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Destiny

Discuss all things Destiny.
6/28/2016 6:22:28 AM
204

Straight up, RIP strikers

Strikers are screwed. And seeing the nerf kids get their way, over and over again saddens me. I only play as a hunter and will never stray, but taking a sub class and neutering it is terrible. And will never fill me with any joy. I don't think firebolts burn times were op, that was kinda the point. Minus one for recovery for blinkers is uncalled for. Should've left trip mines alone. Shade step and smoke grenades were fine too. And the sun breakers super had to be ridiculous considering how crappy their neutral was (was/is, no offense). So let's look at shoulder charge. Seems like you gotta wind it up and aim. High risk high reward, going through with it puts the striker in a pretty bad spot. Why nerf it? Wtf is gonna get nerfed after that? Man if these forums didn't exist I think destiny would be such a different game today. We can sit here and talk about balance all day and I'll here you out. But each sub class has its strengths and weaknesses. Why put everyone on such level ground? 1) it's impossible and if you do manage to get it close some how 2) what would we be left with? Our exotic weapons aren't even exotic anymore because of the vast majority who cry nerf. Sorry for the rant, I just can't muster the words that can describe how much I hate all of u that cry nerf. You guys ruin so much for so many people. Shame on you. Bungie can we just vote on all buffs and nerfs from now on please?

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  • I speak from only recent experience as I deleted my Hunter in the 3rd quarter of year 1 and have only just recreated one in like the last 2 months. I pretty much run Gunslinger in crucible basically because the neutral game is ridonkulously amazing for just shooting people. However I have tried Nightstalker while upgrading the skill tree and got to say that it seems like a support class and the changes simply bring it in line with that. Reason I say that is the super is kinda terrible in PvP, as people say it's casting time is quite long and the damage reduction you receive is not great at all, if you're up in the air to tether then odds are you're gonna get picked off on your way down. Quiver is like a really slow golden gun, blackhole will definitely get you killed if you manage to tether a team. Blood bound seems the only option as kill one and hopefully kill them all is pretty cool on heavy spawn time. I'm not sure it was supposed to originally be as amazing as people used it in the crucible. I agree that shadestep was used too often and while yes you can kill someone within shadestep, there are quite a few frames where the enemy will not take any damage so kinda like blinking through a super used to be broken. Keen scout is amazing in PvP though. Honestly getting geo-synchonous tracking direct to your eyeball just for spotting someone in your peripheral vision is super helpful. Smoke was the most annoying for me. I would have been fine with it if there was a grimoire card explaining that somehow, (and with the Vanguards permission) Hunters had harnessed the smoke of Hive wizards to use for their own purposes. Then gone onto explain how smoke is actually the most powerful substance in the galaxy, especially for it's ability to supress a Guardians jump, magic and damn jetpack to non existence while slowing them down through supreme G-forces and negating the fact that they're wearing a helmet capable of interplanetary travel and space traversal to choke through old school carbon monoxide poisioning.......... Yeah smoke was definitely overpowered as far as melee's go. Also I have to mention Void Spike grenade with the Hunter's ability is awesome now. Have skill in throwing a lightning or tripmine, then this is for you. Anyway in summary, I believe Nightstalker is a PvE class like Defender, but still can be used in crucible for fun and those who are super skilled...... like Defender.

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