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#feedback

10/3/2016 4:59:11 AM
109

Trip Mines need to be brought back

While still usable, there are times when a trip mine detonates and nothing happens. Being able to stick a trip mine to another player wasn't broken, it was viable in the kit for Hunters. As well even before almost anything could fully face tank a Trip Mine and keep going- but Bungie said that it was broken that nothing could live through Trip Mines... so damage was reduced so you have a chance to live... so now everything can walk through Trip Mines if they have max armor no matter what class they are. So why is it something easily avoided that you could face tank from the start and still live is 'to strong' for Bungie, but Titan Lightning Grenades are fine? Bungie... why do you hate Hunters?

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  • The solution to this problem is not to bring back hunter Tripmines to their old state. This is the solution: So whenever you throw a Tripmine, it will have a short arm time (around 1 sec) so that way people have to use them as traps and not just as grenades for immediate damage. Also, they should also tone down the effects if the red lights to make them harder to spot and to make them more trap-like. Now here's where the big change comes in. So in order to actually active the Tripmine, you have to be very close to the center of it. HOWEVER, to finally compensate for these changes, the Tripmine will then detonate IMMEDIATELY, so that you can't walk run through it unharmed. And also, I'm not sure if making them OHKO grenades would be to great. I was thinking that they around 150 damage to make for easy clean-ups for the gunslinger when used correctly. And I know not everybody might like this idea, but I think it will put Tripmines in a better spot overall.

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