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originally posted in: Straight up, RIP strikers
6/29/2016 3:19:53 AM
25
so, lets say they nerf shoulder charge. It doesn't one hit anymore. Snipers who are hardscoping (the shoulder's prefered prey!): Get shoulder charged, lose most of their health, don't die, try to go out of hard scope and turn around to the titan, get meleed again before they can do any of that. Shotguns, the bane of the knee-cap: See a shoulder charge coming: BAM! shotgun to their face, no shoulder charge for titan :( all other engagements come down to these two things. Shoulder charge will remain to be beaten by what is was beaten by before, and since the titans can melee right afterwards it will still dominate what it dominated before. lets say they nerf the amount of time it takes for shoulder charge to be prepared: titans will continue to run in circles until it is prepared. nothing changes. nerf how long it is active for in one sprint session: Give's Mk-44 stand asides a use/ it won't matter because titans will still just run in a circle right before engaging. most titans can be running for a good 3 to 5 more seconds with their charge after the point they use it. Again, nothing changes. have it take a melee charge: Titans will run overload and maxed strength for a 12.5 second cooldown on shoulder charge. it takes about 10 seconds for a titan to aquire a new shoulder charge target, so a 2.5 second delay. which they could use to run around in circles while sprinting to . . . you guessed it . . . wait until shoulder charge comes back! no possible nerf or buff will effect titans ability to totally destroy what they used to be able to destroy and allow them to start destroying what they used to not be able to destroy. so quit your whining, because we will adapt.
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