JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
originally posted in:The New Dojo
Edited by Inflatablepants: 9/12/2016 12:48:36 PM
864

Dojo Bio Page

This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here! What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day. YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE. [spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
English
#Offtopic #DOJO

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • (Ignore the tardis, and no he is not the doctor, just a timelord like him) “You stand there, eight years old, staring at the raw power of time and space, just a child. Some would be inspired, some would run away, and some would go mad.” -the doctor (a quote not by my character) Species: timelord Appearance: [spoiler] Height:6’1 Weight:123 lbs The ambassador looks like he is in his 20s, even at his really old age(he’s a timelord of course he is old) he has longish blonde hair and grey eyes. He always wears a grey trench coat with a purple tie . Sometimes random weird stuff like 3D glasses and weird technology [/spoiler] Weapons: [spoiler] He doesn’t have any weapons. That doesn’t mean he is not dangerous [/spoiler] Armor: [spoiler] Doesn’t wear armor but currently wears this grey trench coat https://i.pinimg.com/236x/fb/54/88/fb548883cddee62253e569b81eb8a25b--mens-coats-trench-coats.jpg[/spoiler] Tools: [spoiler] First he has a sonic screwdriver, which can open any lock, jack into any computer, disrupt technology, do basically anything with Tech extra.https://orig00.deviantart.net/11ed/f/2016/071/c/d/custom_sonic_screwdriver_mkii_by_hordriss-d9ut1zk.jpg Than he has theses keys to his Time And Relative Dimension In Space, aka T.A.R.D.I.S. But he doesn’t know where his ship is. https://img0.etsystatic.com/148/1/5731593/il_fullxfull.1207158254_i857.jpg Also has this watch http://merchandise.thedoctorwhosite.co.uk/wp-content/uploads/fobwatch2.jpg [/spoiler] Notes: [spoiler] The ambassador is extremely smart and persuasive. He can either talk, run or find a way out of almost every problem. He is also extremely good with Tech, taking all sorts of technology with him that he made himself. Mostly weird devices that track aliens and ding. Also, one last important thing. The timelord can do what all timelord a can do. Regenerate. Meaning, when he dies he comes back to life only with a different personality and different face. He still keeps the basic traits about himself, like how he prefers diplomacy and has two hearts and that he is a time traveling space man with all sorts of technology on a quest to find his ship (a T.A.R.D.I.S)[/spoiler] Background: [spoiler] When he was a child on Gallifrey, and he stared into the gap of time and space, he started running. He was running freedom and cool places and planets. He was running towards the infinite cosmos. He also was running towards evil and villainy, trying to stop them. Also when staring into time and space, he found meaningless pain and violence, when diplomacy could have spared the suffering. That started his diplomacy first plan. Although he prefers diplomacy, he is a dangerous enemy in combat During the time wars, a infinite battle between the the darleks and time lords. He ran from the war with no possible winner. Although he managed to escape the time barriers, he crash landed in the planet the dojo in. He lost his T.A.R.D.I.S that day, and he is going to find it eventually. To this day he is still defending the dojo from alien threats. But also while he was on the planet, he met up with pirate, Oliver Roberts. He joined the pirates crew, hoping to convince him to do good. He is the first mate of a ship, trying to make its crew good guys, while looking for his T.A.R.D.I.S, while defending against alien invaders.[/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • "Look at me. I am the General of Der Starke, conquerer of dragons and slaughterer of Draglich. I am Armestor." Name: General Titania Grail Armestor, "General." Age: 65 Gender: Female Appearance: The General has Brown hair and brown skin, resulting from a seemingly old earth Italian-American heritage. Her eyes, however, are a a dull, almost grey, green. She stands at 5'10" and is rather muscular from her days in the Der Starke military. Her hair is short, cut down only to her earlobes. Rather strict, she seems to have her posture in check 24/7. The woman's stress and age have taken their toll, making obvious wrinkles, though the claw mark scar across her face, and black eyepatch on her right eye makes people not seem to notice. The high ranking military clothes of Der Starke are a combination of lightweight protection and flexibility. [url=http://social.mandategame.com/images/uniform_04.jpg]uniforms[/url]. However as General, a large cape adorns the back, which can easily be detached in a moment's notice by the click of a button. The cape has added fur to the top to keep one's shoulders warm, and is red in color with the Der Starke logo on the back. Armor: The commander armor (see above.) is somewhat effective against bullets, the plate allowing for the reduction of damage from larger calibers, and protecting against small arms. However, its main purpose is lightweight flexibility and tactical scanning. Upon scanning a target, any visible traits will be fed to her, such as weapons and details. The commander armor also has a self injecting stim pack to heal a single grievous wound. Weapons: .50 caliber Desert Eagle. Not really a weapon used much, but makes for a good show. 2 Straight sabers with spiked guards. They nullify shock that goes back to the user, making them useful with the general's abilities. They can make themselves invincible for 1/2 a second. They can also heat to plasma like levels, with the flip of a switch. However, EMPs will negate this. Gloves and boots with the same ability as the sabers. 3 grenades. 1 smoke grenade that matches her temperature, making heat vision useless. Abilities: Handed down the General's line for generations, the tactical and combat abilities are gifted through the painful carving of the Der Starke symbol on one's back. Knowledge: The knowledge of every past commander is put into one soul, and that soul is placed inside the newest General's head. Essentially, it's a pocket genius. Super Speed: Perhaps the most known factor of the general's abilities is the power to move at speeds that go faster than the human eye for short distances. (Long distances can be covered, but they can only move is one direction.) It's essentially a not as good teleport, that also grants near impossible reactions. Straight Saber Creation: Creation of straight sabers with above mentioned abilities. Imperfect Anti-Age: Magic originally designed to keep the Fourth General Farstilch alive, it halts the aging of people past the year of 60... However, while it does not stop people from dying of age, it keeps them at the physical age of their 20s. At least, that's what they thought. The external appearance of the patient seems to change, but yet do not receive physical handicaps. Unbreakable: Her body does not allow fear. Both from her experience and a gift granted by the oracle, there is nothing she won't look in the eye and spit on. While this may lead to recklessness, her ancestors keep her in check from taking too large a risk. Bio: "The generals of Der Starke are picked for cunning, strength, and the ability to look fear in the eyes and say 'boo'." The line of generals are all of the same family, handed down in the knowledge of the previous owner. Titania is 20th in the line, and the 7th female. The history of Der Starke has served her well, especially against the ruthless wildlife. The wall has not fallen in hundreds of years, and it will not now. So far the only problems have been the ice dragons and rock lizards, but they are taken care of quickly. However with the mountains beginning to tremble, she needs allies. Known as "Draglich" slayer for her work in killing the ice dragon queen, her work is known far and wide among her own people.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Name: T.R.I.-1K Race: Exo Gender: male Height: 7 feet Created for a top secret military project during the Contra-7 invasion in the outer rim, member of the Intergalactic Special Ops team, and served as an enforcer too the Supreme Leader of the Intergalactic Republic Load out: two sidearms, one on each leg, a rifle with an extension that can make it a long range sniper, but without it a full auto laser blaster, a lightsaber Armor: full body suit with fire protection, covered with titanium-plasteal armor Helmet: full HUD with night vision, heat vision, aim assist and coms, full ceramic compound of titanium-carbon fiber Boots: a sidearm in each along with jump jets to increase maneuverability Jet pack: practically a Boba Fett jet pack with rockets and other stuff Gauntlets: hardened plasteal and carbon fiber, fully automatic, submachine-gun-like laser blasters on wrists, and a flame thrower with a cover that when pulled back shows a screen that can call in orbital strikes or backup to my exact location

