(First of all, let me start by saying that this is in no way official. Secondly, I know a vocal minority of you hate reskins, but take a minute to think. Isn't EVERYTHING in life a 'reskin' in one way or another? Just think about it. That brand new car you want so much - just a reskin of last year's model, etc. So if you don't have anything nice to say, at least structure your criticism well. That being said...)
EDIT: 11/Dec/2016 Moved to #feedback as per multiple requests.
[b]3.0.0 The one You've All Been Waiting For[/b]
[b]Items[/b]
- [i]Collections[/i]
-- A Raid Kiosk has been added near the Vanguard table.
--- Contains all unlocked Raid Gear and Weapons, both Normal and Heroic versions.
--- Also contains Prison of Elders Gear.
--- Gear costs 30 Legendary Marks and comes at 300 Light, can be infused.
-- Added Spektar and Desolate gear to the Event Kiosk.
--- These cost 5 Silver Dust each and also come at 300 Light.
-- Added a Crucible Kiosk near Lord Shaxx.
--- Contains all obtained Iron Banner and Trials of Osiris gear and weapons.
--- Like the Raid Kiosk, they come at 300 Light, and cost 30 Legendary Marks.
--- The armors also come with Twist Fate. (Iron Banner gear costs 15 Relic Iron and 10 Marks, and Trials gear costs 15 Passage Coins and 10 Marks)
- [i]Raid Gear[/i]
-- All heroic armor now comes with Twist Fate.
--- Twist Fate costs 5 Raid Materials from the respective Raid. (Prison of Elders gear takes 15 Planetary Materials, and 10 Legendary Marks).
--- Vault of Glass and Crota's End armor now has "Heroic" Versions.
--- Vault of Glass armor is named Axis (gear name here) and Crota's End armor is called Ascendant (gear name here)
--- King's Fall Heroic Primary Weapons also get elemental burns.
--- Wrath of the Machine gear can obtain a burn by offering the gear to the Gunsmith in addition to 30 Siva Key Fragments and an elemental Primary with the burn you want. (This consumes the Elemental Primary.)
-- Twist Fate perk also added to Spektar and Desolate gear. (10 Marks, 15 Materials)
- [i]Other Gear[/i]
-- Added an Infusion node to ALL equipment, both old and new.
--- Removed "Upgrade Damage", "Upgrade Defense" and "Ascend" upgrade nodes in preparation for this.
--- Choose between perks or Light when infusing. Either infuse the gear to a new Light Level, or spend double the marks and materials and copy the perks from the weapon you are consuming. (Do note that this will require you to use weapons of the same type and archetype.
[b]Raids[/b]
- [i]Heroic Mode[/i]
-- Vault of Glass Heroic Mode upped to 385 Light.
--- Added Templar and Atheon Challenge Modes.
-- Crota's End Heroic Mode upped to 390 Light.
--- Added a midboss after the Bridge encounter. "Ascendant Ogre"
--- Added Ogre, Deathsinger, and Crota Challenge Modes.
-- King's Fall Heroic Mode upped to 395 Light.
-- Wrath of the Machine Heroic Mode upped to 400 Light.
- [i]Prison of Elders[/i]
-- Though not "technically" a raid, this is also getting an overhaul.
-- The level 41 version now has ALL available bosses (Including the old 6 non-matchmaking bosses.)
-- Level 41 Prison of Elders has a "Hardmode" option, raising it to level 42 and 385 Light.
--- Challenge of the Elders also has a "Hardmode" option, raising it to 390 Light.
--- Challenge of the Elders (either version) can now draw from the full pool of bosses. Get ready to face Skolas again!
-- Added SIVA bosses to the Prison also. (Four new bosses!)
[b]Activities[/b]
- [i]Added a "Private Arena" option to the director.[/i]
-- Thanks to the Vanguard's new acquisition of Vex Time Gate technology, guardians can now enjoy battles against (or alongside!) their favorite enemies. Every Ultra that you encounter and defeat will be added to the list of selectable opponents and allies, and as a bonus, all bosses in your Grimoire will be added immediately!
-- Also can select from boss areas, including raid boss areas that you've beaten previously, and can choose which enemy groups can appear.
-- This allows for a full fireteam of six.
- [i]Increased the fireteam limit for Patrol to six members.[/i]
-- Also added a drop point for the Vault of Glass entrance on Venus, the Court of Oryx on the Dreadnaught, and the Archon's Forge and Wrath of the Machine entrances in the Plaguelands.
-- Wrath of the Machine now starts in a public instance, so other Guardians can assist in the initial encounter with Vosik. Non-Raid Guardians cannot interact with Raid elements, however.
- [i]Added more options to the Private Match menu in the Crucible.[/i]
-- Players can now set how often ammo spawns, if at all.
-- Can also add strike modifiers to the private PvP environment, like Arc Burn or Brawler.
-- Inferno and Mayhem are now toggleable options instead of their own specific gamemode.
- [i]Added more Crucible Arenas![/i]
-- "Gorgon's Maze"
--- This arena is held in a newfound area in the Vault of Glass, full of swirling mist and plenty of rocks to climb and snipe from.
