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#feedback

6/22/2016 4:35:30 PM
12
With the new DLC coming out, how come Bungie is not adding an additional patch allowing for 60fps? There is zero excuse for both current gen systems not being able to display any game in 60fps. Advanced Warfare (came out in 2014) is in 60fps with little to no drops.... I'll admit, I used to be a PS3 Destiny player but from now on Bungie should really just cut the cord on PS3 and Xbox 360 and focus on current generation systems. 60 fps is [b]extremely[/b] noticeable when switching between games and really enhances any type of gameplay. This isn't a tremendous world where the background is constantly loading a different scene (unlike racing games).

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  • Edited by Slain: 6/26/2016 3:19:10 PM
    Frame rate is not a factor of tje game's quality. Remember, when you push for framerate, you compromise some functionality. That is the reason dark souls 3 only runs 30 on console. Even at 30, my game freezes every time I fight the dancer. The main reason 60fps isn't practical in destiny 1's life cycle is programming. Framerate isn't just a graphical tune up like most people believe. Almost everything in the game is run through frames. Your character speed is a function of your position, by frame. Every timer is tracked by frames. In order to change the framerate on a game that's already been programmed, you'd have to rework everything that's part of a sequence, has an animation, or is controlled by a timer, which is just about everything in a game. It's possible for dark souls 3 because platform-delendent framerate was something they had in mind while building the game from the ground up. Even if they managed to make destiny 60fps, there is still the question of functionality. So no, it's not unacceptable, despite what you think. The "this game does it" argument is invalid here.

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