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#feedback

Edited by Atlas: 9/12/2016 6:22:35 PM
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Atlas

Snipers need a nerf and I will happily debate anyone who disagrees

Sniper have gotten to a point where they are literal perfect weapons for any bad player or good one, to put it simply sniping in destiny takes no skill. Point one: Snipers are extremely easy to handle. (STOP! Actually read this out before you run to comment.) What I mean is switch time. It makes no sense for something so long and stalky to be put away so quickly. However it does make sense for side arms, tiny pistol when primary runs out or fusion rifles, because once you shot the round you can't instantly shoot again. Honestly, you could defend shotguns switch time as well, but I'm not touching that can of worms because people's bottoms really hurt when those words leave your lips. Anyway, Pick up any sniper in this game and you can pull it out like any CQC weapons which is a huge problem somebody should not be able to whip out their sniper body shot then finish off with the primary it should take a few seconds to put away such long and big weapons not snap on our backs in a millisecond. Point two: Snipers shouldn't be two shots in destiny. Sniper are extremely powerful weapons which makes sense heavy damage in exchange for no CQC ability with it and massive damage for landing precision shots. However this isn't the case because snipers have plenty of CQC ability due to snipers being able to kill in two body shots and it's switch time being fast (excluding perks cause as much as I don't think fast switching is valid, exchanging a perk for faster switching is completely fair.) Pair that to the fact that almost any sniper in this game LITERALLY almost any sniper can two shot a guardian. Now you may think "he's going down lanes he deserver it, or he could of dodge, get good". But that's easier said then done when an average player who isn't adept to CQC combat or is trying to get in range for a kill, or the player who knows exactly what their doing get shot in the body and is quickly melted by said sniper or his teammate. Now if snipers were three shot or lost damage based on distance closer meaning less (which is a debatable solution due to map size. The goal isn't to ruin snipers but balance them.) But how current snipers are any person can take a sniper and use it to win fights or matches they wouldn't win if snipers weren't OP. This is turning out favorite game types into who is the better sniper/dodger and the only part of the sniper meta that takes skill are dodging the bullets that come from a gun that practically guides them and the guardians who close that gap. (Trials of Osiris). Speaking of trials why on earth can people res snipe? Not to open that can of worms too much, but I'll leave at this how much skill does it take to a shoot at something that literally can't move unless someone else pushes it. Point three: Sniper in destiny have such high aim assist, the game practically aims for the person. (I need clarify what I mean by this so thank you to the pro sniper debaters who brought it up) Basically AA makes the reticle of a sniper stick the player who is being aimed at and it leave quite a large window then other games and some time it registers hit which clearly are missing and if you add hidden hand you can see shot whizzing pass a person head and some how it actually hits and that is baloney. Now before you say server side issues, A) doesn't exclude the fact that it happens. B) Bungie has no Intention of getting better servers. Plus no recoil for being shot at unless you have high caliber rounds or a high impact weapon which is ridiculous you have conform your primary to beat a special. plus no wobble/sway while aim down sights. Now pretty much any sniper in any other game will penalize you in some way when you get shot. It makes sense, in exchange for the power you wield in your hand you get punished for bad sniping by unscoping or flinching. But in destiny you simply ignores it all and says "Oh I got shot? Well I can still pump two bullets into you or shoot you once in the body and finish you off with my Primary lol" that shouldn't be the case. Instead how about snipers have wobble and you zoom out once shot. Similar to other fast pace game like Halo or CoD. (Note: People didn't like those examples. Sorry but it's true.) Keep in mind these are PVP only changes! Not PVE ones! Edit 1: (remove due to valid points) Edit 2: Keep it up guys I want to have this discussion. Edit 3: agree or disagree I'm happy for how civil everyone has been thank you. Also I would appreciate it if everyone continue to bump this I want to have larger discussion about this getting more of the community involved. Edit 4: wow guys so many replies so many discussions at this rate with this many replies and hopefully even more bumps we can get a community manager to notice! Edit 5: Hey everyone I hope your well I've been playing destiny since day one and I love it. But I believe change needs to happen but if your able to prove me wrong I'll change what I'm saying but that means legit debates not name calling. Edit 6: Huge update read above. Edit 7: Hey debaters I hope all of you are well. Now through out this post I've learned many thing about sniping that have made me rethink some of what I said. However, I've Also seen quite a lot of information confirming my beliefs. So I will continue to support this post. Please be civil and respectful and keep bumping this post so the debate continues. Thank you so much! Also 843+ POST? HOLY SHIT! Edit 8: 1,000 replies and still no replies from bungie? Well hopefully at 2,000. Also anyone who does read this I hope you have a great day! Edit 9: WE DID IT!