-- "The Stills"
--- Fight in the darkness in a new location under the Hellmouth. Lamps are randomly placed each time and will reignite over time.
-- "Prison Break"
--- Variks has kindly allowed the Vanguard to conduct Crucible Matches in his Prison. All four rooms will be open at all times, with Vex Gates connecting each room in a clockwise pattern.
- [i]Trials of Osiris[/i]
-- Guardians can now access the Lighthouse via a friend's Passage.
--- Grimoire Score should be accessible to all. The Chest, however, is still only for Flawless Passages.
[b]Other Quality-of-Life Improvements[/b]
- [i]Opened the Event Area in the Tower.[/i]
-- Added Grimoire Kiosks in this area, so Guardians can read their Grimoire cards in-game.
-- Now you can get that Dead Ghost any time!
- [i]Added "Matchmaking" option to the Director.[/i]
-- Can be toggled on or off, allows for solo running of Strikes or matchmaking into things like Challenge of Elders and the Nightfall.
-- Raid Matchmaking will come eventually, for Normal Mode raids first.
- [i]Added toggle for "Auto-Dismantle" of Rare Engrams as well as Uncommon Engrams.[/i]
-- Unlocked at level 40.
-- Rares now dismantle into 3 Weapon or Armor parts and 250 Glimmer if toggled.
- [i]Added all year's weapons and armor into the Engram and Loot pools.[/i]
-- If you were looking for that elusive Year One helmet, fret no more.
- [i]PlayStation Exclusive Gear and Strikes are now open for both platforms.[/i]
-- XBox One Guardians, prepare to face down Theosyion with your new Jade Rabbit and Zen Meteor!
- [i]Fixed an issue where Hand Cannons were missing shots in the Crucible.[/i]
[b]Other Notes[/b]
- [i]Shaders[/i]
-- Added "Default Shader" to the Shader Kiosk, and made it able to remove from your inventory.
-- Also added a "Shader Hacker"
--- Obtained from Eva after obtaining 50 different shaders.
--- Can select from all obtained Shader colors and patterns.
- [i]Vault Space[/i]
-- Increased the Vault Space to 10 pages per item type.
--- Also added a "Sort Vault" option, you can choose from rarity, light level, or type.
- [i]Exotic Weapons[/i]
-- Vex Mythoclast, Nechrochasm, and Pocket Infinity brought up to Year 3!
-- Each of them now are unlocked via a specific quest.
--- Raid weapons quest drops randomly after clearing the new higher light Heroic mode.
--- The Year 1 version of these weapons now drops from Normal Mode of their respective raids, with a slightly lower drop rate to offset the ease of said raid.
--- Pocket Infinity quest now obtained randomly after turning in Vanguard Bounties.
-- All three of these will have new ornaments!
--- Vex Mythoclast: Sivaclast and Axis Mind
--- Nechrochasm: Ascendant and Taken Soul
--- Pocket Infinity: Warmind's Core and Perfected Infinity
- [i]Patrol[/i]
-- Added "Hardmode" Patrol
--- Enemies are all level 42, 380 Light.
--- Patrol areas are now all a Darkness Zone, instanced only to you and other players in Hardmode Patrol.
-- Opened up all areas to Patrol, with the exception of Raid Areas.
--- New bosses added to Strike and Story boss areas, with new Grimoire to collect.
--- Players will be rewarded for finding all the new bosses.
- [i]Legacy Platforms[/i]
-- Added "Final" mode to Vault of Glass, Crota's End, and Prison of Elders level 41.
--- Ups the difficulty to 320 Light.
-- Prison of Elders level 41 and Challenge of the Elders now can draw from the full pool of bosses.
-- Court of Oryx now has a chance to summon any of the various planets' Taken Champions.
-- Added SRL and Combined Arms as rotating daily events in the Crucible.
-- Opened the Event Area in the tower, so Guardians can get that Dead Ghost.
-- We didn't forget about you guys, honestly. It's just that the times have changed. We hope this incentive can get you to upgrade now that you have better gear!
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So, What do you guys think? Would this be good or bad if it came to fruition? I have more ideas but I feel I'm running out of post room.
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Why is everything so resource expensive? If I've already beaten each raid five times, why the hell do I need 100 legendary marks? It only takes 1 exotic shard and 2500 glimmer for exotics, so why not 5 legendary marks and 2500 glimmer instead? Shy away from requiring so much material unless you're going to provide a more efficient and reliable and less boring way of acquiring more. Also, let's please stay away from elemental burns and make enemy shields non-elemental instead. The elemental burns really don't do anything elemental anyway. Give those raid weapons some intrinsic perks. -VOG weapons doing bonus damage to Vex (Oracles included) and a boost to recovery after a kill. -Crota's End weapons doing bonus damage to Hive and gaining a boost to reload speed after a kill. -King's Fall weapons doing bonus damage to Taken + Cocoon (with an indicator showing they actually reloaded your weapon) Also, some set perks and an additional perk where cocoon was since it'd be combined with Will of Light. -Wrath of the Machine weapons are fine as is unless anyone wants to alter them. Prison of Elders should have various types of weapons for each enemy type with an intrinsic perk that does bonus damage to each faction with some special ability to help deal with certain enemy types, like damaging through a Phalanx shield.