JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
1/31/2017 1:39:07 AM
84

Fastest class and a tank? Sorry hunters.

So your telling me I can run a jug shield. Be a tank and be the fastest class in destiny? I thought hunters where supposed to be quick and agile. [spoiler]Twilight Garrison[/spoiler] Guess not....

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Karl Marx: 2/2/2017 5:09:10 PM
    Dear OP, There are no tanks in this game. In fact, most classes feel fairly similar, with some exceptions of course(like Titans are more melee-focused, Warlocks usually are on crowd control and some may argue that the Hunter is a glass cannon). This means there is no clear difference between a tank, support or DPS class in this game. And while it is true that subclasses may differ (you'll have to admit a Defender does not feel the same as a Striker), classes do not differ this much. Yes, the Titan has more armor, the Warlocks higher recovery, and the Hunters are known for their agility, but these differences are not that big. It is the so-called 'Titan skate' that significantly outruns any other class, including the agile Hunters. However, this does not mean that Titans, while faster, are more agile than Hunters. Agility is not just about pure speed, your maneuverabilty has a big role too. Everyone knows how irritating a hopping Hunter can be. Further on, agility does increase top speed while sprinting, making it feel unfair that you might be outrun by a low agility Titan that is skating around. I admit, while it is clearly that Bungie intended this to be like this (referring to Titan grimoire: the jump jets can be used to get out of danger very quickly), this might feel frustrating in the current state of the game. I think your problem is the Juggernaut ability, deleting any form of incoming burst damage. This clearly needs a fix, nerfing it's anti-burst potential, perhaps buffing it's overal shield capacity. I'm not a game designer though, nor am I a programmer of some sort. So I let this decision to Bungie, and I'm pretty sure they are already on it. Have a nice day. [spoiler]EDIT 1: Fixed some (minor) spelling errors[/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon