JavaScript is required to use Bungie.net

Forums

originally posted in: Kings fall: Love it or hate it?
1/19/2017 6:55:29 AM
1
Darkness zone in a jumping puzzle. YEAH OKAY. That makes perfect sense to have. Make a petition for that to change
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by TFL Washington: 1/19/2017 6:57:40 AM
    The first darkness zone doesn't appear until after. There isn't one before which could easily have one. Also I like how you conveniently ignored the fact that the mission objective doesn't activate until the Totems. According to the creators themselves, that's where the raid officially starts.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • In the directory you click rings of saturn dreadnought whatever it is. Then click Kings Fall raid. So yes you are in the raid just because it doesn't say "kings fall objective" doesn't mean you aren't in the raid. Yes the first darkness zone is at totems.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Fine. We can tack on one more jumping "puzzle" and a very short and easy enemy encounter. Needles to say, King's Fall still had way to many bosses that were to mechanic heavy and it lasted to long. And obviously a fair amount of people feel that way as well. Because... 1. We wouldn't be having this discussion because that's what the OP's whole post is about. 2. Bungie acknowledged and admitted all these things about King's Fall, addressed the community on them, and made changes based on feedback. Seen in WotM. It's shorter, has less bosses, less emphasis on heavy mechanics, and the loot, although not what raid gear should be, is much much better than that of King's Fall. Same for VoG and at least the loot and mechanics aspect for CE.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Most people prefer a raid like wrath because they aren't that good and also get frustrated easily, so they don't want to spend too much time in a raid. That was one of the issues Bungie saw with KF. It was too long and too mechanic heavy. It's not their fault that people suck, but they had to change it to get more players. It's sad because raids should be like KF.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by TFL Washington: 1/19/2017 6:26:33 PM
    Lol That's not even close to why. I've ran over 200 raids and almost all of them have been with LFG teams. I've had teams that had players that sucked but I've also had teams with players who made everything a breeze. In every raid. It's not player skill that's a problem. It's lack of good design. I already told you how it's full of artificial difficulty. It's also very boring and linear. Raids are supposed to be fun and challenging. Obviously fun is subjective although most people don't find fun in 4 bosses that are artificially difficult. Challenging on the other hand is not. True challenges are supposed to be hard but fair. I've said it before and I'll say it again. VoG= Knight Artorias King's Fall= The Bed of Chaos

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Raids are supposed to be challenging though thats why you are "supposed" to need a 6 man fireteam

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • King's Fall isn't an actual true challenge. A challenge is also supposed to be fair. Like the Artorias boss fight in Dark Souls. King's Fall is full of artificial difficulty. Which is a fake challenge. To many bosses with way to many mechanics in an activity that lasts to long is artificial difficulty at its finest. After the failure of a raid called CE, also not a challenge but on the opposite end of the spectrum from King's Fall, Bungie thought the solution was to make it longer with way more mechanics but that just flooded the raid with way to much BS. How is it an actual challenge when your team has to wipe because 1 guy accidentally fell off of his platform while trying to dodge damage? I see it more as artificial difficulty crap. Whereas losing 3 people and still managing to destroy the oracles, open the portal, and acquire Time's Vengeance is still quite a difficult challenge but a fair and possible one at that as long as there are at least 2 people alive.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Uh, that's not artificial difficulty. That's a raid where every player has to hold their own. It's a raid where making up for other people's mistakes is not easy. It's a raid that forces the team to adapt when something goes wrong. You are saying that giving each player in a TEAM game a big responsibility is "artificial difficulty" haha you are a joke.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Over 200 raids completed, near max grimoire, completed both Y1 and Y2 Moments of Triumph, and I'm able to get and maintain above a 1.0 k/d and I'm a joke? Right. Makes perfect sense. I'll say this one last time. The mechanics from King's Fall demand perfection when in return the encounters should be flawless. However they aren't. Not even close. I don't understand why you seem to think player perfection in encounters that are far from perfect is a real and fair challenge. And how you don't think losing 1+ people and still having a chance and mangling to pull off the clutch play in an encounter designed for 6 isn't. You also seem to think I don't want a challenge for whatever reason. Well that cannot be further from the truth. Because of the reasons I listed in my first paragraph up there and there's a reason I've been able to make all these Souls' references. Because I've played and beaten every single Souls game available on Xbox on my account multiple times and played and beaten Bloodeborn on my friend's PlayStation 4. Just because you like King's Fall doesn't mean that it's perfect. King's Fall falls under the failure category with Crota's End simply because it lacked something everything that's supposed to be difficult should have; a fair challenge. And when I say "fair challenge" I don't mean an easy or watered down challenge like CoE. There's a reason I've been saying "VoG from Vanilla Destiny" and then comparing it to the Knight Artorias boss fight from Dark Souls.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Why is your fall back "200 raid completions" ? you have a couple kings fall completions only 2 wotm and over half of your "raid completions" are Croats End.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm not saying that to justify my arguments. I'm saying that because he called me a joke. Yeah that's what happens when this game won't give you the Crux of Crota until after 100+ completions.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Alright alright fair I was just wondering and it didn't take me nearly as long to get a crux but damn the drop rate sucks

