I was talking more along the lines of hours of playability for the money spent. I played skyrim for years. The content was more robust. I do understand destiny is s completely different kind of game so legacy consoles probably was holding the game back. However, 8 hours not including running raid and you were done with destiny. Like halo I loved the shooter, so I gladly replayed missions, strikes, and crucible. Unlike Halo we had better gear to try for, but it was still replaying content. After 30 hours I was bored with vanilla Destiny. Took much longer to burn out on standard skyrim. Both 60. Destiny was over priced, especially the dlc.
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The problem so many people faced is that they never took destiny out of their consoles. They played non-stop and blitzed through content as fast as they could in an attempt to "be the best". Skyrim, having had no multiplayer option, didn't have that incentive. I sank an insane amount of hours into skyrim...played and replayed, completed it normally and then went back through and used the restoration loop glitch to have fun. Destiny has kept me entertained for every second I've played it. And that's a few thousand hours. It may have cost a lot on DLC, but with the exception of house of wolves, it's all been worth it.