I keep posting the "other side" of the sbmm argument every so often. I was more active a few months ago than I am now
Back in January/ February time I managed to convince quite a few people who had a bad time in year 1 to return and try out pvp with sbmm
I think the main problem is that people who prefer sbmm are not as good at pvp and don't have as much experience. Some are just too quiet to admit it; others don't know what it would be like in cbmm
The guy I replied to put across the point very well despite being a good player - it's good to see that
English
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You've been talking to me the whole time. It put point across well, because I still remember what it was like to be a new-and-not-so-good player...and how frustrating (and humiliating) that can be in a FPS where there is no MM allowance for skill levels. I had the exact same experience you had in Year One in this game....trying to learn how to play Battlefield 4. After two days of being nothing but target-practice for better players and have NO better understanding of the maps, or the flow of the games....or any idea what I kept doing wrong? I simply quit...never been back. ...and I think that is the experience of a lot players playing FPS...and why even CoD is seeing its numbers stagnate. This evnironement is extremely hostile to new and low-skill players. Which is why I was disappointed about what I'm seeing with Titanfall 2. The AI opponents had the same impact on gameplay that SBMM does in Destiny. It lowered the bar of entry to lower skilled players. If you weren't good enough to go up against other players...you could still have success and contribute to your team by farming the AI opponents. Going up aagsint them CREATEd that slow moving situation where new players could learn the game, learn the maps and hone their gunskills....until they were ready to take on other players. But like here----you had high-skill players complaining and arguing about they 'ruined' the game. (because the chaos allowed lower skill players to "disappear" into the confusion, and level the playing field a bit). It seems Respawn isn't wiling to draw a line in the sand and say that this PvPvE environment is PART of the identity fo the game and what makes it unique. What they showed in their beta (essentially) were game modes that strongly de-emphasized the AI oppoents. The result was a game that looked a lot like...and felt a lot like Call of Duty. Especially since CoD has spent a lot of the last 3 years since TF 1 dropped, copying the mobility innovations that Titanfall first brought to FPS. So Respawn can't just rely on that..a.nd the mechs....to make them stand out anymore.
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[quote]You've been talking to me the whole time.[/quote] That showed how much attention I pay to things. Maybe that's why I'm so bad at pvp ;-)