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's all good. And yeah I got all the PoE exotics well before I finally got the Crux and was able to make it a Nechrochasm. Not fun.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I got really excited when you mentioned Artorias. Most fair and hard boss fight I have ever fought.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Agreed. That boss fight is incredible.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If Bungie can nail a boss fight like From Software nailed that entire DLC. Manus, Artorias, Kalameet? Holy hell, those are some of the best bosses in the whole game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Definitely. I still remember fighting Artorias for the first time. I entered the arena and the initial cutscenes sent shivers down my spine. And the fight, well let's just say he kicked my ass a couple of times. About 6-7 I think. Until I finally managed to beat him with only 1 Estus left. His charge always seems to get me. And the front flip slam is so cool. And I'm sure like most people, Kalameet killed me the first time I entered his arena. I had no idea how to get him to land and he proceeded to grill me into a very well done Chosen Undead. After that I left and went on into the Township and found the key to unlock Gough from the Tower. I didn't know it at the time and kept going through the rest of the area until I made it to the Chasm of the Abyss. I which point I may have accidentally fell off of a ledge. I went back then found what the key unlocked. I talked to Gough and had him shoot down Kalameet. It's a damn cool cutscene but I really love dragons so it hurt a little inside. Although that hurt quickly transferred to the outside because it took me about 10 deaths to bring down Kalameet. Then it was back the the Abyss. I didn't find Sif until a different playthrough so I missed out on that my first time through. But I did find Manus rather quickly and my God did I kinda freak out. His entrance cutscene is so intimidating. It's one of my favorites. His fight for me was the hardest in the DLC. I died about 5 times to his hexes until I finally gave up and looked online on how to counter them. Needless to say I was kinda mad about that. I went back and got the Silver Pendant and tried Manus again... ...and still died about 3 more times. God that DLC was so incredibly difficult but I loved each and every second of it. Especially those 3 incredible bosses. The only boss fight I like more is Ornstein and Smough but that's a bandwagon at this point. I guess once you can finally find a 2 on 1 gank fight that's fair and fun but still extremely challenging, one of the hardest things I've ever done in video games, people like to hop onto it. And what's funny is this all happened my Sophomore year in high school which was 4 years ago and I can still remember this experience like it was yesterday. And yet with Destiny, the only thing I remember from when it first came out and I was in the end game 2 years ago is a part of the first time I beat VoG. I just wish Bungie could design much more memorable encounters. VoG started off that way but over time Destiny has just had more and more forgettable content.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Artorias' cutscene made me feel so scared and excited at the same time. I lost about 7 times, and I DO intend to go back and play Dark Souls 1 again. When I first played, I used the HELL out of shields, so initially, I never rolled to dodge anything, I just tanked it. I beat the game relatively easy, but after beating Dark Souls 2 (Meh) and Dark Souls 3 (Aka the better sequel), I began to only use rolling, and it made the game 10x better. Dark Souls 1, 3, and even 2 at times, made me feel so accomplished and so strong and weak at the same time. Many cutscenes gave me shivers (Yhorm's cutscene with Siegward along side you anyone?), Gwyn and Soul of Cinder's infusion, Artorias finally scream, Sif's howl for justice and even when Sif recognizes you after you save his life in the DLC... That's something Bungie has YET to recreate even remotely.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My first time playing I tried to go full on heavy armor with the knight starting class and the fat roll got me every single time. After a couple times failing the Asylum Demon because of the fat roll I took off all of my armor and beat the fight. However I didn't realize the importance of rolling until much later. I still tried to use the shield for everything until I got to Ornstein and Smough. That was where I finally realized I would have to put down my Dragon Crest Shield and just try to roll. It worked wonders for me and my performance in game. As for Dark Souls 2, well I like the armor and weapon design and the new weapons like Twinblades and such. But what I hated was the ridiculous boss tracking and tuning immunity frames with the dodging to the Adaptability stat. As for Dark Souls 3, I completely agree with you. It was a much better sequel than Dark Souls 2. I love Dark Souls 3. I think it might be my favorite in the series. I also agree with you on all those memorable moments. Destiny has none of those which is very frustrating. They got somewhat close with TTK and they could have done so much more with the RoI story and cutscenes. Especially with us finally learning some backstory and lore on the Iron Lords, which we've heard so much about. Instead Bungie chose to stay with their same lazy and generic "storytelling".

