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Destiny

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10/28/2016 3:06:03 PM
10

PVP shotties

In my opinion, shotties are fine where they are. That is not what's broken. What IS broken is the fact that while Bungie reduces DPS at further range, they don't increase DPS at closer range. Shotties are a close range weapon and should therefore be extremely dangerous to use. At premium shotty range, it's a one shot kill, the same should be true for let's say a scout rifle. Scout rifle x does y damage at z range. That dps needs to be upped in increments of 10% for every 10% of range reduction. Use a shotty? OK, better not get hit though, because now my scout rifle that does 30 dps @ z range now does 300 dps at closer range and is also a 1 shot weapon. It's the relative impunity of using the shotty that breaks the mechanic. The risk/reward scenario is entirely skewed in favor of the shotgun.

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  • I remember you from HC and Halo Sphere!

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  • So you would prefer Doctrine rushers? Didn't everyone here cry about that gun? All I see now is buff primaries, but I'll be dammed if people didn't cry their little hearts about the doctrine.

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    • So many ways to beat a shotty. I kinda don't know what to say when people start talking like it's a new weapons with unstoppable power. Evil shotgun!

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      Or just buff primary weapons in general. Make Messenger-type pulse rifles a 2-burst, make Red Death-type pulse rifles kill in 1 headshot burst and two body shot bursts. Get rid of the stupid bloom on hand cannons, buff the Unflinching perk and buff Grim Citizen-type auto rifles to kill in 6-7 headshots.

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      • i was just looking at <Guardian GG> and it looks like most people are killed with a Matador 64 - over 6% of the time. This is double the likelihood you will be killed by the most used primary weapon (MIDA). However anyone might feel about shotguns... [spoiler](personally - i refuse to use them or sticky grenades - they are cheap and require no skill)[/spoiler] i do think I smell a nerf around the corner.

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        • Bump.

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        • Edited by rofl: 10/29/2016 3:38:48 PM
          Makes sense to me. Maybe not quite one-hit scouts, but some damage increase by proximity for sure. It makes way more sense than nerfing shotguns per se, and leaving shotguns as they are presently isn't a good option as they are so overused and difficult to counter it just sucks all the fun out of PvP Ignore the kiddies trying to hold onto their only way of getting kills lol

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          • No. just no

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            • Edited by Bulked, Apostle of Strengf: 10/28/2016 7:45:55 PM
              So you are saying that at close range, all weapons should be able to OHK and gradually lose damage based on proximity to target? You realize that would essentially make shotguns, fusions, and sidearms obsolete right? You put forth the idea that 10% damage per 10% range reduction. What is 10% range reduction? Relative to what? The overall range of the weapon? or does it vary by map? Range stats on weapons are inaccurate, so that just leaves more problems than solutions. Sounds like a very convoluted solution when primaries can simply be buffed.

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              • You literally make no -blam!-ing sense

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