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Edited by Aulakauss: 7/1/2016 6:39:43 PM
4
I really like a lot of these. The Sentry Turret would actually make me want to use Stormcaller more and Atomic Force and Hysteria sound like they could be very fun, especially if Hysteria applies to normal PvE foes. Imagine turning a Hive Knight or Wizard against its allies. I have to laugh at a couple of them. Did you mean to say 'An explosive fart' on Satchel Charge? Because you did. A few of these would probably need a few tweaks prior to implementation, but they all sound pretty solid. I like the more utility-oriented ones like 'Disarm' on the Gunslinger and 'Demolition Expert' on the Striker a lot. Nightstalker's 'Cataclysm' sounds like it'd be really fun to play with, too. I'd also be ultra-happy to see a lot of these perks (barring their inclusion as Subclass nodes, that is) as perks on Exotic weapons or armor. Many of these would be very interesting and could shake up the way we fight.
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  • Edited by Legend of Jordy: 7/1/2016 6:42:46 PM
    Yes, Hysteria would work on Pve foes like Minotaurs and Ogres. However, it only lasts as long as Energy Drain is active. It won't work on bosses like Crota as he would agro anything and everything. Explosive farts for Windbreaker was intentional. Yeah, you're probably right... And thanks! :D

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  • 'Windbreaker.' Well, that just made my day. On that note, ever wondered about an 'Air/Wind' or 'Earth' based Guardian subclass set? That could be interesting.

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  • Edited by Legend of Jordy: 7/1/2016 6:51:50 PM
    Earth would be crazy, but wind could work. Then again Solar Wind is a thing, even though it barely pushes targets back. Wind subclasses would probably result in explosive fart jokes everywhere. I think Ice/Frost or Poison, or even SIVA subclass could be cool.

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  • Oooh.. SIVA subclass would be kind of awesome, at least in theory. I'd definitely love a chance to be a Technomancer Warlock. What would the Supers and abilities look like, though? Upon a good night's rest and some more thought, Arc kind of covers most of what we generally tack on to Wind-based characters, so I'm not sure what one could do to set it apart from those subclasses without butting up against the Arc abilities. Ice, however could offer a lot of new and unique abilities that wouldn't step into the territory of any of the other elements.

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