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4/20/2017 11:43:22 PM
27

The Difference Between Primary and Special

Primary Your main source of firepower. The go to for regular use. Auto Rifles are designed for close-short mid range battles, Pulse for short middle-middle range battles, Scout for mid-long-long range battles, and Hand Cannons are meant for close-short mid-middle range battles. Special Your secondary source of firepower. Shouldn't be used as much as your PRIMARY. Should be used for SPECIAL situations. Someone too close? Shotgun/sidearm. Expecting someone to push/a little to far away? Fusion. Someone extremely far away/primary won't do the job at that range? Sniper. All of these are SPECIAL situations. The Problem So why do I see someone across the map with a shotgun who decides to push me from that distance instead of using their primary? Or some dude in the back of the map hardscoping instead of supporting his teammates? And why am I losing to a sidearm from Pulse range? Primary is UNDERPOWERED. The problem is that Bungie doesn't see that special should be used in special situations. Like they were in year one, when primary was powerful enough to shutdown a shotgunner or kill a sniper fast enough before they dome you. The Solution Bring back special ammo and buff primaries. Special will NEVER be a problem, if they are used how they should; and if primaries are powerful enough to enforce that. Auto Rifles need a slight base damage buff, but a more severe damage dropoff. Clever pulses need that frame nerf revoked, and PDX needs a slight precision damage buff. Scout rifles need a better headshot damage multiplier. Leave Hand Cannons alone, but REMOVE BLOOM (and for god's sake allow The Wail to roll with rifled or at least give it 10 rounds). And for special balance, sidearms shouldn't do precision damage. Shotguns need a slight range nerf, but remove the in-air accuracy and rangefinder nerf. Snipers need to do less bodyshot damage, but remove the scope nerfs (and give me a reason not to want shortgaze on every sniper). Also, fix the goddamn head hit box. I'm so tired of getting headshot-bodyshots. That is all.

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  • Buff primary weapons up to the point that they are most used not by ammo restrictions but by capability and reliability. What happens to special weapons? During the latter half of 2015, mostly around the House of Wolves period, primary weapons were very closely shut out by a dominance from special weapons. Only a very few [i]exotic[/i] and legendary primary weapons were seen on masse in comparison to the horde of special weapon usage. Why use primary weapons when specials did a much better job? The same goes in reverse. Why use special weapons if your primary weapon will be just as effective and can effectively shutdown any special weapon use, and with no worries on ammo limitations? There isn't really a line here. It's more a muddled grey zone where special weapons and primary weapons blend together and the problem comes down to how exactly players should be suggested into using either set. Do you enforce primary weapon usage by making special weapons act as 'power-ups'; temporary boosts to a players arsenal that most likely won't last long (barring player skill in surviving)? Do you set a restriction on a total amount available to enforce a more rationalized mind-set to stem players from abusing them? Destiny Crucible has had a plethora of issues since day 1. The moment Lord Shaxx open the gates to the Crucible, there have been issues left and right. Some have persisted and some have been squashed out. Primary versus Special is one issue that has not been squashed out.

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