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Atom: 1/13/2018 11:47:24 PM
    "How does it feel to have your tongue reduced to a boiling liquid? Ah- no spitting, we're gonna let it cool a bit." Name: Atticus Salem, "The Pyre" Age: 32 Appearance: Often clothed in a black suit with a red shirt underneath and a black tie. Fireproof. He matches the look with black hair slicked back, and a rose in his breast pocket. Underneath the suit is often a bullet proof vest, especially needed in his line of work. His eyes are blue, but rather dull, as if there is always something stressing on his mind. He also carries a collapsible filter mask for breathing in smoke. When knowing before hand when a fight arrives, he will bring a more heavy duty one. One of his eyes is covered by a white, strapless eyepatch. Weapons: (If known going into a battle): A Benelli M4 shotgun. 2 Glock 18 handguns. A pocket knife. His gloves have steel and flint tipped fingers ~20 match boxes. A lighter, golden in color with "Burn in HeII." Engraved on the side. 30 other convenience store lighters. 3 smoke grenades. 15 sparklers that can be set off with friction on a rough surface. Abilities: Spark, Fire and explosion manipulation: Fire: He an manipulate the size and temperature to near plasma levels. However at great heats, it will not travel as far. He can cause a flame to explode in pure heat and force. He can also change the smoke to be normal fire levels of heat, and direct it. Spark: When a spark is caused, Atticus can manipulate it into a thin, "lightning" bolt that he can "shoot." He can also cause it to twirl, but that's more a party trick. It can reach plasma temp erasures, but also can stay ~1000 degrees and explode after hitting something. Explosion: He can change the size and force behind if, making even a small boom into a LARGE boom. From the Ashes: Atticus' healing abilities are in another level, getting short is a minor inconvenience, as the bullet will be pushed out in less than a second. Limbs will recover and be normal in seconds. However, should he be killed, (often by being shot or hit in the head, it will put him out for a post or two depending on the injury. Bio: "I am the most trusted advisor, and diplomat for the general. What you say goes to her ears... I'd speak with caution." The trusted advisor of the wall, Titania's diplomat and a cunning salesman. The next in line for the general's throne, is a controversial position. Because Titania is infertile, a descendant cannot be chosen, and she has no other family. Seeing as he is second in command, the choice is clear. However, several people wish for it to be chosen by the General herself rather than the next in line. That said, he is the most likely candidate either way.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Warlock Holmes: 1/10/2018 1:00:22 AM
    Name:Raveon. Hight: 5:4 Weight: 100 pounds Weapons: Short swords, throwing knifes, laser pistol. Armor: Leather armor(enchanted) Magic shadow cloak. Tools: Thrives tools Portable hacking device Background: I will explain later

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Name: Ike the pike... dreg Hight:unknown Weight: unknown, but small Weapons: Shock gun 3 Shock grenade Shock knife Warlock melee range (sometimes) Dregs promise Armor Lightweight armor but it is not that strong Skills Pike driving Survive Warlock melee(sometimes, but he doesn’t know how to control it) Tools Modified pike Background Ike, just wanted to go to school and learn a lot, he wanted to be a scientist and a diplomat, but he was a dreg so he was forced to be shot at by guardians. While riding a moving, shooting, explosive device (pike). One day Ike ran away with another dreg named mike. Mike, watched warlocks through a sniper, trying to learn how they do it. He taught Ike what he learned. For some reason, the light was with Ike. But mike and Ike didn’t last long, when mike was killed by a guardians and Ike was forced to flee. Ike spent time analyzing the guardians, trying to find there home, so he could become one of them, but the time he got there, it was overrun by cabal. He turned around and left defeated. On his way out, he found a dying warlock. He dragged her away from the cabal, and attempted to heal her. The guardian asked why he helped, Ike said he promised to learn the way of the universe to become a noble warrior. The guardian said that that was a noble true dregs promise, and she slid him the dregs promis she had. The warlock said she would teach him, when a rouge drop pod hit her and she died. The dreg was alone...again Modified pike He has a pike that hovers and flys. It is fast and looks futuristic.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • [i] Quoth the Raven..... Nevermore. [/i] Name: Nathaniel. Age: 56 Gender: Male Species/Ethnicity: Caucasian Human Appearance: [spoiler]5'8, 179 lbs. Sturdy, and well-built. His musculature is not exaggerated, simply toned. He has green eyes and dark brown hair, with a long scar going down the left side of his face. His nose is crooked from having been broken, and his left ear is missing chunks. His body is likewise battered and damaged, with a few crooked fingers from some past trauma, a long puckered scar running down his left arm, and a similar scar going down the left side of his torso. On his neck is a tattoo of a Raven, the body black and the singular eye purple[/spoiler] Weapons: [spoiler]Twin battered handguns, each a .45 colt. The barrels have been extended and their bodies weighted. They have no special properties. An old bolt-action rifle, firing .308 rounds. The scope is variable, and can go from a 2X zoom to an 8X zoom. It is single-fire, but the chamber has been reinforced to take a second special round, hand-made by Nathaniel himself. The round is made from pure star metal, an alloy of which he keeps a considerable amount of in his pack. The metal comes from space, from crashed meteorites that contain the materiel. It is heavy, but its mass does not affect velocity, the round able to fly upwards of miles, if Nathaniel can strike true. A non-serrated knife, slightly dulled. improvised explosives created from old soup cans, various household chemicals, and a few shards of metal. The cans differ in size, some meant as traps and some meant as what could only be described as grenades. The resulting shrapnel also carries risk of infection due to the slightly rusted nature of the cans, which also makes the grenades inconsistent.[/spoiler] Armor: [spoiler]Lightly armored coat. Coat with several plates made of steel, sewn into the sides, front, and rear. lightly armored pants jeans with strapped-on steel plates on the thighs, with lightly armored BMX kneepads supplemented with corrugated aluminum. Steel toed boots.[/spoiler] Gear: [spoiler]First aid kit. a pot, a pan, and a few water treatment capsules. A slightly damaged civillian radio, with a built-in cassette player. A few cassette tapes. Rucksack[/spoiler] Abilities: [spoiler]Training. His formative years were spent training for these sorts of fights, and as such he has better dexterity, agility, speed, and is stronger than the average human. [/spoiler] Bio: [spoiler]Raised in a barren desert on Takatai, Nathaniel didn't really remember his childhood. A few flashes of those twilight years before his manhood are all he has of his parents. However, his training he did not forget, and he spends his time taking jobs, but usually drifts closer to the Infamous Dojo. He oftentimes avoided social situations, usually just either continuing to work, going off on his own to the next town, or finding a woman of decent body and low price. However, he usually ended up leaving one or two bodies in his wake, either a vigilante trying to mete their justice out on others of their might, or a self-styled villain who wants to further their own ends. He has hatred of those who think there is black and white, and usually associates them with weak minds and wills.[/spoiler]

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • https://s-media-cache-ak0.pinimg.com/originals/74/1f/57/741f57b3b735f0b6229c1697ce41dfb5.jpg “ If you can’t beat them, and you don’t want to join them, might as well keep shooting at them” Jase Spades. Short description: Jase Spades was a cop, detective, and blade runner in the years 2019-2028. He is a great detective, and a even better shot with his pistol. Name: Jase Spades Age: 35 Height: 5’ 11” Weight: 182 Gender: Male Equipment Jase had a cybernetic arm that allows him to shoot more accurately, It also allows him to pack a hard punch. He also has a had a implant over his left eye that allows him to access data files on people, and places or it can be used as a scope and makes his aim better. Jase also has a standard bladerunner pistol that he acquired in his years of service. The gun is well rounded giving him the ability to fight in any situation https://s-media-cache-ak0.pinimg.com/originals/99/29/c9/9929c917a28634031383b35d4fb1978b.jpg. Armor Jase does not have much armor but he has a hidden thin bulletproof vest hidden under his coat that can protect him from a few shots. If I missed anything leave a comment and I’ll add it.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by Nightingale: 1/7/2018 8:31:30 AM
        [i]”My blade is an extension of myself, therefore it shall instill peace and enforce justice wherever it travels, just as I do.”[/i] Name: Suzume Hiroshi. Age: 24. Sex and Race: Female Miqo’te (basically a neko). Appearance: https://leirixart.deviantart.com/art/Bloodthirsty-695716159 Suzume, as pictured, has rather messy golden hair with black streaks towards the center, as well as cyan colored eyes, though her left eye is always covered by a black bandana. Her uncovered right eye has a faint scar traveling at a diagonal angle over it. She usually can be seen wearing a large black Jingasa (those large circular hats samurai usually wear) made from bamboo. Suzume’s body type closely resembles that of an hourglass, and her quite prevalent feminine curvature can be seen clearly thanks to her tight fitting clothing. Her arms and legs are quite slim, but not without a fit and athletic appearance. She has a good amount of muscles on her arms, and she has large and well rounded thighs as well. She has a lithe chest with a decent amount of muscle present, along with a pair of moderately large breasts. In addition to all of this, she has a pair of cat-like ears amongst her golden hair, as well as an almost lion-like golden-yellow tail. Personality: Quiet, friendly, compassionate, and selfless at times. Once one comes to know her better, she can be energetic and quite talkative. She is dedicated to upholding peace and justice, likely due to her past. Weapon: Kogane-Yoake (黄金夜明け) https://imgur.com/a/N0NKR Suzume’s golden-bladed uchigatana has been with her since she was but a child, and she considers it to be an extension of her very soul and being. She keeps its edge keen and sharpened at all times, ensuring its blade never dulls. Her sword has a few unique innate abilities, such as being capable of sending golden yellow arcs of light through the air with slashes to serve as a ranged attack, although there seems to be no trigger for the ranged attacks other than some kind of connection between the weapon and Suzume. The other innate ability the beautifully crafted and forged blade possesses is being able to cut through most metals used in armor. Abilities: Suzume has a range of unique abilities that she utilizes in combat, the most notable of which being her astonishing ability to slice projectiles such as bullets in half. She is only able to effectively execute this if she is able to commit her entire focus and concentration to the task, and be able to assess the situation at hand—a rare occurrence in battle. Her other abilities include a very powerful slash with her uchigatana that draws upon energy built up inside the blade—the energy slowly being built up with every successful slash or cut. This slash is what she refers to as “Midare Setsugekka.” She has two other abilities that are reliant on the same energy built up within the blade, one of which is an attack that slowly hurts her opponent over the span of thirty seconds—known as “Higanbana,” while the other is an attack that sends five streaks of light blasting outwards from her blade in five different directions in front of her, this attack being known as “Tenka Goken.” In addition, Suzume has a few other abilities, ranging from healing herself when she is seriously wounded to generating a protective barrier around herself or someone else using the energy stored within her blade. She likely has several more, but has not utilized them often enough in battle for them to become known. Backstory: Suzume has spent most of her life wandering distant lands as a Ronin, a lordless or masterless Samurai. Most of her past she has kept a secret to everyone, but what she has revealed is that her old master was slain in a violent riot that tore apart the city she once called home. She has revealed no more than that, leaving the rest of her past and why she roams around as nothing but a wandering blade a mystery. While she may be nothing but a wandering blade nowadays, her skills with the blade have never been keener, and she still hones her skills and trains herself as much as possible. She has an unbreakable will to bring justice and peace wherever she goes, though it is certainly not easy to do in certain locations. A few that encountered her and inquired about her past have guessed that after her home city was torn apart by rioting and her master slain in the process, Suzume vowed to travel across the world and try to ensure that what happened to her home city did not happen again, but whether this is factual or not still remains a mystery, as Suzume is adamant on keeping her past secret.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        6 Replies
        • Edited by Xeno: 1/27/2018 9:57:09 PM
          [b] [/b]

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • Edited by Atom: 1/10/2018 8:17:07 PM
            [b] [/b]

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • "Don't touch that it'll curse you!" [b]Name:[/b] Daniel Samhill [b]Alias:[/b] Necrodan, Dan the Necromancer Man, Necromancer Dan. [b]Age:[/b] 34 [b]Appearance:[/b] Necrodan stands at about 5' 11" with a round face and is just a little on the heftier side. He wears a long white jacket that reaches almost to his ankles, a striking red orange on the inside. He wears dark jeans and a variety of nice dress shirts. He always carries around a bone vertebrae cane topped with a large raven skull. [b]The Necrotel[/b] Dan runs the Necrotel, a tourist trap turned motel, or a motel turned tourist trap, set in the lush mountains around Ollimand, in the small ski resort town of Casiin. The motel's gimmick is it was, and I quote, "Once the site of the main headquarters of a blood cult of powerful Necromancer's.". It is filled with 'Artifacts' of the cult that are supposedly powerful. The motel is full of hidden halls and such so Dan can get around unnoticed. Every item has a history that Dan can tell you and he's always dropping hints about the dark magics of them. To most people, it's a fun sham, and they go just to laugh at it. Some do believe Dan and usually get laughed at later for it. The occasional REAL necromatic cultist will walk in and silently revere the place. This is because, unbeknownst to Dan, whilst curating the 'fake' artifacts for display, a shocking number of dormant of deactivated REAL artifacts wandered in, meaning that whilst creating a 'real necromatic hotspot' he accidentally created a REAL NECROMATIC HOTSPOT. The Necrotel should be by all accounts haunted, but Dan has unknowingly, whilst curating the 'holy' magic item that seals the dark magics in the relics, accidentally curated a REAL HOLY OBJECT that seals in the dark magics. [b]Abilities[/b] [i]Chant of the Dead[/i] Found on the Necrothesis tablet, this Chant summons the dead back to life for seven replies. [i]Spircosis[/i] Found within the Locket of The Master, this Spell causes the victim's soul to become paralyzed for two replies, paralyzing the victim. [i]Blood Deal[/i] Activated by the Ritual Carving, this continually drains the activator's blood in exchange for increased speed, stamina, and strength. [i]Horror Release[/i] Deep in the Elronica Igneous, this incantation releases a nightmare creature for two replies [i]Rattle Me Bones![/i] The only spell Dan consciously knows, it causes his Cane to light up and revive a spectral horrific entity of a gnarled bird human cross to defend Dan. [i]The list goes on![/i] Not all the powerful relics in the Necrotel are listed here because I'm lazy. [b]Weaponry[/b] Just the relics and his cane. [i]Mr Rattle[/i] A cane made of human vertebrae and a large raven skull, reinforced on the inside by metal. When activated by it's key spell, it expands and summons its demonic spectral body of a large, gnarled and wrong raven-man cross that defends Dan. [b]Personality[/b] Dan is a sly guy who's generally very nice, if nerdy with a love for theatrics. He does still run a tourist trap though, so he is good with slight of hand and other more shady tactics.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by Kruos the Wicked: 1/5/2018 1:51:06 AM
            [i]"Really? You call that a treasure hunt? Believe me. That's nothing. Also, stop recording me. It's creepy."[/i] Name: Sarah Childs Title: Treasure Hunter Extraordinaire Age: 31 Species: Human Gender: Female Appearance: [spoiler][b][i][u]General[/u][/i][/b] Skin Color: Caucasian Hair Color: Brown Eye Color: Brown Height: 5"11 Physique: Hourglass Sarah's initial appearance is that of a modest, yet relatively attractive, independent woman and explorer. And that wouldn't be far off. Having spent years in the business of treasure hunting, she found it important to keep a respectable, yet accurate, look for her career. Yet, the years will one day eventually catch up to her, but until then: She tries to be the best at what she does, and looks good while doing it.[/spoiler] Equipment: [spoiler][b][i][u]Armor[/u][/i][/b] [url=https://imgur.com/35g14Zk]Sarah's Standard Gear-[/url] An outfit that she adopted as her signature for its versatility and light weight, her gear serves her well on warm, biological planets and underground exploration. For other areas and uses, however, she refers to gear stashed in her ship to get the job done. [b][i][u]Weapons[/u][/i][/b] Duel Customized SMG's- A set of automatic weapons that she carries into standard combat, and are usually equipped if they don't get in the way. Silenced 9mm Pistol- For other uses, she refers to her silenced pistol, a reliable and concealable backup in the case she happens to run into trouble. [/spoiler] Abilities: [spoiler]The only real "abilities" that she has are her grip, agility, and intellect. She's pretty much a normal person, no magic or cybernetics, just herself to depend on.[/spoiler] Strengths: [spoiler]As listed above, her main strengths are her awareness, grip, agility, strength/resilience, and her intellect.[/spoiler] Weaknesses: [spoiler]As with most humans, she will die if shot repeatedly without armor or wounded without it being addressed, but she will fight to survive until her last breath. Luckily, though, she has the foresight to avoid said situations in which that would happen. If she must, she will equip the gear that is needed for a particular job.[/spoiler] Background: [spoiler]Ask her.[/spoiler] Additional Information: [spoiler]Eh. That's about it.[/spoiler]

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            11 Replies
            • [b]FILE: SYSTEMINFO//: Name: "Penny" - "2B"[/b] [b]SYSTEMINFO//: Designation: ERROR File Missing - Screw you, creators![/b] ======================== [b]Designation[/b]: Maintenance Broom Bot "2B" or "Penny" [b]System Info:[/b] [b]Height:[/b] 5"10 [b]Chassis Model:[/b] IX-Type MA2 "Vanguard" Chassis [b]Model Number:[/b] "P3NNY-2B" [b]Manufacturer:[/b] Gamma Tech Appliances "GTA" [b]Human Appearance:[/b] [b]Eye:[/b] Brown [b]Hair:[/b] Brown, short cut, slightly unkept [b]Skin:[/b] slightly tanned [b]Physique:[/b] Hourglass [b]Chassis Info:[/b] [spoiler] "BB", or rather Penny's chassis is more shiny, resembling copper despite being a hardened metal alloy to make her durable and capable of heavy duty work and janitorial services. A orange paint splatter is across her left thigh, and scuff marks and scratches covering her chassis. Her body was designed to resembled the human form to provide a "friendly appearance" in the common work place. As well as all this, Penny was given a human disguise as well, although the left arm is missing from unknown causes. The disguise is a nanite composite shell, capable of repairing itself and maintaining the best look possible. The shell has obvious lines on various parts of her body, such as the left wrist, indicating where different augmentations are. [/spoiler] [b]Alias/Nicknames:[/b] "Ginger Ale" Due to her human appearance, Penny earned herself the nickname "Ginger Ale", or in short, "Ginger". -------------------------------------------------- [b]Personality Info:[/b] [spoiler] Penny is more of a silent blade of determination, keeping up a constant guard of machine like personality. Although she was given sentience and emotion by a man named "JT", she can't cope with emotion very well yet, and so chooses to lock it away as a result. Although even still it slips, and breaks through the walls she set up. [/spoiler] [b]Biography:[/b] [spoiler] Penny was made in a robotics lab in Susanno, where her original schematics and designs also reside. Her conscious and chassis structure come from a long line of similar androids dubbed "Project: Revelation". The company's aim was to make near human like androids that would make life easier for humans, taking over various jobs and hazardous work. Penny's line, IX-Type MA2, is built as the "vanguard" body, designed for serious wear and tear as a construction bot and the delicacy of handling precious and fragile work. /// After her and a line of other machines where purchased from the company, Penny worked for a man named "JT" for a while, before eventually she was given sentience by him. Now she struggles with being "human" as a result. [/spoiler] [b]IX-Type "2B Modified" Specifics (Augmented):[/b] [spoiler] Chassis, as shown in picture above, is built to withstand heavy damage and wear and tear as a construction android and common problem helping hand. The IX-Type 2B is built with these specifics: -Black Box core, can be detonated in the face of ensured destruction. Penny's "conscious" is then sent to a specialized server, where a new body is built. -Hardened Titanium and Ceramics chassis, to withstand high temp and high risk environments or damage -Nanite repair function to repair chassis when damage is sustained -Enhanced sensory functions, zoom sight, infrared, scanners, etc. -flamethrower stored in right arm -Various essential items, such as flash drives or similar items, stored in fingers. -Tether systems and grapple hooks stored in right arm -Jump jet functionality in back to allow vertical and horizontal movement in the event of airborne movement -20 Ton hydraulic systems in body to allow heavy lifting and heavy work -Smith & Wesson .45 Revolver in right thigh [/spoiler] [b]Gear:[/b] [spoiler] [b]"Silent Whisper" Nodachi Vibroblade.[/b] [url=https://img1.etsystatic.com/180/0/11620640/il_570xN.1156518479_cf79.jpg]A blade[/url] forged of a steel and titanium carbide mix, the weapon is made for rapid attacks and quick retreats. The sword is designed to vibrate more intensely when swung, the faster it is swung, the more it vibrates, the more its devastating power increases. [b]BHA 89 Lever Action[/b] https://www.bungie.net/en/Forum/Post/241470657/0/0 [/spoiler]

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Edited by Splashback77: 6/25/2018 3:57:00 AM
              [b]Name[/b] Astraia, Oracle of Lost Stars [b]Species, Gender[/b] Oracle, Female [i]Oracles are a set of powerful immortal beings that reveal prophecies. They originate from the Andromeda galaxy, and have wandered the universe, fortelling the woven fate of monarchs and civilizations.[/i] [b]Appearance[/b] Dark blue skin, deep purple hair, violet eyes; 7 foot 5; Stick Figure build. [b]Appearal[/b] A black chiton with neublae floating throught it; a galaxy cloak; [b]Abilities[/b] [u]Truth Revealer[/u] Passive ability to be able to tell when one is lying. [u]Shining Image[/u] Projection of an image showing unkown, important, information to one [u]Glimpse Beyond the Veil[/u] A short prophecy will be issued, usually one stanza long; Longest one may be is 8 lines. 45% chance of it bring true [u]Event Horizon[/u] Showing multiple glances of the future, past, or present, that may be memories of mortals [u]Glance of Netrinos[/u] Astraia can see all the memories of who aproaches [u]Andromeda's Vision[/u] A a full, 2-4 stanza prophecy will be issued. Least amount of lines is 9. Very deep and revealing. Most likely to be true. [u]Pulsar Affliction[/u] Those who look directly into Astraia's eyes while she issues a prophecy will be afflicted eith a permanent madness that grows more grows more severe during the winter months and wanes during the summer months. [u]Black Hole[/u] Astraia can drain the humanity of a person, or being, making them dull of emotions and personality. While it is only temporary for a few months, its affects on the character's loved ones may be catatrophic.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              7 Replies
              • Edited by Warlock Holmes: 1/3/2018 9:02:54 PM
                Name: Lysanthar Loralynn Alias: archmage Loralynn Age: 102 (pretty young for a elf) Species: elf (the d&d one) Appearance Height:5foot 4inch Weight:92 pounds Lysanther is young looking, with long golden hair usually tied back like it is in the picture. Wears a red trenchcoatish robe, like in the picture Armor I don’t have any physical armor but I can cast protection spells on myself Weapons Has a finely made longsword Also has a bunch of magic wands including Wand of Wonder Wand of fireballs Wand of Webs Wand of Stars Rod of resurrection Also he is a wizard so he has lots of magical spells, from d&d, that he can use. I’m not listing all my spells but if you want me to, it will take a really long time, but I will do it. Equipment First of he has his spell book of course. Without the book he can only cast the spells he memorize. That’s why he has multiple copy’s, including it etched on his sword. All the books are written in a language he made up Also I have a portable tower but I will explain that later and that probably belongs in property Brief description of character Lysanther is a literal genius, spending all 102 years of his life in a great library, that is also a mage school. Lysanther gained the rank of archmage at 100 which is extraordinary for his age. Although he is physically week, he is mentally strong, able to throw out very strong spells with barley a thought. He is able to defend himself and his friends with his incredible knowledge of the arcane arts. But he did live in a library for all his life so he is very Socially awkward. One of his greatest ally’s is a golden dragon (drizzit character) Tell me if there is anything o need to add. I think I need to do the pvp rest tgingy

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                3 Replies
                • Edited by ImaDrizzit: 1/13/2018 6:35:19 AM
                  Akorzhan https://vignette.wikia.nocookie.net/forgottenrealms/images/0/0e/Monster_Manual_5e_-_Dragon%2C_Gold_-_p113.jpg/revision/latest/scale-to-width-down/350?cb=20141111205752 Akorzhan in his dragon form. https://i.pinimg.com/originals/ed/f0/e5/edf0e52f17e6694b934a53ed7ff24aab.jpg Akorzhan in his humanoid form A quick description Akorzhan is a powerful gold dragon that can shoot a fire and weakening breath. He is a devoted worshiper of Bahumut the god of metallic dragons. Like many metallic dragons Akorzhan can change into a humanoid form. When Akorzhan shapshifts he takes the form of Dragonbait a powerful Dragonborn warrior. Name: Akorzhan (dragon form) dragonbait (humanoid form) Race: gold dragon (dragon form) Dragonborn ( humanoid form) Age: 536 years old Weight: 45,072 pounds (dragon form) 234 pounds (humanoid form) Hight: 64 feet ( dragon form) 6ft 8 in ( humanoid form) Weapons humanoid form Dragon tooth( a great sword) https://media-waterdeep.cursecdn.com/avatars/thumbnails/7/190/1000/1000/636284728491570118.jpeg Scale shield ( tower shield) http://shadowd20.pbworks.com/f/1222815927/Equipment_TowerGoldDragon.jpg He also has a bag of holding with a enhanced inventory that I will post later. Armor( Humanoid form) Dragons scale mail https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSl2WDmiN5mnuOIErS_whJaydPAIsXoF4WlqNYi29aEcxfb3czsgw Powers (dragon form) As a gold dragon he can shoot a cone of flame and can also shoot a cone that weakens his opponents. Transportation: he can fly and can walk in humanoid and dragon form. If I missed anything I need to do just comment on this and tell me.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  4 Replies
                  • Edited by ALIAS-F4LS: 1/11/2018 7:10:13 AM
                     [spoiler]kind of an oldy but I've been using him behind the scenes for a number of posts for a reveal on a plot. Yup I've been doing an event that comes out to a plot. Oh boy.[/spoiler] Name: Gerald Van Chronos Alias: White Rabbit Age: Due to his "position" his age can vary wildly Abilities: [spoiler]ageing the battle ground causing rapid erosion and deterioration of the surroundings. Altered perception of time, everything moves incredibly slow to him. Cause events to repeat themselves. The Time Breaker (rapidly ages armor and weaponry causing dullness and extreme wear. Can only do this after a turn of preparation). Tearing rifts in time to use various events in time as a weapon (he might have a harpoon gun fire from a rift, a cannon ball, laser beams, you name it) Time travel Pausing time (he can pause time to place objects, change trajectories and move out of the way of projectiles. He can't cut or shoot due to the fact swords can't slice through things frozen in place and well, he froze time. That bullet is going nowhere.)[/spoiler] Gear: [spoiler] Armor lined Coat Dracula's Chaos claws(provide an armor shattering amount of brute force along with causing items to be superheated on contact. Can throw explosive fireballs with enough force to smash boulders.) The timeline itself a large pocket watch sword, a large amount of pocket watches seeming to indicate events a strange book that appears to never end no matter how many pages are flipped through. A extrodinarily regal revolver that replenishes ammo due to being caught in a loop in time. [/spoiler] Bio[spoiler]:  A ship sailing out to venture, the landing abroad the sandy coast then trekking through the woods. Gerald was nothing more than a political prisoner the captain bought to be no more than fodder in the event that something did happen. He was handed nothing more than a knife, a rusty pistol, and the worst armor they could find on the ship. Surely to meet his end yet still he followed the men as it was all he could do. Eventually they found signs of a civilization. Strange architecture carved in stone and what seemed to be a temple in the distance. With little warning the crew found spears, arrows and hatchet flying through the air striking them down in a surprise ambush. The locals made it clear they didn't want guests but whether an act of foolishness or determination the crew pushed through razing the forest with flames and musket fire. As they overpowered the Mayan, it was then they found an ritual site with an strange artifact. What looked like a large pocket watch from the near future sat upon a table along with an unreadable stone tablet. At the time no one knew what to think and fearing the device, they ordered the prisoner to take it just in case. What happened next was unusual. It was as if time rewrote itself to a point in which the prisoner Gerald and the strange artifact was never there and he had seemingly vanished from the timeline. After that, a strange man adorn in a white aristocratic coat and equally elegant clothing had been seen throughout the ages. His intentions are unknown but it seems his sightings date back to primitive times depicting the "Man in White". His odd behavior seems attributed to ensuring a spisific timeline is followed, though what that is could be anyone's guess. He seems to lack any regard for the living or the dead likely due to knowing events long before hand. If circumstance allows it, he can be both a powerful ally or terrible foe depending on his own agenda.[/spoiler] Extra: due to the weight of his armor lined coat removing it causes Gerald to move significantly faster due to no longer being encumbered by it. The trade off is a severed lack of armor. Owns Dracula's castle (Castlevania) giving him a large amount of monsters and ghouls at his disposal.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • [i]"If it runs on any sort of current, I can find, fix, or break it"[/i] Name: Marietta Scarlette Cadenza Alias: "Volt" Age: 26 Appearance: [spoiler] 5'6, 162 lbs. Fair skin, with raven-black hair and dark green eyes. She is slim, and her face is round and smooth. She has a tattoo on her shoulder of a lighting bolt under the letters "RCTDU". On her back is a rather large scar created from an electrical burn, and her fingers have all been broken at some point or another, all of them slightly knobbly. While not bulky, her arms and legs are toned, belying her strength.[/spoiler] Armor: [spoiler] RCTDU BDU-L Standard issue armor for the Republic Counter-Terroism Defense Unit, light class. The armor has the least amount of Ceramic plating on the exterior, and the least amount of plating within the bulletproof vests. It also has the least amount of belts, clips, and various storage pouches. It favors speed over protection, allowing for unhindered movement in a fight. The armor is also self-sealing, with the ability to repair minor damage in hazardous or vacuum enviroments. Volt's Helmet Otherwise normal, Volt's helmet has the standard rebreather/air filter, as well as a retractable visor that can seal in a hazardous enviroment. The Helmet's special trait is the link to Volt's "Heimdall" Tac-Pad. It relays needed information, enhances the targeting reticle, and allows her to gain the ability to use her modified Tac-Pad's ability without activating it. This is all embedded within the HUD computer in her helmet, and displayed through a technologically advanced monocle [/spoiler] Weapons: [spoiler] RCTDU-APC Light carbine firing 7.62 rounds. The weapon has a middling firerate, and a magazine of 25, with 250 rounds in reserve. It has a 1.5X specialized Holographic sight that can target enemies and identify weaknesses in their armor (if the target is in an exosuit). The gun is linked to her Tac-Pad and HUD, allowing for better knowledge of current ammo counts, targeting reticule, and weapon's status. SMG-11 Small-caliber personal defense weapon, with a magazine size of 15. The weapon has a holographic sight, with similar abilities as her carbine. However, the weapons range and stopping power both leave something to be desired, but is made up with its blistering rate of fire, and the ease of which it can be handled. [/spoiler] Gear: [spoiler] "Heimdall" Tac-Pad Modified Tac-Pad. In addition to giving a topographical map of the area, and other relevant information. The modifications allow for the screen to flip up and show electronics, chemicals, and even relay the positions of enemies using laser sights. Various tools and electronic parts used for repair and to dismantle. Volt carries enough parts and tools to quickly disarm a bomb, modify battlefield gear, and even repair complicated machinery. "Thor" Computer Virus. Allows Volt to hijack and take control of small-scale drones, turrets, motion sensors, and other miscellaneous battlefield tech. This same virus also keeps her digitally off the grid, keeping her off of most electronic software's sights. However, visual gear such as drones, cameras, and even certain kinds of robot can still detect her. [/spoiler] Bio [spoiler]Born on a backwater planet, Marietta was a nobody in nowhere in NTR-held space. What started her rise was her knack for dismantling and repairing the gear used to grow crops to the computers that allowed her family's sole one-man freighter to gauge distance and speed. However, an attack on her farm by off-world "warriors" prompted her to turn her skills to a new area: Protection. At the age of 19, she enlisted in local NTR law-enforcement, quickly rising to the NTR's equivalent of local SWAT. After repeated successes, she was approached to form the NTR's new counter-terrorism unit, by virtue of her cool head, good aim, and technological wizardry. She was then assigned with a few others to go outside of inner NTR planets, to resolve special high-risk situations better than standard marines could, without having to use the precious few Legion the NTR boasts. [/spoiler] Personality: [spoiler]Cheerful, and optimistic. Paradoxically, the worse the situation, the better her persona gets, a front to keep her team's spirits up. She also has a sense of humor that allows her to get through rough situations without harm, as evidenced by her track-record of success[/spoiler]

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Edited by Splashback77: 6/14/2018 2:16:50 AM
                      [b]Name[/b] James Jason Smith [b]Other Titles/Names[/b] Lord James, The Asshole [b]Species, Gender[/b] Human, Male [b]Age[/b] [u]Looks[/u] 24 [u]Guardian Years[/u] 9 [u]"Actual" Age[/u] 33 [u]Date of Revival[/u] December 15th, 2713 [b]Description[/b] [u]Features[/u] Dirty blonde, combed over, hair, arc-blue eyes, well defined jawline [u]Height[/u] 6 Feet Tall [u]Build[/u] Muscular Af. 6 pack abs, thicc biceps [u]Tattoos/Scars[/u] Horizontal Scar on Neck [b]Apparel/Armor[/b] [u]Helmet[/u]- Golden Bull Mask [u]Gauntlets[/u]- Muravax 1.0 [u]Chest[/u]- Muravax 1.0 [u]Greaves[/u]- Muravax 1.0 [u]Mark[/u]- Sunbreaker's Mark [b]Weapons[/b] [spoiler][u]Primary Weapons[/u] Red Death (Pr) No Land Beyond (SnR) Grasp of Malok (Pr) The Clever Dragon (Pr) Nirwen's Mercy (Pr) Lord High Fixer (HC) Grim Citzen (Ar) Doctrine of Passing (Ar) Zaouli's Bane (HC) Oversoul Edict (Pr) Angel's Advocate (ScR) [u]Secondary Weapons[/u] Black Hammer (SnR) LDR 5001 (SnR) Efrideet's Spear (SnR) Vestian Dynasty (Sa) Teacup Tempest (Sa) Event Horizon (SnR) [u]Heavy Weapons[/u] Jolder's Hammer (MG) Tormond's Bellows (RL) Silvered Dread (MG) [url=https://imgur.com/a/7rjOl]The Celestia[/url] (Mw)[/spoiler] [b]Personality[/b] [u]Good[/u]- Sweet, Caring, Good humor, Kind, Tactful, Compassionate [u]Bad[/u]- Asshole, Easily Angered, Irrational when it comes to feelings, likes to poke (read: stab) his ex-girlfriend [b]Abilities[/b] [u]Light Type[/u]- Arc/Sol [u]Subclasses[/u] Striker- Mastery Defender- Mastery Sunbreaker- Mastery Sentinel- Mastery [b]Background[/b] https://www.bungie.net/en/Clan/Post/1677784/241323879/0/0/1 [b]Delphi[/b] James is a Guardian. His Ghost is Delphi, who has a pale blue and green shell. Delphi is like the Canada of the Ghosts. Completely nice. Super nice As for his voice, think of Mr. Fruit. So buttery smooth. [b]Sunny[/b] James gets sad a lot. So Delphi got him a puppy. The puppy is a Golden Restriever that James named Sunny. [b]Skills[/b] •Ambidextrous •Good Marksman (Seriously, if he really wanted to, he could use two sniper rifles, one in each hand, and not miss his mark) •Excellent Swordsman •Good Battle Tactics •Don't Fistfight him

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • Edited by Obi-Emp Kenobi: 12/31/2017 1:14:17 PM
                        ...