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I actually didn't get a good first experience with Ornstein and Smough unfortunately, my friend fought them with me, and he didn't tell me how hard these two were, I felt a little cheated haha. Dark Souls 2 had it's good share of cool areas and bosses, but the sheer amount of filler bosses was ridiculous. Reskins upon reskins, boring upon boring... Some late game bosses such as Sinh, Fume Night, Looking Glass Night are all fantastic bosses. Dark Souls 3 is easily my favorite (though once I play Dark Souls 1 without the shield, my opinion may just change). Abyss Watchers are absolutely stunning, Iudex Gundyr is an amazing starting boss, and Champion Gundyr is a reskinned boss done right.. Easily my top three from that game. Pontiff, Dancer, Nameless King, Soul of Cinder, Twin Princes, Dragonslayer Armour, Aldrich, Yhorm (With Siegward). Dark Souls 3 had no AWFUL bosses, some not as good as others, but nothing as bad as the filler bosses from Dark Souls 2. Destiny will never have memorable moments outside of first time raiding, flawless raider, and getting an item you've been wanting. As for the story, it's too far gone right now. Vanilla's story was shit. Dark Below's story was shit. House of Wolves story was shit. Taken King had the first good story with actual good cutscenes and a villain that posed a threat. Rise of Iron however shit on everything Destiny's story was becoming, which is probably why it's not continuing off of Oryx's story, it was a smaller group making RoI, so I'm glad Bungo didn't let them ruin Oryx's story arc. Also, the lack of unique boss design and boss cutscenes is what will continue to destroy the feeling of chills and feeling overpowered and weak when up against a strong enemy. Oryx was the ONLY non-raid boss that even came close to being a threat. If many bosses got cutscenes before their appearance and many bosses got a unique design, than maybe you could start feeling the chills when meeting the boss at the end of the level. The story bosses NEED to be better and stronger and pose a challenge, instead they all rely on a huge group of enemies attacking you, even Rise of Iron's last mission did this. The last phase of the Story Oryx fight was the closest thing to a unique fight in Destiny. Good soundtrack, good atmosphere, no adds, just you and him, and you are forced to wait and dodge him, implementing strategy into a story boss.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That sucks about your first experience with them. I had fair warning from a friend of mine who I ended up summoning after a couple of failed attempts. Yeah Dark Souls 2 had way to many reskins of bosses. It was actually very annoying. And if it wasn't a reskin it was incredibly easy. (I'm looking at you Old Iron King.) But to be fair they did have a few cool and unique bosses like the ones you mentioned and I also think Sir Alonne was amazing. Along with the reskins I just wasn't a fan of Dark Souls 2's movement. I don't know how to explain it but everything just kinda felt slow and awkward. I completely agree with you on Dark Souls 3 as well. It is easily my favorite of the series but the first game is still fantastic and I will always love it. But the area design and the new enemies are just incredible to me. And the way they reimplemented old enemies such as Silver and Black Knights but gave them new attacks while still keeping some of the old was perfect. The feeling of nostalgia I got when I saw the horns of the first Black Knight's helmet in the Crucifixion Woods made me realize that this game was going to be my favorite and worth every penny. On top of that I love a lot of the new weapons and armor design. My favorite armor currently is either the Nameless King's or the Firelink armor from the Soul of Cinder. Which by the way gave me an even bigger feeling of nostalgia and it was then I realized that this game isn't just the best in the series but one of the best games I've ever played. My problem with Destiny's story is pretty much everything you just said. The first year I'd like to just say didn't even have campaign missions to just try and ignore every horrible excuse for a "story" that they attempted. But once Y2 started they made huge progress with their storytelling. It was kinda awesome to see the progress they had made and realize that it might just be possible for this series to have an awesome story. And all of that feeling was lost with the RoI. If they took 5 steps forward with TTK it seems they took at least 3, maybe even 4, backwards with RoI. It wasn't as bad as Y1 but it's still pretty bad. As for the bosses, that is the point that I make all the time to tell people that Gjallarhorn was actually overpowered. It held the illusion of that because it was a powerful weapon against bosses and the boss fights that this game is full of. Every single boss and boss fight is the same. A giant boss with lots of health has an incredibly powerful ranged attack that drops you in seconds of sustained fire and a OHK AoE if you get too close. When you base every boss fight on one situation and make every boss the same and give players a weapon that excels in that situation against that boss design, of course it's going to excel in the entire game and give the false illusion of being overpowered. If Bungie had designed every boss to be like the Sovereign possessed Saren fight from Mass Effect, I guarantee you that the Gjallarhorn and Icebreaker never would've been touched. Everybody would've been using Thunderlord, Super Good Advice, or Invective.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon