The median target demographic for video games is 26, male, makes about 50k a year, and this median demographic spends on average $300.00 a month on video games and is a very large demographic (as in there are a large number of individuals who exhibit this spending habit).
That's 5 games a month, or 2 games a month and a bunch of DLC, maybe some peripherals, charging docks, controllers, etc.
Outside of this median, the average dollar amount spent on video games drops. Other demographics may have more individuals but as a whole, spend less money on video games.
So for example, if there are 25 million people spending 300 a month in group A, and 50 million people spending 500 a year in group B, group A will be the group that a company advertises to, markets for, and makes game changes for. That is the group that a company will focus needs, buffs, play tweaks, etc. in order to make happy with the game.
So when wondering why a game is not being changed in order to make it more enjoyable for you, check which demographic you are in, versus the target demographic of the activity you are involved in.
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