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Edited by Atom: 3/1/2018 8:21:18 PM
                        [spoiler]Bumps weren't working +edits to be made [/spoiler] [quote]People ask me, how did you get so strong? I'll tell em to dig some canals. [/quote] [b]Name/Alias[/b]: Dale Morrison [b]Age[/b]: 34 [b]Gender[/b]: Male [b]Description[/b]: [url=https://pbs.twimg.com/media/DOpg--TX0AEgrK8.jpg]Here![/url] [b]Personality[/b]: Quiet, he'd rather sit under a tree and sleep or read than go partying. He's actually quite the pushover, though no one will tell him that. [b]Weapons[/b]: Konungur: A large metal hammer, about 5'7" long with a plain grey appearance, and a sharpened tip above the main bulk. When thrown, it will return to its owner. The weapon itself is invulnerable, but does not absorb shock. It also cannot be lifted by anyone but Dale himself, and will change it's weight accordingly. It can also change its weight at its owner's will, from near weightlessness, to as heavy as two battle tanks. Gnash: (Given by Cob), A pole arm that is half hammer half ax. It can shorten to a one hand grip and is able to be controlled in the air. The ax is a living thing, which runs an electric current through itself to vibrate at a high frequency. (Hammer and Ax part only). The weapon parts of the ax and hammer can also oxidize and break down metal that it touches with fast efficiency. The ax can also modify the metal it is made of should it taste (or hit) anything it deems better than itself. KRISS Vector 10mm SMG: Just as it sounds. Doesn't have a lot of oomph but is a reliable sidearm. Crackers: Baseball sized solid steel balls. An orange rune on them will cause them to violently explode and shatter when in proximity of an enemy, akin to a grenade. This can also be delayed to explode after hitting something. [b]Armor[/b]: Ornate silver forearm guards that block all damage, and nullify shock completely. Extremely effective, but lack any area protection. Best uses are for blocking a foreseen attack. (Given by False for pawing the first trial.) "Nose of the Huntsman": A brown scarf which has two black dots to represent a boar's nose. With this, no smell can escape Dale, allowing him to track down just about anything. The Electric Funeral: (Given By JT.)- 3 inch thick steel armour suit, with a 2 inches of ceramic overtop. Over all that is graphene for conductivity, and jumper cables and a car battery on the back of the suit to shock melee combatants. A rune placed upon allows for the first melee attack he receives to stun the opponent for .5 seconds, recharge of 5 posts. (For being second place in tourney.)- Boots and Gloves of the Tatakai monks: The fur lined boots shimmer with energy, increasing Dales speed so that he could sprint at 40 kilometres per hour. The gloves increase the amount of damage he is able to dish out, allowing him to crack a stone pillar harmlessly. It also increases the amount he can lift and throw by double what he has now [b]Equipment[/b]: He's got a backpack, usually filled with books and a to-go dinner from his wife. [b]Skills[/b]: Can chop a tree, real good. Also is a good cook, when using meat. [b]Abilities[/b]: Physical Prowess: Upon locating an opponent, his physical strength can become twice that of his opponent(s) when chosen, armor (including vehicles), magic boosts and all. His skin also becomes twice that of an opponent's physical resilience, armor, magic boosts and all. Upon his own, his strength is enough to crush tanks in his bare hands with ease. However, his resilience to physical attacks is just enough to avoid being killed by a stray bullet. Blunt objects almost have no effect. His resistance to heat is still the same no matter what, evidence of the burns on his usually covered chest. That's it. [b]Background[/b]: A hard working man of the land, he felt that farming every day every morning with tedious work was not for him. He joined the military in seek of adventure, but only found the occasional bandit attack on the small town to which he was assigned, not even that far from his home. During one of the raids, his mistook a citizen for a bandit and crushed his skull in. Put on trial, it was accounted for as manslaughter and not outright malicious murder. He spent years in that hole of rotting men and sleazy thieves, and hated it. Apparently his sentence was not for life, but the amount of years he had been placed under might have well been an eternity. His sob story had proven useful, as well as his bravery of facing multiple attacks on a relatively hopeless village. After careful consideration and years of debate, he was allowed to go free, though he would always carry the bitterness with him. Through a few contacts and several callings of favors, he managed to wind up at a tavern as a bartender. There he met the love of his life, the owner Elincia. She was a rather small woman with long black hair, and rather delicate too. One could hardly fathom how they see eye to eye, though technically they don't. She supported his reading habits and gave him a place to lay at night, so that was enough. Several more years passed and they had become married, and ran the tavern together, "The Good Knight's Night" quickly became a hit with the locals, and passing traders. Dale felt something change in those years, his heart. The woman he loved had seeped the bitterness out of it and replaced it with joy. He could not be more thankful, and vowed to protect her. However at the same time he chose to avoid violence unless absolutely necessary, or was needed to keep the inn going through mercenary work. But now his days are filled with relaxation of daily routine: Wale up, train, bartend, clean, talk with his loved and hit the sack. And so it has been such a routine for quite the while.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        11 Replies
                        • Edited by JayTea: 12/30/2017 9:12:15 PM
                          [i]“I am nobody’s property; I am nobody’s pet; I am nobody's experiment. I am free.” [/i] [b]Name[/b]: Kelaris Vindiran. [b]Alias[/b]: Kela. [b]Species[/b]: Elven. [b]Gender[/b]: Female. [b]Age[/b]: Late twenties. [b]Appearance[/b]: https://imgur.com/bUQuWes [b]Weaponry[/b]: [spoiler] [b]Glamdring/Fen’Harel’s Howl[/b]: [I]Twin daggers, these are Stone-Stalker Daggers stolen to Kela upon her escape from the Varmilian family estate. An Elf with Dwarven weaponry might attract attention on Thedas, but anywhere else it just looks like another weapon[/i]. [b]Starkhaven[/b] [b]Specialty[/b]: [i]The Kirkwall Specialty is a small, handheld crossbow device, with an almost pistol-like design to it. The weapon has a handle and a long rod intersecting it at the top, but at the end of the rod is a small scope and a spot for the ropes of the bow to meet. The weapon has two small offshoots on the bottom that acts as the anchoring point for the other strings, and a place for the bolts to be loaded rest in the middle of it. Due to its unique design, made by Starkhaven’s Carta, the weapon folds inwards for easy storage and the ability to sneak it about easily.[/i] [/Spoiler] [b]Armour[/b]: [spoiler] Kela wears her typical Formal Attire, made by the Inquisition as something for guests of the Orlesian Court to wear upon visits. This particular set has been dyed black, and is fitted with ram leather all along her body below to hide it away. [/Spoiler] [b]Abilities[/b]: [spoiler] ((5000 Stamina Points)) ((2000 Health Points)) [i][b]Tier 1 Abilities [/b] [b]Lunge[/b]: The Rogue dashes forwards with the speed of an arrow, landing behind the selected target for a quick backstab. Costs 250SP, has a 5 turn cooldown period. [b]Twin Fangs[/b]: The Rogue jumps in the air with their blades in a reverse grip and comes crashing down onto an enemy, causing critical damage and inflicting a bleed penalty. Costs 250SP, 5 turn cooldown period. (([u]Since bleed isn't a factor in RP, replace bleed with a poison that impairs movement for 2 turns[/u])) [b]Spinning Top:[/b] The Rogue moves at an angle going forwards and spins several times, slashing for the throats of anything within arms reach. If the rogue hits, an extra 4 swings are added with the 6 they already do. 250SP, 5 reply cooldown. [b]Tier 2 Abilities[/b] [b]Laceration[/b]: The Rogue delivers a lethal blow to the arteries in an enemy's arms and legs, crippling them temporarily. If the enemy is armoured, the user will slash away at whatever is holding their armour together instead. 500SP, 5 reply cooldown. [b]Marked ((Sustained)):[/b] With each hit, the Rogue marks the spot they connected with a long red streak. If the Rogue hits the same place twice, it does double damage and inflicts a poison to the enemy, making them slower. 750SP upkeep. [b]Air Support[/b]: The Rogue darts up into the air and lunges down on their enemy. If the hit connects, the Rogue jumps up and lands upon another one, gaining chances at a critical hit with each successful hit by 10%. A successful critical hit leads to the Rogue slashing for the enemy's throat. Costs 500SP, +5SP per extra target. No cooldown, but 5 reply cooldown if Rogue touches the ground[/i]. [b]Tier 3 Abilities[/b] [i][b]Territorial Control ((Sustained)):[/b][/i] [i]The Rogue marks an area off as their own territory, and is able to dash back to it quickly as long as it isn't contested by any enemies. 10 foot radius, three uses per fight. 100SP upkeep + 200SP use upon dashing. [b]Dancing Blades ((Passive)):[/b] With each Hit the Rogue lands, their Critical Hit chance increases by 2%. When the Rogue lands he critical hit, they begin the dance anew and start a new buildup. Close-Quarters Pin: The Rogue shoots their enemy in the foot with a special armour-piercing arrow, pinning the enemy in place no matter what they're wearing. Lasts 2 turns, costs 500SP, 7 reply cooldown. [b]Tier 4 Ability - Final Ability[/b] [b]Whirlwind[/b]: The Rogue moves with speed and agility, spinning in a circle quick enough to create winds that pick up objects and spit them out. The Rogue can steal a weaker enemy's weapon with it, and throw any picked up objects in all directions, even at enemies. Costs 3000MP, can only be used once per fight. [/i][/spoiler] Backstory: [Spoiler] [A letter written to Inquisition medical personnel in the Hinterlands, before Kela’s arrival on Tatakai] Orceni, The girl is doing exceptionally well, for the state she's been in. At first she was uncooperative and didn't trust us, but after the initial week, she's started to open up to us. She told us that she came from the Tevinter Imperium, but she didn't say anything about her life there. Based on her unwillingness to speak and her elf blood, one can assume she was a slave of a Tevinter house. In the second week she confirmed our suspicions, though she only said she escaped. After that, she claimed that she met somebody from the Carta in Starkhaven. Apparently the two met when she was in some bar and he took her back to his home to make sure she didn't befall a worse fate. When Kirkwall's Chantry blew up, she disguised herself as a member of a relief team, but she was really going with her Carta friend to assist their efforts there. Apparently they wanted to help rebuild part of the city, the docks - Most likely for smuggling purposes and to help get their source of Kirkwall coin back up and running. She said to us that she left the Carta and went to Thedas, across the ocean - Something about the Magister finding her, along those lines. It wasn't clear what she said. Kela claims to have found Grey Wardens in the northern parts of Ferelden and traveled south with them on recruiting business, though she says they were killed by a combination of Darkspawn and Apostates when they came near the Hinterlands. She found us not too long after, with an arrow in her back. Just mere inches from her spine, at that. Come visit soon, Erling and Bryce miss you. [The note stops there.][/spoiler]

