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#feedback

Edited by Via: 12/30/2016 3:34:43 PM
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Via
Via

The Once Great Blade Dancer

I adore the bladedance subclass and by all means it's still very good considering they have one of the best passive abilities in the game (Quick Draw) and Skip Nades! But, the super is horrible now. Short stops are better but still occur and it's too easy to kill a blade or just simply run from it. Why is it that the subclass that is supposed to be built around speed can just be out run? Here's something else that I don't get: Hammer Titans can tank 2 blade swipes, but a blade can't take 1 hammer. Why is their ranged super better than my up close super? In my opinion one hit from Blade should kill you no matter what. Especially considering I have to actually get to you when you can kill me from range with Hammers. Recommendations: Increase speed while in blade. I'm infused with electric abilities I should be quick like lightning right? It should be really hard to outrun a blade. Increase damage from blade hits, keep the hit registration the same I guess to compensate, but if I hit you, you should die. If you don't increase the speed and damage then at least increase damage resistance so it's not so easy to kill. ***Update*** I appreciate all the support for some of these ideas and the discussion. I thought I would add a couple points: 1. I play all the classes and subclasses. I have opinions about balancing those classes as well, I just happened to post the bladedancer one first. So please don't assume I'm saying it's the only class that needs attention. My goal here was to start a conversation about this particular class in hopes that bungie will see that a lot of people have similar thoughts. 2. A couple people have made comments about knowing strengths/weaknesses and adapting. Please understand I have success on the bladedancer and even in the super, but it's extremely inconsistent. I'd even say you've got to get a little lucky when you pop your super too that your opponents are not able to easily run away. As a Warlock (supposed to be really slow, right?) I have been able to see a blade dancer pop super maybe 10 yards from me, me have enough time to recognize I don't have any shotgun ammo, turn and run away. I hate doing that! I know how that guy feels, he's helplessly chasing me, wasting his super and hoping I accidentally trip or something. And my point is, if that was a Hammer titan or Stormcaller, he'd have a much better chance to kill me. 3. Thanks again for the conversation and feedback! I read everyone's comments and hope we get enough up votes to get some attention from Bungie.

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  • I agree that the subclass needs its super to be addressed in some way, and it is commendable that you and other members of the community took some of their private time to share their concerns. A few comments on your post: 1) blade dancers do have the ability to one-blade any other super, as long as you have encore on instead of hungering blade, but nobody does that because you are screwed. 2) I agree that it is highly illogical that at shotgun distances you need to blade 2-3 times to actually get it to register a hit. Moreover, there are cases that there is a target right in front of you but the blade goes sideways or even backwards for no apparent reason. Finally, the fact that a skating titan or bones hunter can outrun you when they are next to you is greatly disappointing and frustrating most of the time. 3) You stated that titans are supposed to be the tank slow moving class of the game, and many people in the replies argued that it is not the case. It is my belief that whatever the titan's designed purpose was is irrelevant. What is relevant is their ability to skate, and by extension the ability of warlocks to surf and hunters to bone or double jump away with increased mobility. Bungie has clearly stated that skating was not a mechanism that they intended to be in the game but they are keeping it regardless. Whether it is fair or not I have yet to conclude, but what I think is greatly unbalanced is the fact that increased mobility for warlocks and/or titans can be achieved with no agility at all. In fact, it is encouraged, especially for warlocks as it enhances their surfing ability. Consequently, they can max out in recovery and armour without any regard for agility at all. In contrast, hunters, and especially bladedancers, face severe consequences when opting to max their mobility, as they need agility, which usually results in minimal recovery. If you use blink, which is essential to last word/sniper bladedancers, then you are forced to zero recovery if you want the increased mobility of a badly nerfed blink. Therefore we can conclude, that the overall stat balancing of agility/recovery/strength in its current state is working against hunters and especially bladedancers, causing in part their super to suffer too. 4) and my apologies for the long post, (3) opens a huge chapter which I regard to be the bane of the current crucible state which is the mobility of classes and subclasses. I will not be extensive, but a plethora of complains concerning shotguns supers and other aspects of the game is a direct result of the increased mobility of all the classes which makes weapons and abilities seem overpowered. I currently have no idea how this can be addressed, and it is not my job to do so, but as a player and a civilised member of this community I can at least offer my thoughts. As a closing remark, I have to say that I am overly pessimistic about the future of this game till its upcoming sequel. The declining population is palpable in areas outside the us, failure to provide concrete updates to pvp and the general ease of going through the current content are all signs of a game that has exhausted its supply of entertainment and is merely functioning as a ghost ship barely floating towards the end destination of destiny 2. I really hope we will see any sort of change soon, as destiny 2 is two thirds of a long year away.

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