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#feedback

Edited by RedKain243: 9/22/2016 1:54:36 PM
116

Archon forge feedback: Being able to hold only one token at a time sucks, CoO mechanics were better

In court of oryx you could hold unlimited runes and just put in easier runes waiting for others, it was a pretty good system. Now you put one in and leave, no chance for others to get in on some action, no chance to grind easy ones till someone comes to help do the hard ones. The system where you lose the token if you fail makes this worse because you just have to go farm another one. The whole system seems designed to punish the player rather than be rewarding. Please fix this, you shouldn't have to LFG a damn public event! Let us hold more tokens! In other archon's forge feedback, i completely agree with the [url=http://www.polygon.com/2016/9/20/12979142/destiny-rise-of-iron-impressions-campaign-review?yptr=yahoo]polygon review[/url] in that the mechanics feel dumbed down compared to court of oryx. Court of oryx T3 bosses had personality and were interesting and had cool mechanics (the fights were easier if you knew how to do them correctly - thalnok with the sword, the ogres mechanic and the acolytes and the safe zones/burning floor). Compared to that, the archon's forge bosses are really dry and boring - unlimited super strong mobs and limited cover. Its just kill shit, then kill a bullet sponge boss which is a normal mob with more HP with a ton of adds spawning. Other feedback : * Archon's forge is waaay too far inside the patrol area. We need the ability to spawn much CLOSER if we want to go there. * New players who arrive in the zone should not need to use a splicer key to get in instead of sitting on their asses until the current event is over. * The splicer key to re-enter mechanic just feels silly and grindy. You died? No key? Too bad for you, go farm some patrol some more... * Drop rates of the archon forge tokens are too low, especially in the forge itself! Drop offerings much more frequently in the forge so we can stay there if we want to. * Reward drops should be guaranteed for the player that initiated the event and possible for players who are helping with the event. Rewards should be a few points above the current character light level. There's a lot i really like in this DLC, but so far, I really don't like the archon's forge. A similar topic to this on reddit got over 1000 upvotes : https://www.reddit.com/r/DestinyTheGame/comments/53psmr/archons_forge_is_so_-blam!-ing_dumb_how_are_we_meant/ What do you guys think?

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    the only thing i would add is that you should be able to run back in if you die... getting killed by doing a solo (cause heaven forbid ANYONE ELSE ACTUALLY DO THE EVENT) run and having 5000000 90-95% damage suicide shanks (that they give you a MELEE artifact to deal with), loosing your offering, and having to go grind a new one just to have it happen again is pure and total nonsense. they either need to turn the freaking dial down on enemy spawns (especially the exploding shanks) or let you have more than 1 death, at the moment it feels waaaaay too lop sided and gear has been dropping at 350 or less, meaning its barely worth putting up with the difficulty to get gear.

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