JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by TeppicymonXXVIII: 12/14/2016 7:42:07 PM
40

Suggestion to improve the acquisition of skeleton keys

Many people are complaining of the very low chance of getting a key at the end of the strikes. I don't know if they drop less frequently than the legendary loot dropped before the introduction of this system of loot chest (which is nice btw). My feeling is that they have the same probability to drop as the legendary loot had before. Only Bungie could tell us the real numbers. However, when you had nothing popping on your screen before (-> bad luck), now you have a bloody chest that you can't open (-> frustration!). Whatever is the chance of drop, it's still totally RNG, meaning that you can theoretically drop 3 keys in a row, or not a single one in 20 strikes. My idea is to introduce a "gate" system. Let's say the set chance of drop is 20%. You have this overall 20% chance of dropping a key during a strike, but if after 4 strikes you haven't got a key, you have a guaranteed key at the end of the 5th strike, and the count reset each time you get a key. They don't need to be played as a streak. This would make 20% chance guaranteed, thus negating the risk of playing 10 strikes without getting a single key. Of course Bungie can decide to place the gate at whatever number of strikes they think is the best for a good balance between grind and frustration. What do you think about that, Cozmo and fellow players? [u][b]Edit 14 dec 2016: [/b][/u]ok so according to the patch notes the drop rate of the skeleton keys has been "slightly" increased. No idea if we'll see any difference, and it's still based on pure RNG, so I hope you guys are lucky. In addition the first NF completion rewards a key. I've always found this idea pretty stupid. Here is my point: - Those that benefit the most from the strike loot chests are not the 400 LL warriors, but those guardians that are still grinding their way up to the highest light. - Since RoI the NF is a real challenge. Depending on the strike and the modifiers it can be sometimes horribly difficult. Then, those that would benefit the most from a key are those that have the least chance to get one from the NF. Well, let's see how things have changed and if the community is happy with those changes, and let's talk about that in a couple of weeks.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Fluxed: 10/21/2016 10:13:09 PM
    I like the thought process here, but this will lead to even more afk players during strikes. Especially if it's guaranteed after only 5 strikes. Maybe the key should drop only (or have an even higher chance) to players who have more than 30% of the kills on a fireteam with the 20% system you speak of. That way everyone is encouraged to play and if you're on a fireteam with your buddies, you could always let your team mates get the kills if they need it. ---------------------------------------------------- Now if it were me, it would probably be easier for Bungie to incorporate something into the "Vanguard Streak" booster that gives you more reputation for consistently staying in the Strike Playlists. They could add another tier of streaks like Three of Coins: "For every key you don't get in a strike, you have a higher chance to get another one after Vanguard Streak is activated. Once a single key has been received, your chances start over". Something to think about.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon