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7/1/2016 6:49:17 PM
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I was just thinking a blinding and poisonous bubble sounded a bit to op, so I was suggesting it be an exotic so you couldn't stack those abilities.
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  • I see. Well, I will consider. I might not edit it again though, think I finally have a good mix. Replacing the perk would probably end up making it even more OP than it was. At first it was a mobile bubble but wasn't received so well when people thought of 6v6 game modes.

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  • Edited by Quarantane : 7/1/2016 7:20:36 PM
    I read the movable bubble, but I never really understood the point, and now that rift is a thing that makes less sense to me. I've always wanted a poison option to the bubble, there is not really any kind of 'penalty' for walking in the bubble. I would maybe even think of a perk along the lines of *Impermeable* enemies cannot pass through your bubble, reduces the duration and strength of ward of dawn. Though that would mean you don't have weapons/blessings, so it's more of a risk to leave the bubble to challenge enemies, but it would be good for control. The bubble should also have some kind of visual cue that you can't pass through it. Edit: Just thought of the situation of the control point in trials, this would be impossible to defeat and virtually guarantee the win if you got to that point. Maybe needs some tweaking. Just an idea I threw out there.

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  • Then again, that's only if the control point activates. Most people would probably use their super early without counting on the control point. But I agree, it should have something that makes it visual distinguishable.

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  • Yeah, and it would only 'guarantee' the win if the defender doesn't get killed, and it would only be for that one round. But still, I can see people complaining about it. Just threw it out there

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