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Edited by DirtyDownstairs: 9/14/2016 1:15:56 PM
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In the example I was giving there was a delay of release and a $120 plus pricetag, which would have been the option opposite of $60 and dlcs. That delayed release and higher price tag was to add in house of wolves and dark below into the original release.
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  • What most day one players feel is that the game was not a full game when it was released but still costed as much as a full game. It felt like they took a $60 game, cut out a large portion of it, then sold that as dlc. That's why people say that some things should have been there from the beginning.

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  • Yeah but thats unrealistic I think. I've been playing games for a long time, and if you break down player hours played by dollar spent I thinking people got their hands moneys worth. I DO think they should have delayed the game and released it once it was reworked, but the clock was ticking and activision has to turn a profit on such a large investment. I respect your opinion though but you have to remember that if the business side of game making isn't working great games don't happen.

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  • I've been gaming for a long time as well and I can tell you without a doubt I have PS2 games that have far more content than original Destiny. Just sayin

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  • I guess if you aren't a crucible fiend like me I can see where you may have felt that way at release. I can lose myself for hours in the crucible though so maybe that is swaying my opinion.

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  • That's probably why you see it from a different perspective. Pvp is a completely different monster.

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