I personally feel that slow rate of fire auto rifles need a [b]SLIGHT[/b] base damage buff. They simply cannot compete with scout rifles, hand cannons, or pulse rifles. They're to popular and statistics are way better, making auto rifles very, very outplayed. The usage of auto rifles are [b]VERY LOW, [/b]and I would like to see all guns equal in PvP. Feel free to [b]LEAVE A LIKE [/b]on this post, I would love to see what the majority of the community thinks :D. I really want Bungie to do a little something to auto rifles so they are viable. [b]NOT TALKING ABOUT HIGH FIRE RATE AUTO RIFLES[/b]. We all know about the "Doctrine Of Passing".
-
The lowest impact/highest (doctrine/grasp) RoF weapons of all primary types need a slight nerf. They're largely the only viable weapons. I think a severe range nerf would be most applicable. The low impact/higher RoF weapons (Nirwins) are in a good place. The mid impact/mid RoF weapons could use a bump. It would be nice if they could stagger more. The highest impact/lowest RoF weapons need a damage buff. I wouldn't mind if the highest impact weapons got a damage buff in exchange for a RoF nerf in addition to a significant stagger buff. Eg spare change should be a consistent two burst kill, but it would require extreme placement and strafing. Bungie needs to try to balance the archetypes towards a midpoint, rather than balancing them around the time to kill of the fastest RoF weapons.