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#feedback

Edited by Atlas: 9/12/2016 6:22:35 PM
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Atlas

Snipers need a nerf and I will happily debate anyone who disagrees

Sniper have gotten to a point where they are literal perfect weapons for any bad player or good one, to put it simply sniping in destiny takes no skill. Point one: Snipers are extremely easy to handle. (STOP! Actually read this out before you run to comment.) What I mean is switch time. It makes no sense for something so long and stalky to be put away so quickly. However it does make sense for side arms, tiny pistol when primary runs out or fusion rifles, because once you shot the round you can't instantly shoot again. Honestly, you could defend shotguns switch time as well, but I'm not touching that can of worms because people's bottoms really hurt when those words leave your lips. Anyway, Pick up any sniper in this game and you can pull it out like any CQC weapons which is a huge problem somebody should not be able to whip out their sniper body shot then finish off with the primary it should take a few seconds to put away such long and big weapons not snap on our backs in a millisecond. Point two: Snipers shouldn't be two shots in destiny. Sniper are extremely powerful weapons which makes sense heavy damage in exchange for no CQC ability with it and massive damage for landing precision shots. However this isn't the case because snipers have plenty of CQC ability due to snipers being able to kill in two body shots and it's switch time being fast (excluding perks cause as much as I don't think fast switching is valid, exchanging a perk for faster switching is completely fair.) Pair that to the fact that almost any sniper in this game LITERALLY almost any sniper can two shot a guardian. Now you may think "he's going down lanes he deserver it, or he could of dodge, get good". But that's easier said then done when an average player who isn't adept to CQC combat or is trying to get in range for a kill, or the player who knows exactly what their doing get shot in the body and is quickly melted by said sniper or his teammate. Now if snipers were three shot or lost damage based on distance closer meaning less (which is a debatable solution due to map size. The goal isn't to ruin snipers but balance them.) But how current snipers are any person can take a sniper and use it to win fights or matches they wouldn't win if snipers weren't OP. This is turning out favorite game types into who is the better sniper/dodger and the only part of the sniper meta that takes skill are dodging the bullets that come from a gun that practically guides them and the guardians who close that gap. (Trials of Osiris). Speaking of trials why on earth can people res snipe? Not to open that can of worms too much, but I'll leave at this how much skill does it take to a shoot at something that literally can't move unless someone else pushes it. Point three: Sniper in destiny have such high aim assist, the game practically aims for the person. (I need clarify what I mean by this so thank you to the pro sniper debaters who brought it up) Basically AA makes the reticle of a sniper stick the player who is being aimed at and it leave quite a large window then other games and some time it registers hit which clearly are missing and if you add hidden hand you can see shot whizzing pass a person head and some how it actually hits and that is baloney. Now before you say server side issues, A) doesn't exclude the fact that it happens. B) Bungie has no Intention of getting better servers. Plus no recoil for being shot at unless you have high caliber rounds or a high impact weapon which is ridiculous you have conform your primary to beat a special. plus no wobble/sway while aim down sights. Now pretty much any sniper in any other game will penalize you in some way when you get shot. It makes sense, in exchange for the power you wield in your hand you get punished for bad sniping by unscoping or flinching. But in destiny you simply ignores it all and says "Oh I got shot? Well I can still pump two bullets into you or shoot you once in the body and finish you off with my Primary lol" that shouldn't be the case. Instead how about snipers have wobble and you zoom out once shot. Similar to other fast pace game like Halo or CoD. (Note: People didn't like those examples. Sorry but it's true.) Keep in mind these are PVP only changes! Not PVE ones! Edit 1: (remove due to valid points) Edit 2: Keep it up guys I want to have this discussion. Edit 3: agree or disagree I'm happy for how civil everyone has been thank you. Also I would appreciate it if everyone continue to bump this I want to have larger discussion about this getting more of the community involved. Edit 4: wow guys so many replies so many discussions at this rate with this many replies and hopefully even more bumps we can get a community manager to notice! Edit 5: Hey everyone I hope your well I've been playing destiny since day one and I love it. But I believe change needs to happen but if your able to prove me wrong I'll change what I'm saying but that means legit debates not name calling. Edit 6: Huge update read above. Edit 7: Hey debaters I hope all of you are well. Now through out this post I've learned many thing about sniping that have made me rethink some of what I said. However, I've Also seen quite a lot of information confirming my beliefs. So I will continue to support this post. Please be civil and respectful and keep bumping this post so the debate continues. Thank you so much! Also 843+ POST? HOLY SHIT! Edit 8: 1,000 replies and still no replies from bungie? Well hopefully at 2,000. Also anyone who does read this I hope you have a great day! Edit 9: WE DID IT!

