All the enemies have a red or yellow bar.
~[i]TheGreatNike[/i]
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Edited by jnikoley: 8/30/2016 3:17:34 PMDestiny is the only game I've played where AI lags. I have a theory on why Destiny lags so much compared to other games: I believe bungie has a very peculiar connection scheme. It's not pure P2P as we are led to believe. I use a netduma, so I see where the other connections are located. I can also click on a connection and see if it's a player, or server. I've noticed in every game I play, there's a dedicated server, however, we arent connecting through it to one another, but instead, it acts as a "referee", verifying our kills. This is why you can often kill someone in PVP without any damage numbers showing up, and/or the kill feed lags many seconds behind the kill. Basically, your machine and the enemy players machine are talking to one another P2P for player positioning and weapon orientation. When you get the kill, you send that info to the server, the server issues a kill command to the other player, gets a confirmation back, then sends you the data. Basically it's a mess, with far more latency than pure P2P. Keep in mind my theory is just that, and is based on my observations, not from any official Bungie source. Edit: Reading this, it all makes more sense to me: http://www.gdcvault.com/play/1022247/Shared-World-Shooter-Destiny-s (Credit to SebastienC for the link). I believe this is not the ideal connection scheme for PvP. It makes perfect sense to use it in Destiny's PvE, though. For PvP, I'd much prefer a traditional P2P connection with CBMM. Dedicated servers would be nice too, but I'm not holding my breath.