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Edited by Owl: 12/14/2016 9:48:36 PM
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Owl

Design a Titan! (Titanfall 2)

We're trending! Example of Titan design post: :Name: :Chassis Class: :Visuals: :General Info: Playstyle: :Primary Weapon: :Defensive Ability: :Utility: :Offensive Ability: :Core Ability: :Ability Modifiers: :Titan Modifiers: (Same for all Titans, just state default unlocked one.) :Titanfall Modifier: Cheers~ I have now made my very own Titan: Era (Or some other time related name) Ogre chassis Looks like a very old chassis, with Steampunk gear elements. Has chains hanging from faceplate, like a beard. An elder Titan; uses time to twist his foes. Slow and bulky. Primary Weapon: Cog Thrower: Shoots scrap gears at enemies, which will deal subtle DoT. Primary function of the gun is to embed scrap into enemies; has limited ammo which will stay in enemies until first ability is used. Utility: Time Wrought: Wrend your enemies of scrap be bending it back in time; all ammo sent out is replaced in magazine (and removed from enemy Titans.) Defensive Ability: (???) Put up a transparent clockface, catching all projectiles thrown at it. Every three projectiles it catches adds another permenant round to your Cog Gun, until Titan death. Offensive Ability: Send out a time warping cog in a straight line. Pressing the ability button again will send it back in time to it's release destination. You can do this as many times as you would like, until the timer for it being activated is run out. Modifiers are to come.

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  • Edited by Mkirshnikov: 12/14/2016 10:47:23 PM
    Name: Rampart Chassis Class: Ogre Visuals: A bigger, yet sleeker Ogre, with a large shield on it's arm. General Info: Playstyle: Slow, Highest amount of armor and health of any Titan in-game, locked into melee combat, not meant to use Dash. Primary Weapon: Bulwark, an arm-length shield. Does much higher melee damage, but swings slower. Defensive Ability: Escutcheon: Blocks 80% of most types of damage. Most attacks ricochet off of the shield, potentially hitting other targets. Lasers are only 20% absorbed by the shield and contact explosives (Such as rockets) do not ricochet, and are only 10% absorbed. Utility: Drone: Spawn a small drone that protects Rampart from being rodeo'd with an anti-personnel shotgun. Also slowly repairs Rampart over time. Offensive Ability: Charge: Rampart lunges forward, hitting an enemy for double his normal melee damage. Core Ability: Suicide Core: Pilot gets ejected from the Rampart as it charges forward, exploding in a nuclear blast soon after. If an enemy Titan is charged into with the Suicide Core, a special Execution will trigger, where Rampart bear hugs the enemy Titan before exploding. Ability Modifiers: Jacked: When Suicide core is used, Rampart runs twice as far, and the explosion is 50% bigger. Stampede: Charge travels further, also dealing triple Rampart's normal melee damage, instead of double. Versatility: The Drone repairs faster, has a shorter duration, and gains a longer ranged anti-personnel rifle, being able to defend against Pilots within the Rampart's melee range. Also, if no enemy Pilots are around, but a Titan is, it will shoot the Titan's critical spot. Amped Escutcheon: Projectiles that ricochet off of the Bulwark are amped and are more likely to hit the enemy that shot them. Lasers, including Ion's Laser Core, are 80% absorbed by the shield, and contact explosives are 50% absorbed. Titanfall Modifier: Preparedness: Rampart takes four extra seconds to hit the ground, but always spawns with a battery shield.

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