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  • I'm constantly saying this and the community gets so butthurt about it. If you call Sniper nerf your crucified. Snipers are way too easy to use and makes people feel like Gods because of it which is why people get so salty when called for a nerf.

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    • I'm in full agreement with you but I'm just gonna let you know that you will receive a lot of comments saying things like "ur bad" or "git gud". Just know that those are trolls looking for a rise out of you. Only debate the people with valid arguments. Good luck.

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      • It's funny, snipers werent a problem until the nerf cryers got shotguns nerfed to hell.....

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        • Edited by LovelyFawn69995: 6/25/2016 12:24:49 PM
          Snipers are fine.. they're the ultimate pubstomp weapon that good players take into games and absolute shit on bad players.. if you're aggressive and know maps then you can avoid getting hardscoped in trials.. on PS4 I would've agreed with this whole topic awhile ago.. but after playing enough trials you learn where the same trash kids go to hardscope every time... charge a flanking position and kill them.. it's that easy... I wouldn't be totally upset with adding sway but anything more is absurd when warlocks are still allowed to run around with Universal Remote, Partycrasher +1, and their melee that has an effective range greater than hawkmoon.. if you can't snipe.. learn to rush and flank with noskill shotties.. me personally, I'm bad with shotties and I'm not a particularly skilled sniper.. but I appreciate being able to swap to a sniper in sticky situations.

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          • No

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            • I don't dissagree but i also agree. Bodyshot damage has to be reduced to at least 10-20% 20% would be safer imo. Lower AA on all snipers for 10% what will make a huge difference but Time it can be brought lower maybe another 10% The Rest i would leave, Cause the Argument it doesn't take skill is just not true and dumb to argue imo

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            • Edited by Angelis101: 6/25/2016 11:13:14 AM
              You can't make any massive PvP changes without affecting PvE. I think snipers are fine. This game is very fast paced and between all the movement abilities, tight corners, small maps, super abilities, etc I feel snipers are fine. I've seen more people sniping lately but it still takes a good but of skill to snipe. And by skill I don't mean the idiot who stands in one or two places a whole game and hard scopes. I mean the ones that you never find with perfect map placement. But even then I usually only die to sniperd we I'm sniping and they get the jump on me or I run into it. Could they reduce the aim assist abit? Sure, but it will greatly handicap new players ability to keep up with the vets and also hurt against shotgunners abusing movement abilities. Snipers also punish moving supers, which is something that's very needed. There needs to be a risk in running a wandering super and there is no risk with a shotgun or fusion rifle if you've got any brains at all. So a in all, do I think snipers need some work? Sure they could have some minor tweaks. But anything to major and you will.end up affecting way more than just "nerfing snipers", it's been fine since year one and it's fine now. At most slightly nerf aim assist and give more scope sway on hit. But not to much or nobody will snipe without aim under fire perk and I will find a shotgun heaven that was Destiny in HoW. Tbh I see more balance between the two than ever. The only problem is that there are only a few good shotgun and fusion rifle archetypes while they're are many more good snipers.

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              • The only reasonable thing would be to lower damage in PVP and leave it alone in PVE. If they can't do that then they shouldn't touch them.

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              • Just buff primaries and bring Shot guns and fusions nearly to HoW and Y1 metas.

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                • Snipers were held in check from launch until the taken king. Handcannons, AR's, Fusions, Shotguns all did their part to counter the long range dominance until these classes were flushed down the toilet one by one. Thorn and Hawkmoon especially kept snipers at bay. Once the TTK hit, the weapons were so drastically rebalanced, there was nothing that could keep snipers from ruling the crucible. Snipers have been changed the least since launch. If we want less sniping, we need to rebuff other weapons. I think this is the most diverse crucible has ever been, but also that snipers have been allowed to run wild unchecked for too long now. It's a fine line for me. I don't want to go back to a Thorn/TLW/Shotgun meta, but I'm also getting tired of being hardscoped down every lane, around every corner, and from within the same room. Leave snipers as they are. But give me primaries that will give me a fair chance.

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                  • The only real problem (affecting almost every point you have) is that the flinch mechanic is broken. You can melt a snipers face off with any gun and they can predict and time the flinch so they can still be accurate under fire. Yes it takes some skill to do that but it's not that hard. Fix that and you deal with the majority of the problems. If snipers really could be challenged correctly things would be more balanced.

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                  • You are right. No debate at all from me...but as far as the bullet drop idea, it would make sense for combined arms maps (which you dont see anymore nor is combined arms a thing anymore) but the maps just aren't big enough to bring that in.

