Agree with some of this but not all. I think the change in the PvE experience between Y1 and Y2-3 boils down to three main points.
1. PvP and PvE need to be separated in D2. They should make the crucible a training ground which is really what it's supposed to be from a story standpoint, and players should be able to select their load-outs from either specific PvP versions of their PvE gear, or from a narrower group of weapons for use only in PvP. PvE balancing needs to be on its own.
2. Exotics need to feel exotic, and end game content should be challenging. The raids are a good start but agree with OPs assessment of the original Nightfall vs. now. Risk was higher, rewards were better, and it felt good.
3. You can keep the grind. This is where I think people forget about the negative aspects of Y1. It was a grind. Want to level gear? Grind. Want to get that Gjallarhorn? Grind. Want to get the Fatebringer? Grind. I'm fine with a few end game rewards that require raid challenges, or hard mode completions, but for the general day to day stuff you can keep the grind.
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