Is there a reason besides consistency with the rest? I thought non-hitscan were already at a disadvantage so why should they be the same?
Edit: queens choice is why I used sidearms and usually just that one. The others don't feel right to me. So this is really hitting home for me since this weapon is why I used the weapon type at all
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Queen's Choice was my absolute favorite side arm. I used it a lot in PvE, when I played non-raid activities. It was pretty decent in crucible, but shotguns are still my go to Anyhow, since it is "non-hitscan" it doesn't make sense that it would need a special nerf because it doesn't instantaneously land shots when the trigger is pulled. Meaning: it has travel delay. It is already at a "disadvantage" so why nerf? Not only that, it is also hard to acquire. Even harder when you don't play CoE... Technically impossible. Anyhow, I am very disappointed with this nerf. Sadly I don't think this will get much traction since the weapon is fairly rare. Here's a BUMP anyhow, though!