"Just go away."
Name: Violet Rosegold
Age: 18
Race: Human
Eye Color: Gold
Family:
Siblings: Jacqui, Emily, and Marcia Rosegold.
Parents: Michael and Stacy Rosegold.
Physique:
Five foot six inches tall, weighs one-hundred and ten pounds in total. Small, perky nose, with small round ears. Angular face, with olive skin. Long, straight brunette hair.
Backstory:
[spoiler][b]Check one of the other Rosegold's out as well cause they're better than me at writing.[/b] Violet Rosegold grew up without much of a voice because her sisters were such loud and aggressive individuals. She didn’t have many friends besides her sisters and so she has become rather anti-social. Most of her free time was spent on studying magic history and “science”. She has a hard time hurting anything as she’s very passive and loves all life. Her time spent around other kids her age, when she wasn’t around her sisters, consisted of bullying for her awkwardness and anti-social tendencies. When she’s not around her sisters she has become very held back and stays strictly to the point without any humor or emotion. The only reason she has come to the dojo is because her sisters did and she would be lost without them. If asked she’ll say it was for the possible gain of knowledge, but her sisters know better. Recently she's been acting like something is wrong.
[/spoiler]
Misc background:[spoiler]-Great singer, but because she's shy she'll only sing to those extremely close to her and even then that's a rare occasion.
- Sings when extremely emotional (Could be sad, mad, happy, and etc.).
- Night terrors (look it up)
- Cries herself to sleep most of the time[/spoiler]
Skills:
[spoiler]MP: 7000 [u]All WIP[/u] Casting a spell counts as a turn.
Blast - 50 MP
Pushes back anything in front of Violet several feet away, but does no damage.
Fireball - 100 MP
Shoots a fireball that does minimal damage, but has a large radius and catches the place it hit on fire.
Vortex - 500 MP
Makes a purple orb that sucks everything within a few meters into it with no way of escape. (No teleportation...unless it's like rift walking or something.)
Rejuvenation - 25 MP
Recovers 25 MP to whoever it is cast upon for up to three turns. Can only be cast on one person at a time.
Spiritual Mending - 50 MP
Target gains 50 MP for three turns.
Spiritual Healing - 100 MP
Target gains 100 MP per turn for three turns.
Shield - 25 MP
Reduces damage done to a target for a turn.
Shelter - 50 MP
Puts a protective shield around the target that has heavy resistance to all damage. Can only be cast on one target at a time and lasts two turns.
Protect - 150 MP
Target becomes almost invincible, but only lasts a single turn.
Recover - 25 MP
Heals minor wounds and helps to stop pain.
Restore - 50 MP
Heals anything except, fatal or broken bone related wounds. Stops almost any pain as well. Takes two turns.
Regain - 150 MP
Can restore bones and small appendages. Takes three turns.
[/spoiler]
Gear:
[spoiler]A bo staff with an enchantment that causes those hit with it to go flying several meters back.[/spoiler]
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