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  • People seem to forget that Year 1 snipers pretty much had zero aim assist increasing perks outside of scopes. Hidden Hand wasn't introduced until, I want to say HoW. LDR and Longbow didn't used to have HH. And I'm fairly certain in one of these patches they increased the base AA value of snipers across the board. Sniping got easier to the point of being almost automated, and the risk/reward ratio heavily favors reward since getting shot while being ADSed [b]rarely[/b] results in losing the engagement. The only "counter" to it, is either getting a high RoF AR or PR with High Caliber Rounds, or sniping yourself. Neither of which work very well, hence the quotes.

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  • Anyone who thinks sniping takes no skill needs to use one for a match and see the problem is not snipers it is other weapons in the HoW Metta no one and I mean no one was complaining about snipers why? Because of 2 weapons that could 2 hit from scout rifle range both if which got nerfed TWICE I don't even need to say their names increasing flinch won't work that'll just make everyone crawl into a head glitch and STAY there I think shotguns and fusions and the idiotic nerf to snipers that they did (I'm not saying g nerfing snipers was dumb It's just that their changes promoted camping and I'd much rather a sniper challenge me up close and I actually see him rather than not knowing where he was till I died) anyway if shotguns were brung back to pre TTK status and shot package was brung back that would be awesome but people never complained about shotguns until felwinters came along I just think to remove that archetype and maybe it'll work (just a thought) but if everyone disagrees with that I propose a bodyshot damage nerf black spindle would do 150 and 1ks would do 120 (idk bout the other archetypes that just an idea) Tell me if you disagree and why

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  • I got "Mark of the unbroken" in my 3th match with the "Her Fury" Sniper. And Even i agree on that their too easy to use.

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  • My only beef with snipers is when I am doming you with my primary, and you still manage to return fire either to body shot me, or kill me with a headshot. I just don't want the weapon to get ruined because of an over nerf. I would just ask for a bit more flinch to make that a little bit more difficult. I also think they should revert the previous nerf to compensate. CQC hasn't change and that wasn't really the problem in the first place.

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  • Snipers have stayed relatively constant.... And they were not a problem at all in y1. The reason they are how they are is that the counters and alternatives have been overly nerfed.

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  • I have a few things i think would fix the sniper over use and over power: the aim assist on sniper is too high, take that down a notch or two, also the flinch perk on weapons seems to be broken, i mean i see it happen in PvE but when it comes to PvP its non existent. If the player being targeted by a sniper could take a shot or two and mess with the sniper it would even the playing field. Lastly, the short gaze scopes should be trashed. Snipers are long range weapons and shotguns are close range, we can put fusion rifles in the medium range, so snipers should be shooting from a distance, not 2 feet from an enemy players face. So take away the short gaze away and make the snipers what they are intended for. They call the primary weapons primary for a reason. Good luck, Guardians

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  • One of the few things I'm upset about is them getting rid of the Mida flinch. I really did not think that was some far out there OP ability on a very balanced gun. I'm not 100% certain if that is due to people complaining when they snipe that the flinch was throwing them off, but that was 100% why I used it. If a guy readjusts to get me from a new angle: Good, he learned his lesson instead of camping and staying scoped in. And if he didn't and I flinched his shot off and he died? Well, I think people can agree you deserve it in that case. I'm not going to go screaming sniper nerf or anything. I just hate that one of my best answers was taken from my kit. Nothing sucks worse than strafing and getting 3 yellows on a guy only to have him spray/pray a headshot.

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  • I agree with this I've been an avid CoD player and I've played a good bit of pvp in destiny and rarely do I use snipers because well I suck with em but the other day I saw the aim assist info follow for zen and figured I'd try it I managed to pull of 6-7 quick scopes in clash and I found out as long as I'm basically looking at someone if I pull the scope and shot I'll hit em now the dmg output on them is understandable since in RL snipers are precision killers all I'm saying is just lower the aim assist a bit

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    • No, primaries need a buff bro, you didn't see snipes in year one nearly as much as now. I can debate you on that as well

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      • [quote]Point one: Snipers are extremely easy to handle. Pick up any sniper in this game and you can pull it out like any CQC weapons which is a huge problem somebody should not be able to whip out their sniper body shot then finish off with the primary it should take a few seconds to put away such long and big weapons not snap on our backs in a millisecond.[/quote] It does take a long time, those who are switching are either bladedancers or someone with quickdraw. Not every sniper in the game handles beautifully, which is why you only see a handful of snipers being used in PvP. People use the best weapons they can. It's not any ones fault and it's not a valid argument against snipers to say they all handle really well. Shotguns handle really well and so do fusion rifles. [quote]Point two: Snipers shouldn't be two shots in destiny. Sniper are extremely powerful weapons which makes sense heavy damage in exchange for no CQC ability with it. However this isn't the case any sniper in this game LITERALLY any sniper can two shot a guardian and that isn't skill any scrub and me included can do this and it turns our favorite game types into who is the better sniper/dodger and the only part of the sniper meta that takes skill are dodging the bullets they come from the gun that practically guides them and the guardians who close that gap. (Trials of Osiris)[/quote] They should be two shots. Nobody would use a 3 shot sniper, and the destiny community has made their voices heard about a OHK sniper. Literally any shotgun can one shot a person, same with fusion rifles. Sniping takes a lot of skill. Wether you like it or not. Everyone who has dominated you with a sniper was skilled. If you can't face that there is no hope. [quote]Point three: Sniper in destiny have such high aim assist the game aims for the person plus no recoil for being shot or wobble. Now pretty much any sniper in any other game will penalize you in dorm way when you get shot in exchange for the pose I your hand destiny simply ignores it all and says "Oh I got shot? Well I can still pump two bullets into you or shoot you once in the body and finish you off with my Primary lol" that shouldn't be the case. Instead how about snipers have a wobble and you zoom out once shot. Similar to other fast pace game like Halo or CoD.[/quote] Worst argument yet. They actually decreased the aim assist on everything in the TTK patch. Snipers don't aim for you, it just makes the reticule move slower when you're aimed at someone, so it's literally a split second difference in your accuracy. Those with a good reaction time will be landing shots more consistently. That's called skill, not aimbot. Do this. Go into the crucible, try and let your sniper aim for you. I guarantee you'll lose.

