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Destiny

Discuss all things Destiny.
1/30/2017 9:24:34 PM
57

Don't kill significant enemies so quickly.

This has bothered me since Crota. Start with him. The big boy who killed "the largest force of guardians ever assembled on Luna", and "slaughtered the legendary Wei Ning." The Titanic Hive god, the monster of Luna that wielded his infamous Sword that could Drain the Light of any guardian. The herald of what would be our end. The big crystal that dies in 1 mission. Then we have his father. The Hive god that always needs to understand. 1 of 3 who guided the Proto Hive into the massive force they are now. Powerful enough to defeat even a worm god. Guides his endless armies in a ship that is inside his realm, that is inside his ship. Dies in 6-7(?) missions. I mean sure, they were enjoyable missions, and the raids did give us a satisfying ending, but do these significant enemies really need to die after just 2-3 hours of gameplay? Put some effort into the next big bad baddies. I don't want to see Xivu arath, Savathûn, the emperor of the Cabal and who knows what commands the vex die in such little time. Maybe its me, but give me some episode type of experience. "The first week of this expansion features phase 1 of banishing Xivu Arath to their own realm." Then do some crazy stuff that aren't just silly quests to advance in the story, until the new episode releases the following week. Would be a shame of the build up of the characters to see them die so soon and easy. /discuss

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  • I personally think they are just too good at overhyping stuff. I think the content we got is pretty good. You're right it [i]is[/i] super short and I don't like that it's short. I think they were held back a lot by this game's foundations starting on last gen consoles. So there is that. But they hype the shit out of simple little things. The way the devs talk about upcoming content is a little too "epic" for the reality we get. Case in point. Since it's fresh on our brain, remember the hype trailer for RoI? It showed guardians slowly walking up Felwinter's peak wearing raid/trials gear? And they were discussing how Felwinters Peak was a new social space, and how we'd have to actually battle to get the temple back from enemy hands. We'd go on this really cool journey to become an Iron Lord. They talked about how they would be sort of exploring the roots of where Iron Banner came from. That they were delving into this comment we'd had for so long (Banner) and explore the story behind it. I mean... c'mon. I enjoyed it for what it was, but this talk was [i]way[/i] overhyped. "You'll be battling to take the social space back." [spoiler]One mission Bungie. It was one mission. Partially on rails. It was just, one shot some dreg. Kill the occasional reaver vandal. It might have been fun if we could have made the difficulty like, waaaay harder. But it was basically Patrol difficulty. Cleared in like, 5-10 mins. Hardly a battle to reclaim the temple. Sure glad Saladin showed up at the end to kill those two dregs after we'd slain dozens of them. [/spoiler] "You'll go on a journey to become an Iron Lord yourself." [spoiler]I thought this was actually going to be like an accomplishment or something. Like that after the story was over, we'd have to do these insane feats (like the book) to grind for weeks or even months to actually become an Iron Lord. And that being an iron lord had certain perks or something. Like certain additional missions would require iron lord status or something. Nope. Nothing of the sort. Congrats on your 5 story missions. Here's a sword that you'll dismantle... Lord Guardian. Jesus. Might as well have said "Lord Player One."[/spoiler] "You'll learn about the Iron Lords, and the legacy of Iron Banner." [spoiler]No. Not really. We'll hear a bit about how they trapped Siva in the Iron Tomb. We'll see a glimpse, a god damned glimpse of emotion from a character like Jolder before she shuts the door. Maybe we should see more of that character interaction and emotion in the GAME? Nah. You're right. Put anything resembling a story line in the Grimoire. Definitely don't use compelling character interactions to tell the story, the whole story, of each iron lord in the game. Egads, man, why would they visit Bungie.net then?[/spoiler] They talked about this shit like it was going to be epic. It was [i]okay[/i]. About as epic as it got was soloing the Gally mission. And again... that was Nolanbot scanning something while we fought off waves of enemies. Least that was new, right? Hopefully leaving last gen behind and roping in new RPG writers will point their content in the right direction. I love this game but dear god the content should be deep, riveting, full of likeable story and characters, and actually match what we are being sold.

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