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7/2/2016 2:00:39 AM
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Snipers were never one shot to the body except with final round which was changed. Pulses were never two burst unless you hit all headshots.
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  • Edited by Kone19ps: 7/2/2016 2:03:50 AM
    "Would have been" Messenger red death and many others could do it consistently competing with last word thorn and hawkmoon and the shotguns.

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  • They wouldn't have been wtf?

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  • Edited by Kone19ps: 7/2/2016 3:03:15 AM
    Primaries and specials had higher ttks and little damage fall off or none then. If snipers had been one to the body it would have been too close to a cod ttk besides pulses. Primaries came down to where they are now on average but still need work both buffs and nerfs but the sniper is not only still much stronger from it not being limited by special ammo they have been compressed with low risk. Heavy impact snipers should feel impact and be harder to control. Right now that's not anywhere near true. So low impact lost their role. Before for example we had predayth revenge as the big aim assist low impact. Sniper. Ephrideet had zero and ldr only 40. Now they can have 50-80. There is no separation now. The aim assist combined with low flinch and auto recenter makes them forgiving to fire under fire. That needs to change.

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  • They weren't one to the body...you keep saying if they would have been. That never would have happened.

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  • Edited by Kone19ps: 7/2/2016 5:14:08 PM
    You're ignoring my point on primaries again to harp on my hypothetical analogy.

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  • That's because your point doesn't make any sense. You're saying you don't want the game to be too close to CoD and that Snipers being a one hit to the body would have done that. Snipers were never going to be one hit to the body even when the ttks were faster so the game was never going to be CoD. In CoD the burst fire weapons were a one burst. In Destiny when pulses were at their best they were two burst if you hit all head shots. In CoD the semi autos were one shot to the head with the correct attachments, scout rifles are 3 shots to the head with the highest impact version. This game is further away from CoD than you realize. Snipers are problematic because everything else was wrongfully slowed down and snipers can not be, because they will always be one shot to the head. Even if they take the aim assist away and increase the flinch a second time because they've done so already, people can always overcome that with practice. The only way to make the most people happy is rebuff everything so Snipers don't have the time to setup a follow up shot and don't have time to set up headshots under fire. If they do they die, but the weapons would actually kill them quick enough.

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