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • “I am power. I am authority. Submit to me and feel perfection.” [b]Name[/b]: Carillius Varmilian. [b]Title[/b]: Magister Varmilian. [b]Species[/b]: Human. [b]Gender[/b]: Male. [b]Age[/b]: Late forties. [b]Appearance[/b]: https://goo.gl/images/UE9X2B [b]Weaponry[/b]: [spoiler][b]Blade of Mercy:[/b] The main weapon in Carillius' arsenal is his Blade of Mercy, a replica of the weapon used by General Hessarian to strike down the prophet Andraste. The weapon is tall at six feet, the same height as the wielder, and it requires a greatly bolstered strength to use. Hence why it's in use by a mage. [b]Blade of Tidarion[/b]: The Blade of Tidarion is a bladeless hilt, much like that of a Knight Enchanter, but made for a two handed wielder. When swung, a rather large five foot long blade extends from the hilt and reaches its peak mid-swing, then slowly dies down. The weapon is usually used if the Blade of Mercy is unable to function, or in the case of Carillius needing a second blade. [/spoiler] [b]Armour[/b]: [spoiler]Most of the time, when he's fighting, Carillius will use his magic to conjure up some form of armour - Usually through Blood Magic and some form of Elemancy.[/spoiler] [b]Spells[/b]: [spoiler][i]Specialization: Magistrate - Blood Mage[/i] [i]Legend tells of ancient Magisters learning Blood Magic from The Forbidden Ones, a group of four demons who still yet live. Some Magisters still explore their knowledge today. [/i] ((3000 Mana Points)) ((2500 Health Points)) [u]Tier 1 Spells[/u] [b]Blood[/b] [b]Magic[/b] ([b]Sustained[/b]): Once all MP is depleted, the spellcaster may use health instead, allowing more spells to be cast at the cost of HP. Spells will cost half as much health, but have a longer cooldown period. [b]Blood[/b] [b]Drain[/b]: Target an enemy or ally and drain 5% of their life force, weakening them and restoring 10% of users health. 5 turn cooldown, uses 250MP. [b]Faderunner[/b]: Dash across the field and intertwine yourself with the Fade for a brief moment. Costs 250MP, 5 reply cooldown. [u]Tier 2 Spells[/u] [b]Condense[/b]: Soak up any spilt blood from the battlefield and condense it into a ball (1 foot radius) to throw at the enemy. Tracks enemies. 500MP. 4 reply cooldown. [b]Blood[/b] [b]Armour[/b]: User cuts their arm open to cover the rest of their body in blood, which condenses to form armour. Can withstand many things, but wears off over the course of 7 replies. 10 reply cooldown. Standing on blood for a full post restores 2 turns of the use, but absorbs the blood to prevent it from being used again. 500MP cost. [b]Ancient[/b] [b]Knowledge[/b]: The caster of the spell conjures a small orb that allows them to see what the enemy's attacks will be for the next 2 turns. 15 reply cooldown, costs 500 MP. [u]Tier 3 spells[/u] [b]Authority[/b]: User affects the minds of any NPC characters, forcing them to join his side for five replies while making the caster temporarily invulnerable. Costs 1500MP, makes the user unable to move. 10 reply cooldown. [b]Blood[/b] [b]Healer[/b]: Replenish 1000 health using the wounds of enemies or allies. Costs 1500MP, 5 turn cooldown. [b]Forbidden[/b] [b]Aid[/b]: The user calls upon The Formless One, an ancient demon that taught the first Magisters the secrets of Blood Magic, to give a special blessing. Grants the user access to Red Lyrium in their weapon, allowing them to have greatly increased strength - The user can cut through steel with their blade for 5 turns. 2000MP cost, 15 reply cooldown. [u]Tier 4 Spell - Final Spell[/u] [b]Abomination[/b]: Caster turns themselves into an Abomination of Pride. They take on the appearance of a Pride Demon and grow to ten feet tall; They gain two whips of lightning and fire as weapons; Strength is greatly bolstered; And they now have 25000 Health. They cannot turn human again until the post is concluded - Not the fight, but the entire post chain. Pride Abomination will not stop fighting until the other target satiates their ego or dies. [/spoiler] [b]Backstory[/b]: [spoiler][From a note written to Brother Genitivi, Scholar] ...And regarding the Magisters of Tevinter, the Varmilian Family has allowed us unfettered access to their family crypts. When the Chantry scholars moved in to investigate them, they found layers upon layers of families, going all the way back to pre-first Blight tombstones. There appears to be some sort of connection to the original Seven Magisters… ...Day ten of the expedition and we've found it runs farther underground than even a Thaig. It seems the Varmilian family once had connections to Dwarves, with them mining Lyrium underneath their ancestral home. Perhaps the dwarves used the Varmilian’s as a way to directly sell Lyrium? Oh, and there's some red version of it down here… ...Day sixteen, our workers are starting to go stir-crazy here. The Templars guarding us have started to report that they were hearing voices… The singing from the tunnels is getting louder by the day… ... We've been down here three weeks now and half of our workers have died off. The Templars who have turned on us are venturing deeper in, and I want to follow. There are Dwarves down here that still live, and they attack us. The Varmilian name carries weight here, since the Templars are constantly talking about them when referring to the red Lyrium… ...Varmilian. Damn that name and everything surrounding it - We've encountered traitorous Templars and mad Dwarves, and now we have to put up with demon attacks? This Thaig is mad! It'll be the death of us… ...Brother, I am sorry. I have failed you and the Chantry. I have met a Pride Demon and he struck my Templars down, every last one of them. I've met a Desire Demon named Drytha, and she has tended to my wounds. I think… I think I'll stay here with her… ...Curse the Varmilians, the lot of them. Drytha… she told me this Thaig belonged to a king that dealt directly with them. The Lyrium, it fueled them. And these demons? They were experiments, sent to the Thaig by one named Carillius for his own personal gain. Says he wanted to excavate it and claim all the Lyrium for himself… Drytha said she'll take me to the city where the rest of her kind is, and I'll be safe… [The notes stop here. The fate of Brother Merkellius is unknown, but it is presumed he has died.] [/spoiler]

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Edited by Xeno: 1/2/2018 2:33:28 AM
                          [b] [/b]

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Edited by Crrowly: 12/27/2017 3:03:44 AM
                          [u]Have you heard of that person than can [i]eat fire?[/i] Seen the videos, pictures? They’re not a hoax.[/u] [b]His name is Vance.[/b] [i]After several encounters throughout the world, he made an internet alias for himself as the “Eater of Flames” – also known as the “Smokeater,” the “Flammenesser,” or even as a new kind of natural disaster – the “Infierno Colorido.” When you aimlessly roam the world, making as much of a ruckus as possible by lighting things up and[/i] eating fire[i] –people are bound to notice, and it is as people say. Nothing escapes the lenses of technology.[/i] [b]But what about he himself? He must be more than just name.[/b] [i]Indeed he is. Though descriptions of him vary – every time he’s caught on camera, he’s on fire, after all – the majority of witnesses have agreed that the Flammenesser has the body of an average male. He stands at 5’11”, and has a clearly mesomorphic build. He’s a head of wild, shaggy black hair that dances around as he maneuvers, akin to his flames. His skin tone is surprisingly fair – one might expect it to be burnt and tanned heavily from the huge amount of fire that constantly follows him, but no. It’s unnatural, how unblemished his skin is. Aside from his left arm; that is something that isn’t flesh nor bone. It is a black, cybernetic limb, that multiple people have recounted that it can blast twenty feet of napalm forward. But the one thing witnesses can’t seem to agree on is the color of his flames, and his eyes. What they do know is this: the eyes match the color of his flames. That’s where the agreements end; according to witnesses, he can apparently utilize red, orange, yellow, green, blue, AND violet flames. They say that the red flames, the color of rubies, can heal wounds, repair bones, and cleanse disease. They say that the orange flames, the color of amber, can quench thirst and hunger, rejuvenating an individual’s vitality. They say that the yellow flames, the color of gold, can never be put out, and have no purpose but to provide comfortable warmth and eternal light; never to harm. They say that the green flames, the color of emerald, can wreak absolute havoc on constructions, but do not harm flesh in the slightest. They say that the blue flames, the color of sapphire, can devastate the flesh of a person or animal, but leave no trace behind on abiotic beings. And finally, they say that the violet flames, the color of amethyst, can protect the average person, shielding them from projectiles and weapons.[/i] [b]That sounds familiar, doesn’t it? I feel like I’ve met somebody before, that matches that physical description; minus the flames, of course.[/b] [i]It’s possible that you[/i] have [i]met him. He travels under many different aliases; he has a different name for almost every person he meets. Dean, Jackson, Elias, Ian – but I know for a fact, even if he doesn’t, that his name is Vance.[/i] [b]How’s that?[/b] [i]I knew Vance before he became an internet myth. But there’s no chance that he’d recognize me; after all, he lost his memory about a year ago, which might be part of the reason why he can’t decide on a name.[/i] [b]Interesting tale, but now the question is: how do we know that this isn’t all made up?[/b] [i]That’s up for you to decide.[/i]

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 2 3 4 5 6 7
                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon