In TTK, Bungie was trying new things, it wasn't necessarily better or worse, and as TTK was a really fun experience with quests and all, but then there wasn't much of an end-game anymore, or meaning to anything you carried in your inventory from how easy it was to receive and upgrade. It turned into a game that was for short-term or PvP players, making it only really really popular in the short term.
And yes, the Division did sell 4+ million copies at launch, but what does that prove? Only that it was very hyped for. But as Intolerable Me said, year 1 maintained a high amount of players, most of which are 'long-term' players, what Bungie in Halo always went towards.
So I'm sorry you won't be able to understand, after all, you never did the activities in year 1 that we speak so fondly of. You didn't even complete your Y2 moments of triumph, you must have still been in the lot of short-term players that year 2 was directed towards. But you talk like you knew the game, act like Y2 was such an improvement, but it was, only to help the wider player base, to you unloyal naive nitpickers!
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Edited by blade329: 3/24/2017 5:41:47 PMI go by what I see. What company is going to revamp and re-do a successful game? Nobody does that. If Y1 was that successful, they would have double downed on it........not completely change it. Well, I didn't complete a lot of the PvE stuff because I'm primarily a PvP player. There's nothing unusual about that.