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Edited by Twotall: 10/20/2016 11:25:44 AM
214

Archon's Forge needs at least one thing changed, the event time out

Edit: I really don't understand the down votes, I knew the general community was generally against the well being of solo players, but this is a little ridiculous. If you are going to design the follow on to Court of Oryx to be Archon's Forge, it is a nice design in general and I do enjoy playing it. HOWEVER, there are things that NEED to change. Beyond the changes that the community have already cried for like stackable SIVA offerings, the little things matter the most. If I'm too lazy to LFG or pull friends into a fireteam to run Archon's Forge and I don't have a Perfected offering (read: it's either fused or enhanced) and I want to solo the public event, which is easy to do, I shouldn't have to worry about dying wasting any efforts of farming the offering and starting the event. Honestly... If I'm absolute and I try to duck around a corner only to find a silent exploding shank that was staring at the ceiling or floor is triggered and kills me, I should have enough time to respawn (5 seconds on the counter), get the splicer key into the kiosk, have the door open, and drop back into the arena with at least 15-20 seconds to spare before the event ends.... The timer is so short that the damned door doesnt even open fast enough to the point you can barely see the fallen before the encounter ends. Right now the encounter times out with no one in the arena at about 10-15 seconds.... Just boost that time out to 30 seconds and we are all good. Court of Oryx only gives you 20 seconds but you can walk right through the door (you respawn at about 11 seconds to return to the arena and can run through the door within 4-5 seconds leaving you 6-7 seconds to be slow at life and still continue the encounter). Also, if you fail in the court of oryx you keep your rune.... This issue of Bungie making it take too long to be able to spawn back in and open the door wouldnt be so bad and almost no-one would complain about it (looking at solo players that spawn into an empty Archon's Forge) if we were able to keep the SIVA charges if we fail... Fix this Bungie! P.s. I had a topic on this yesterday in feedback but some jackwagon down voted it into obscurity within minutes of the thread being created... his solution was "just don't die" which is fine and dandy but that's not a solution to the issue.

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  • Edited by DMGRGN: 10/20/2016 9:15:51 PM
    As much as i understand where you're coming from (being a 90% solo player myself), i think Archon's Forge is fine as is. Why? First: it's out of the way. You have to travel to get to it. You have to basically go out of your way to do it. It may be a public event, but like CoO, it's an event that players initiate. It's not random. This means that by activating it at whatever offering level, you are going into it voluntarily, knowing what the challenge is going to be. Second: all public events CAN be solo'd, but they aren't MEANT to be solo'd. They are called public for a reason, and the 5 minute timer caters to teams that can work together more than it does to solo players. I can solo Nightfalls, but that's not what they were designed for, so it wouldn't be fair of me to ask for Nightfalls to be easier just so that my solo runs don't take as long. Third: the timer is what encourages skill vs. a simple grind. Removing the timer means that deaths don't count and have no impact, meaning that all it takes to get through the event is either patience or luck, luck being if some randoms happen to fall in and join you. It would be a participation trophy and not an accomplishment, and there's already too much of that in this game as it is.

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