I don't disagree, but I'm willing to be the Destiny dev team is running a little low on manpower due to future development efforts like D2. So delaying the strikes until the year-end update allowed them time to complete them while working with the resource they have available. Not defending the practice, just calling it as I see it, as a fellow dev.
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Yeah you are right, I just hope Destiny 2 doesn't follow these same practices.
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I'm sure they'll learn from any mistakes, as much as the Activision overlords allow them too, anyways. I work for a company owned by a parent company, and we deal with that sometimes as well.