon, SR = Scout Rifle, AR = Auto Rifle, PR = Pulse Rifle
SPR = Sniper Rifle, FR = Fusion Rifle, RL = Rocket Launcher
HCR = High Caliber Round, APR = Armor Piercing Rounds, EXR = Explosive Rounds
AoO = Army of One, EotS = Eye of the Storm, LitC = Luck in the Chamber, S&P = Spray & Play
SPS = Single Point Sling, HLS = Hand-Laid Stock, C&P = Close &/or Personal, SDC = Smart Drift Control
[b][u]Omolon[/u][/b]
[i]”Dragging you kick & screaming into a future with no dedicated servers.” [/i]
[b][i][u]Uffern HC4[/u][/i][/b]
Roll 1:
Fastdraw/Steadyhand/Sureshot
LitC
Lightweight/Injection Mold
Life Support/Danger Close
Roll 2:
Fastdraw/Quickdraw/Truesight
AoO
Lightweight/Braced Frame
Icarus/Danger Close
Roll 3:
Fastdraw/Quickdraw/Truesight
LitC
Snapshot/Injection Mold
Life Support/Underdog
Recommendation: None
Redeem/Save/Reorder: Save
No Range Perks. Unless you plan to use this as a time killer/filler/play around gun.
These rolls will not serve you well.
[b][i][u]Cocytus SR4[/u][/i][/b]
Roll 1:
Spark/Torch/Impulse
Life Support
Snapshot/Casket Mag
Firefly/Danger Close
Roll 2:
Candle/Flash/Impulse
Replenish
SPS/Feather Mag
Firefly/Danger Close
Roll 3:
Candle/Flash/Impulse
Life Support
Snapshot/Casket Mag
Grenadier/EotS
Recommendation: Roll 1
Redeem/Save/Reorder: Save or Redeem
Roll 1 is pretty solid.
Life Support will add to your survival due to it’s 25% chance to proc per kill, Casket Mag for extra ammo, & Firefly to clear out crowds as you kill your enemies with a bang.
However, if you want something more stable or the god roll. Hang onto this order. It’s a rare sell.
[b][i][u]Tuonela SR4[/u][/i][/b]
Roll 1:
Spark/Flash/Signal
Replenish
Quickdraw/HLS
Grenadier/EotS
Roll 2:
Candle/Torch/Impulse
Replenish
SPS/Casket Mag
AoO/Exhumed
Roll 3:
Spark/Flash/Impulse
Icarus
Extended Mag/HLS
AoO/Exhumed
Recommendation: None
Redeem/Save/Reorder: Save
I am loathe to say it but none of these appeal to me.
Roll 1 comes close, but aside from high Stability (via HLS) it’s lackluster.
Roll 2 has bonus ammo, but the proc rate of AoO will be very low due to the gun’s mid-rate impact.
Roll 3 has Icarus so it is disqualified.
[b][i][u]Thesan FR4[/u][/i][/b]
Roll 1:
Void
Spark/Flash
Hot Swap
SPS/Injection Mold
Rangefinder/Surrounded
Roll 2:
Solar
Candle/Flash
Hot Swap
Snapshot/HLS
Life Support/Surrounded
Roll 3:
Arc
Spark/Torch
Replenish
Snapshot/Braced Frame
Rangefinder/Surrounded
Recommendation: Roll 1 or Roll 3 (Decide based on the Element you seek)
Redeem/Save/Reorder: Redeem (Save if you are seeking THE God Roll.)
So both Roll 1 & Roll 3 will max out Stability & grant you a range bonus via Rangefinder with Roll 1 edging out Roll 3 due to Hot Swap.
Basically, Hot Swap (while active) will make the bullet spray closer together so you’ll land more hits per shot. Pick the roll with the element you need/desire.
[b][u]Hakke[/u][/b]
[i]”Just 1 round, takes em down![/i]
[b][i][u]Judith-D[/u][/i][/b]
Roll 1:
Truesight/Steadyhand
AoO
Who’s Next
Speed Reload/EXR/Smallbore
Roll 2:
Truesight/Steadyhand
Relentless Tracker
S&P
Speed Reload/HCR/Reinforced Barrel
Roll 3:
Quickdraw/Steadyhand
Hot Swap
S&P
Snapshot/HCR/Reinforced Barrel
Recommendation: None
Redeem/Save/Reorder: Save
The Judith is a picky gun. While Roll 2 & 3 have a ranged perk the rest of the perks are trash.
