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Edited by Xii Alpha iiXx: 6/25/2016 9:25:31 PM
7
Shut up meg. No. Snipers haven't changed much since the Launch of Destiny. They have actually been negatively adjusted. The aim assist values are all with the same range since Launch. My "The Supremacy" has 68 aim assist. My 1000 yard only has 54. Then why are sniper rifles so popular? First off they always have been in 3v3. Specially Trials. Fine round anyone? What has changed? Kill times on Primary weapons...buy almost 4x. Now people have more time to duck in and out of cover. They have longer to line up a shot because you have to spend so much time killing one person, they have almost 4x the average human reaction time to line up a shot on someone who is engaged else where. Despite heavy Flinch, they can fire at lest 2 to 3 shots before you can kill them with a Primary weapon. Snipers are fine. They always have been, they are one of the few constant in this game. PRIMARIES NEED A BUFF. When this happens the amount of special weapons will drop. Guardians csn be strong again...but not without their weapons...since bungie is just nerfing subclasses down as well. Aim assist can be a horrible thing. How many times Grasp took me off my main target vs my hawksaw is ridiculous. But it could also but what I explained down below. Shotguns have the same range of aim assist as Sniper Rifles. 40 to 70. Party crasher has 70. Aim assist is like honey. It helps things stick better so you can hit your target. It doesn't aim for you. It's about hit detection. If you have ever played Ouaji(?) You are moving it but can't tell. Happens in gaming just as much. When someone runs past your screen the chances of you wanting to move towards that target is high even if you are not aware of doing it. Not a guarantee but more reasonable then further nerfing our characters into kinderguardians.
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