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        • Snipers ruin every FPS created

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        • I suck with a sniper, as in can't hit a planet if I was on it. I would like to see more flinch.

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        • I kind of agree with you on some things. Aim assist shouldn't exist on any weapon in my opinion. BUT, it's very annoying when people say "everybody is good with a sniper"! WRONG! I'm not good with any sniper. I have AMAZING rolls on all if my snipers, with amazing rolls I mean the rolls everyone wants, still I suck with a sniper. I'm a decent player in pvp, probably above average. Check my stats if you don't believe me. So as a conclusion, snipers don't need a nerf but as I said, aim assist should not exist in this game. Peace out guardians!

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          • Not to compare the game to COD, but that game used to have snipers that killed in three body shots, but fired VERY fast with amazing stability. Like MIDA Multi-Tool in a way. That's the kind of sniper I would like to see more of

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          • Dammit man still going strong!

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            • okay I will debate. Snipers are totally fine. (Idon't use them by the way). What isn't fine is that bungie has nerfed every single last challenge to snipers from the game. Shotguns nerfed like 9 times. Now they actually cause you to move slower when equipped????WTF Next primaries. Nirwen's would challenge snipers. Gone, MIDA would challenge snipers. High caliber rounds removed. The list is extensive. We always had challenges. That is what kept snipers from dominating the game. You see to add nerfs to counter nerfs is a loosing game. Bungie and their butt buddies who stream pvp like things just fine this way. They can have drunk sherpa lighthouse night with no way anything can challenge someone with good map skills and a sniper rifle. What we need to do is demand that primary weapons are buffed to the point where they offer some serious resistance to snipers so that two shot body shot sniping isn't something that will always beat someone with a primary. I like your point as you see I said I don't use snipers. the thing is nerfing them isn't the answer. It is just a continuation of the problem.

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              • Snipers do not need a nerf. You can't say to Bungie, "Nerf all snipers in the game!" Simply because they wont do that. You can ask them saying, "Can you nerf a certain sniper?" Such as the 1000 yard stare. Or ask to remove some perks on them such as hidden hand which is really good with the shortgaze scope.

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                • -blam!-in crybaby everyday in these forum, lets count all games that are two shot to body. Battlefield, call of duty, halo, titanfall, blaclight!!! Should i continue....

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                  • Buff thorn to yr 1.watch the snipers dissapear

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                  • Primaries need a buff so they can keep snipers in line again....

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                  • Snipers are fine you are just being killed by them a lot so you think they are OP. The reason they are used a lot is because we use primaries that replace the close quarters capabilities of shotguns, fusion rifles, and side arms such as the last word and doctrine of passing.

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                    • It's cool, nerf sniper rifles and enjoy then having everyone do the exact same thing to you with fusion rifles. Nerfing is not the answer as the previous ones have showed time and time again. People just don't learn...

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                      • Don't believe me? Incase just check my clips on my gamertag on live, you'll see how many clips i have sniping people cause they were just being flat out stupid.

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                        • Everyone wants to contest about snipers. They don't need a nerf at all, buff the primaries so people wanna use them more. You know how easy it is to move up on people sniping while using a shotty or fusion rifle? They feel -blam!-ing helpless, i feel it when sniping and i make people feel it. Its simple, get the -blam!- out the way, smarten up and use communication to work a gameplan. If you think snipers are op or even just too much, you're too much. People are just -blam!-ing stupid and dont know how much guerrilla fighter helps you. The old yard stare vender role with fighter and unflinching. MELTS if you take time and use cover, its all patience and -blam!-ing time, no pun intended.

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                          • Edited by DrGR33NThUmb000: 6/26/2016 3:55:47 PM
                            They should disable all the aim assist on them.

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                          • I agree. You cant get near the enemy spawn because there is always that one kid with a 1000 yard stare

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