Relentless Tracker disqualifies Roll 2. Hot Swap is a wasted perk slot when on a Primary 70% of the time & it does the Judith NO justice.
[b][i][u]Arminius-D[/u][/i][/b]
Roll 1:
SC Holo/LD Watchdog
Relentless Tracker
Feeding Frenzy
Snapshot/Speed Reload/Braced Frame
Roll 2:
GA Post/SD Thermal
Hot Swap
Counterbalance
Snapshot/Fitted Stock/Smallbore
Roll 3:
SC Holo/SD Thermal
Crowd Control
Feeding Frenzy
Snapshot/Hand Loaded/Smallbore
Recommendation: Roll 3
Redeem/Save/Reorder: Redeem
Roll 3 wins both by better perks & the fact Roll 1 & 2 got DQ’d for having unforgivable perks.
Crowd Control + Feeding Frenzy is a god send on ARs.
Smallbore however seals the deal! It will dramatically help the stability at the cost of some ammo.
[b][u]Suros[/u][/b]
[i]”Lightweight. Stubby. Short Range. SUROS.”[/i]
[b][i][u]PDX-45[/u][/i][/b]
Roll 1:
SLO-19/SPO-28/SPO-57
Hammer Forged/Appended Magazine
Counterbalance
Speed Reload/Reinforced Barrel
Roll 2:
SLO-19/SPO-28/SPO-57
HCR/Feather Mag
Take a Knee
Speed Reload/Smallbore
Roll 3:
SLO-19/SPO-26/SPO-57
HCR/Oiled Frame
Rangefinder
Lightweight/Smallbore
Recommendation: None. Roll 1 (IF for some god forsaken reason you want to burn the order)
Redeem/Save/Reorder: Save!
This is the rarest order Banshee offers. So I STRONGLY suggest you hold onto the order.
That said, many folks ordered 3 of this gun. So for those who have orders to burn, Roll 1 is this week’s top dog.
It addresses the PDX-45’s biggest weakness, Range (Hammer + Reinforced). But at the cost of Stability (Reinforced), however Counterbalance makes it easy to both control & predict recoil.
[b][i][u]JLB-47[/u][/i][/b]
Roll 1:
Solar
Aggressive Launch/Linear Compensator/Hard Launch
SPS/Flared Magwell
G&H
Perfect Balance/Lightweight
Roll 2:
Solar
Warhead Verniers/Soft Launch/Hard Launch
Heavy Payload/Speed Reload
Surplus
Perfect Balance/Quickdraw
Roll 3:
Warhead Verniers/Soft Launch/Countermass
SPS/Flared Magwell
S&P
Javelin/Lightweight
Recommendation: Any. 1st Place: Roll 3, 2nd Place: Roll 1, 3rd Place: Roll 2
Redeem/Save/Reorder: Reorder
You can reorder this weapon this week. So pick something you like.
Roll 3 is many good things. It’s Arc (which is rare in RLs), will have a ridiculously fast Reload if you pair Flared Magwell with S&P. Javelin almost gives it max Velocity to boot.
Roll 1 is just good & reliable, Flared Magwell for reload, G&H for those times an enemy tries to dodge your rocket, the last column is lacking however.
Roll 2 is alright. Maxed Blast, & Surplus to keep Heavy Ammo coming.
[b][i][u]Next Week’s Orders[/u][/i][/b]
(LC = Learning Curve)
[u]Jingukogo-D[/u]: 50/50
RoF: 23, IMP: 52, R: 12, S: 56, RLD: 35, M: 3, LC: Veteran
[u]JLB-47[/u]: Order
Velo: 74, RLD: 51, RoF: 4, Blast: 84, S: 44, LC: Novice
[u]Ari-41[/u]: Order
RoF: 88, IMP: 8, R: 17, S: 68, RLD: 54, M: 32, LC: Novice
[u]Strongbow-D[/u]: 50/50
RoF: 23, IMP: 52, R: 10, S: 56, RLD: 33, M: 5, LC: Intermediate
[u]Kumakatok HC4[/u]: Pass
RoF: 32, IMP: 68, R: 48, S: 60, RLD: 48, M: 9, LC: Novice
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So this is a “meh” week. Guess it was too much to hope for a God Roll PDX huh?
Have a great week! Guns Up Guardians!
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Another crap filled roll week. Honestly with my rng this bad and with theses crap rolls from armsday I ponder why I enjoy this game so much.