On my hunter I run last word longbow for sweats and usually a sniper hand cannon or hand cannon shotgun for normal play. On my Titan I usually run mida conspiracy theory, I will either run twilight or arms depending on map and opponents. Again what I meant by changing load outs is that yes a shoulder charge running straight at you is easy to counter but one who plays correctly is very hard to counter even with a last word. Most of the time when I do get shoulder charged on my hunter it is around a corner on a map like fire base. This ties into its tracking like abilities. I will often shoulder charge someone and they will jump while I am shoulder charging and I will still get them. I even curve around corners with my shoulder charge. It is basically like a shotgun when used this way. After playing shoulder charge on my Titan I have learned that it only takes skill to dodge an opponents fire, once you get to the opponent there is no skill required. The reason I think shoulder charge should be nerfed is that it is giving a free one hit melee with health recovery ( depending on your build) all you have to do is run for 2 seconds and get to an opponent. The other reason I think shoulder charge is a little too strong is context. On maps like shores of time, yeah it is easy to stop and the Titan can not do much to stop from being killed with it, but on maps like fire base and even twilight gap, shoulder charge is insane. Do I think it is the most OP thing in destiny? NO do I think it is balanced? NO
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