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                    • I have a friend that is completely new to destiny and he's only gotten three Sniper headshots out of his five days of playing. I actually got good at sniping. Shotgunning takes no skill especially if the Shotgun has OP perks

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                      • I have said this befor and I'll say it again give sniper rifles sway

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                      • I have a terrible idea. In trials you can only have 1 sniper per teem. No cheating with no land beyond.

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                      • Lol

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                      • These are all good points

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                      • Edited by Weemzy: 6/25/2016 8:28:17 AM
                        Snipers will always be part of the game, maybe body shot damage should be reduced and mean three shots to kill.

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                        • Make holding breath a thing

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                        • Edited by wolf: 6/25/2016 12:22:24 AM
                          In cod u can one shot body shot

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                          • I'd say they need to have more flinch. I shouldn't be killed with a headshot by a hard aiming sniper when I'm pouring bullets into him.

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                          • I've just been watching my kid play afew hours of Trials of Osiris and I have to admit that snipers certainly seem to be very, very overused. Every single game has been pretty much exactly the same as the round before it...the game starts, doors open and it's just red lights aiming and shooting until the end of the round. Then rinse and repeat until some team has 5 wins. There doesn't seem to be a use for primaries at all. Something does need to be changed with snipers, but not a nerf....a better thing to do would be to buff primaries so that people can combat all the snipers!

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                            • Snipers aren't the problem, primaries are too weak. And I can't remember the last time I was double body-shot while rushing with a shotgun/fusion/sidearm People never complained about snipers in year one when primaries were capable of competing with them, and snipers actually got ninja nerfed going into ttk

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                              • [quote]Sniper have gotten to a point where they are literal perfect weapons for any bad player or good one, to put it simply sniping in destiny takes no skill. Point one: Snipers are extremely easy to handle. Pick up any sniper in this game and you can pull it out like any CQC weapons which is a huge problem somebody should not be able to whip out their sniper body shot then finish off with the primary it should take a few seconds to put away such long and big weapons not snap on our backs in a millisecond. Point two: Snipers shouldn't be two shots in destiny. Sniper are extremely powerful weapons which makes sense heavy damage in exchange for no CQC ability with it. However this isn't the case any sniper in this game LITERALLY any sniper can two shot a guardian and that isn't skill any scrub and me included can do this and it turns our favorite game types into who is the better sniper/dodger and the only part of the sniper meta that takes skill are dodging the bullets they come from the gun that practically guides them and the guardians who close that gap. (Trials of Osiris) Point three: Sniper in destiny have such high aim assist the game aims for the person plus no recoil for being shot or wobble. Now pretty much any sniper in any other game will penalize you in dorm way when you get shot in exchange for the pose I your hand destiny simply ignores it all and says "Oh I got shot? Well I can still pump two bullets into you or shoot you once in the body and finish you off with my Primary lol" that shouldn't be the case. Instead how about snipers have a wobble and you zoom out once shot. Similar to other fast pace game like Halo or CoD. Keep in mind these are PVP only changes! Not PVE ones! Edit 1: Bullet drop is also a valid point Edit 2: Keep it up guys I want to have this discussion.[/quote] YEEEEESSSSSS!!!!!!!!!!! AGREEEEE 100% WHATS EVEN MORE MESSED UP IS BUNGIE ADMITS NERFING BLADE-DANCER AND GOLDEN GUN BECAUSE THEY WERE DOING BETTER THAN OTHER CLASSES. SO MUCH THAT THEY RANKED SUPREME BY .2KD. MEANWHILE SNIPERS ARE MOWING PEOPLE DOWN AND DOMINATING PVP. INCLUDING CQC WHERE THEY ARENT SUPPOSE TO BE USED. PEOPLE WILL SAY THERE ARE SPECIFIC GAME MODES THAT THEY ARE DOMINATING. BUT THATS BECAUSE THEYRE NOT GETTING THE FULL CREDIT DUE TO SNIPE BODY SHOT SWAP TO PRIMARIES. WHERE THE PRIMARY IS SHOWING THE KILL. BUT WE ALL KNOW IF WE DIDNT GET BODIED BY A SNIPER FIRST THEY WOULDNT HAVE GOTTEN THAT PRIMARY SWAP KILL. IVE BEEN SAYING THIS FOR ALMOST A YEAR NOW, AND MY IDEA WAS SHOT DOWN BY COZMO. I SAID MAKE SNIPERS A PRECISION WEAPON AND DROP BODY SHOT KILLS TO 3 HIT KILLS. ENOUGH IS ENOUGH. HIS RESPONSE WAS HE DIDNT THINK SNIPERS WERE A PROBLEM AND THAT 3 SHOT BODY KILL FOR SNIPES WAS A BAD IDEA.

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                              • Does No Land Beyond count?

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                                • If a warlock can have two fusion nades. Than the warlock should be able to throw the nades with both hands at the same time

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