Destiny Vanilla all the way through to TTK was supposed to be in the original game. There's videos and screenshots of e3 gameplay in 2013 which is like pre alpha. There's a section where guardians are fighting an ogre on the dreadnaught, there's also another scene where a guardian flies in to earth from orbit and you can see they had 'The Waning Star' which is the taken ship. Rise of iron was the only dlc that was created after the original game shipped. All the others were cut up and set as "DLC" because Joe staten left before destiny released.
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[quote]Destiny Vanilla all the way through to TTK was supposed to be in the original game. There's videos and screenshots of e3 gameplay in 2013 which is like pre alpha. There's a section where guardians are fighting an ogre on the dreadnaught, there's also another scene where a guardian flies in to earth from orbit and you can see they had 'The Waning Star' which is the taken ship. Rise of iron was the only dlc that was created after the original game shipped. All the others were cut up and set as "DLC" because Joe staten left before destiny released.[/quote] 1. The Waning Star is a reskin if the ship you get from Atheon. So get that notion out of your head. It's look more a Regulus Class 99 style ship. There is however, a flash of white light as tell guardian drops out of the ship. Probably why you think it's the Waning Star. 2. Fighting an Ogre on the Dreadnaught doesn't mean TTK storyline was supposed to be in Vanilla. Plus, the final 1/3 of Joe Staten's story involved rescuing Rasputin from the Dreadnaught, not finding a path to Oryx. So only the part of TTK that's from Vanilla is the Dreadnaught itself, not the story. Hell, it can even be argued that much of the Dreadnaught was altered to accommodate the TTK storyline (don't see where a Cabal ship crashing into it fits in with rescuing somebody). 3. Vanilla Destiny was chopped to pieces after Staten left shortly before the original launch date, correct. But they then had to produce a functional game [i]and [/i]still produce DLC. Many resources were reused and recycled, sure. TDB was created by a separate team after most of Vanilla was done. They cranked it out in 9 weeks. If TDB and HoW we're already done like you claim, why does your Ghost never speak in either? [spoiler]Because the content was not created yet and Dinklage was already gone.[/spoiler] And if those DLC were already done as you claim, where is Saturn? Europa? Why are we running through old areas backwards instead new ones? Why is the Crota Raid so short and even more glitchy than Atheon? Vanilla and its DLC wreak of "rush job." Why rush what's already done and waiting to be released? A cursory thought to these answers should be enough to disprove that "anonymous 411 source" from Reddit. Hell Bungie even admitted that programmers were writing the script and lines for the new Frankenstein Vanilla.
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That spinmetal hat looks ridiculous on your head. Apparently you didn't read my reply at all. Concept videos from alpha builds don't prove anything. Other than the fact that they were, you know, a concept.
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Pancake
Eazy Claps - old
Except it wasn't a concept? It was actually in the game. E3 gameplay is supposed to reveal what the developers are working on for the game that is to be released, to get people to buy it, or build hype. If those things weren't going to be shipped with the original game, then why show these things and why have them in the game and being used, an entire year before the game is released, and 2 years before that "DLC" was released? -
Because they scrapped the original story sometime shortly before release, remember that story writer that left bungie. With that done and the story writer out bungie scrambled to piece together the Frankenstein game we know today as destiny. Some one like Osiris that isn't even in the game now was supposed to play a huge role in destiny's original story.
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Jet steel melt can't beams fuel.