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Destiny

Discuss all things Destiny.
1/30/2017 9:24:34 PM
57

Don't kill significant enemies so quickly.

This has bothered me since Crota. Start with him. The big boy who killed "the largest force of guardians ever assembled on Luna", and "slaughtered the legendary Wei Ning." The Titanic Hive god, the monster of Luna that wielded his infamous Sword that could Drain the Light of any guardian. The herald of what would be our end. The big crystal that dies in 1 mission. Then we have his father. The Hive god that always needs to understand. 1 of 3 who guided the Proto Hive into the massive force they are now. Powerful enough to defeat even a worm god. Guides his endless armies in a ship that is inside his realm, that is inside his ship. Dies in 6-7(?) missions. I mean sure, they were enjoyable missions, and the raids did give us a satisfying ending, but do these significant enemies really need to die after just 2-3 hours of gameplay? Put some effort into the next big bad baddies. I don't want to see Xivu arath, Savathûn, the emperor of the Cabal and who knows what commands the vex die in such little time. Maybe its me, but give me some episode type of experience. "The first week of this expansion features phase 1 of banishing Xivu Arath to their own realm." Then do some crazy stuff that aren't just silly quests to advance in the story, until the new episode releases the following week. Would be a shame of the build up of the characters to see them die so soon and easy. /discuss

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  • AE did something similar to this in AQW. They'd release content leading up to the main bosses. Each one had a quest line that required grinding and sometimes puzzle solving. It was a great game. 2D RPG with seemingly endless content. Free to play too. Here's what they did... I go a bit in-depth with the storytelling, but it's the gist of what happens and shows how long things take... There were 13 Lords of Chaos led by Drakath. After defeating the 12 (which happened over a [i]decade[/i] of updates) you have to challenge the final one who is... You. You eventually actually die in battle. However, you're a god (technically) and you take Death's life (kinda) to resurrect yourself. Then you go on and battle Drakath. You disarm him in combat after all the build up. You then return to your own realm, only to find out it's been destroyed. Honestly, it's the best canon story I've ever seen in a game. Lasted a long time and was filled with plot twists. That game, is how Destiny should've been. A long build up to the boss with a fight that you don't win by a landslide.

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