The mechanics were such that one person could cause a wipe easily. This led to a feeling of pressure- either not wanting a group of randoms to get mad at you, or not wanting to let down your friends. This meant that a lot of runs would be unpleasant experiences, with people rage-quitting or getting kicked, or feeling like they let people down.
My clan was really down on King's Fall, and one guy said he had lost a lot of friends to that raid. Meaning people would bicker and not want to play with some of the other people again.
I was lucky to join a good raid team, and wound up with around 90 hard mode completions. But even then, on a bad night with people tired/drunk/high, we could struggle on one part or another. And since you couldn't always get six, there was a range of randoms you'd encounter, from the great players to the nice but decent players, to the idiots, the rage-quitters, the know-it-alls, and the dictators.
But yeah, regarding the pressure: I remember in my early days being one of those who was praying not to get torn on sisters- it was a relief when I finally got good enough to have fun getting torn, even with a warlock, and taking satisfaction in running both legs. I also remember people being bad at jumping and repeatedly apologizing while we told them they were good, that we had all been there at one point.
I personally really liked King's Fall. I remember so many nights, getting home on a cool night and feeling the atmosphere of the ship jumping part as we warmed up for the run. But for me I think it was key to be a part of a regular, skilled team, so we usually didn't get frustrated or stuck- normally it was a fun time, with people joking around and dancing and doing e-motes.
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