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originally posted in:The New Dojo
Edited by Inflatablepants: 9/12/2016 12:48:36 PM
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Dojo Bio Page

This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here! What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day. YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE. [spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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  • Edited by mom: 2/18/2017 7:52:35 AM
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    Name- Timothy Burmand Alias- Clean Slate Age- unaccountably old (biologically 35) Gender- Male Background [spoiler] John Dowe (10394332521) was found embedded in an ice meteor in deep space He appeared to be a human male of a reasonably young age (around 17 when he was found). He was assumed very dead by the revenant scout coalition that found him, but later, on their vessel, he awoke from a deep cryosleep, with no personal memory, a name, and a purpose stuck in his head. Considering that alone, he probably wouldn’t have ever made it to Tatakai, but that wasn’t all that needed to be considered. There was one goal and purpose in John Dowe (10394332521)’s life, and that was to stop being John Dowe (10394332521) and to return to being Timothy Burmand. Burmand was a fighter, but that is a story for another day. After being cut off from any humanity for so long, Burmand forgot how to communicate. He heard, he listened, but he never spoke again. He was never distracted by having to associate or communicate, never bothered by the burdens of relation. The only goal was to train and win… train and win… until one day, the universe was his goal. All the time knowing that it was only for petty personal reasons, a Macbethian flaw. He knew that goal was foolish, so he sat. He sat for ages and ages pondering, and then went into a life of vigilantic civil protection. [/spoiler] Abilities [spoiler] Burmand has no “special abilities” His only ability is years of previous knowledge in fighting techniques, extreme martial arts training, and amazing perception of things inside and outside his body. He knows the exact rate of all the processes in his body and has the ability to momentarily compute the speed, destination, and purpose of almost any object by looking at it. However, he cannot react fast enough to avoid objects moving at speeds upwards of 120 fps (slightly below average arrow speed) more than once in quick succession. However, in hand to hand combat, he can react very fast and can easily get within killing range of his target. [/spoiler] Equipment [spoiler] Serpentine Estoc: This blade is about three feet long in total, but it is on a telescoping wrist system, making it hard to move to all angles of attack and defense. It is totally hidden from view until it quickly (.34sec) telescopes out of the greave and into the palm of the hand. It can extend, quickly make deadly incisions into the desired victim and be retracted in less than 2 seconds. Hidden Mocking Rifle: This small rifle is also an item hidden up the sleeve, except it is much more clunky and slower to function. It runs on a track system that extends all the way up the forearm to the elbow, and slides down at an astonishing, speed. However it is incredibly noisy and bulky, extending about a foot out from the hand with a large frame. The advantage to such a weapon is the accuracy at range. With Burmand’s ability to predict the motion of objects, he can easily hip fire the weapon with a deadly accuracy at fifteen feet out, but none past there. Body Armor: Under his dense coat is a thin layer of body armor, allowing for excellent mobility at the cost of protection. It can stand about three bullets before being fully pierced. Stabbing weapons with an impact velocity of >80lbs will easily pierce it, however any stabbing weapons with an impact velocity between 80 and 30 lbs will have decent resistance from it, when stabbing weapons with an impact velocity of <30lbs will never break through. Slicing weapons vary, but in general have a lot of trouble getting through. [/spoiler] Weaknesses [spoiler] He has no ability to fight at range, so if his main advantage to attacking is being anonymous. This is incredibly difficult to do in a duel, because it is a challenge made long beforehand. He also has lots of trouble killing those who have done no wrong or have done wrong and corrected themselves for it. He will fight softer against these opponents in battles not fought to the death. He also has an unbridled running thought chain about philosophy, and likes to be around those who have a similar mindset. Even though he will never interact with them on a personal level, they help him maintain calm and compassionate thinking and action. [/spoiler] Quirks/personality [spoiler] The only personality trait that stands out about Burmand is his will to right his past thoughtcrimes. The main one being universal domination and total personality reset, alongside many others. He has taken to a life of vigilantism, not associating with corruptible enforcers. He tends to drift towards highly logical and philosophical people and rather that communicating with them in a substantial manner; he feels their ideas and their thoughts, without knowing the details. The only intrapersonal conversation he makes is by assisted telepathy, so he tries to seek out these interpreters. [/spoiler]

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