In TTK, Bungie was trying new things, it wasn't necessarily better or worse, and as TTK was a really fun experience with quests and all, but then there wasn't much of an end-game anymore, or meaning to anything you carried in your inventory from how easy it was to receive and upgrade. It turned into a game that was for short-term or PvP players, making it only really really popular in the short term.
And yes, the Division did sell 4+ million copies at launch, but what does that prove? Only that it was very hyped for. But as Intolerable Me said, year 1 maintained a high amount of players, most of which are 'long-term' players, what Bungie in Halo always went towards.
So I'm sorry you won't be able to understand, after all, you never did the activities in year 1 that we speak so fondly of. You didn't even complete your Y2 moments of triumph, you must have still been in the lot of short-term players that year 2 was directed towards. But you talk like you knew the game, act like Y2 was such an improvement, but it was, only to help the wider player base, to you unloyal naive nitpickers!
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.