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#feedback

Edited by Atlas: 9/12/2016 6:22:35 PM
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Atlas

Snipers need a nerf and I will happily debate anyone who disagrees

Sniper have gotten to a point where they are literal perfect weapons for any bad player or good one, to put it simply sniping in destiny takes no skill. Point one: Snipers are extremely easy to handle. (STOP! Actually read this out before you run to comment.) What I mean is switch time. It makes no sense for something so long and stalky to be put away so quickly. However it does make sense for side arms, tiny pistol when primary runs out or fusion rifles, because once you shot the round you can't instantly shoot again. Honestly, you could defend shotguns switch time as well, but I'm not touching that can of worms because people's bottoms really hurt when those words leave your lips. Anyway, Pick up any sniper in this game and you can pull it out like any CQC weapons which is a huge problem somebody should not be able to whip out their sniper body shot then finish off with the primary it should take a few seconds to put away such long and big weapons not snap on our backs in a millisecond. Point two: Snipers shouldn't be two shots in destiny. Sniper are extremely powerful weapons which makes sense heavy damage in exchange for no CQC ability with it and massive damage for landing precision shots. However this isn't the case because snipers have plenty of CQC ability due to snipers being able to kill in two body shots and it's switch time being fast (excluding perks cause as much as I don't think fast switching is valid, exchanging a perk for faster switching is completely fair.) Pair that to the fact that almost any sniper in this game LITERALLY almost any sniper can two shot a guardian. Now you may think "he's going down lanes he deserver it, or he could of dodge, get good". But that's easier said then done when an average player who isn't adept to CQC combat or is trying to get in range for a kill, or the player who knows exactly what their doing get shot in the body and is quickly melted by said sniper or his teammate. Now if snipers were three shot or lost damage based on distance closer meaning less (which is a debatable solution due to map size. The goal isn't to ruin snipers but balance them.) But how current snipers are any person can take a sniper and use it to win fights or matches they wouldn't win if snipers weren't OP. This is turning out favorite game types into who is the better sniper/dodger and the only part of the sniper meta that takes skill are dodging the bullets that come from a gun that practically guides them and the guardians who close that gap. (Trials of Osiris). Speaking of trials why on earth can people res snipe? Not to open that can of worms too much, but I'll leave at this how much skill does it take to a shoot at something that literally can't move unless someone else pushes it. Point three: Sniper in destiny have such high aim assist, the game practically aims for the person. (I need clarify what I mean by this so thank you to the pro sniper debaters who brought it up) Basically AA makes the reticle of a sniper stick the player who is being aimed at and it leave quite a large window then other games and some time it registers hit which clearly are missing and if you add hidden hand you can see shot whizzing pass a person head and some how it actually hits and that is baloney. Now before you say server side issues, A) doesn't exclude the fact that it happens. B) Bungie has no Intention of getting better servers. Plus no recoil for being shot at unless you have high caliber rounds or a high impact weapon which is ridiculous you have conform your primary to beat a special. plus no wobble/sway while aim down sights. Now pretty much any sniper in any other game will penalize you in some way when you get shot. It makes sense, in exchange for the power you wield in your hand you get punished for bad sniping by unscoping or flinching. But in destiny you simply ignores it all and says "Oh I got shot? Well I can still pump two bullets into you or shoot you once in the body and finish you off with my Primary lol" that shouldn't be the case. Instead how about snipers have wobble and you zoom out once shot. Similar to other fast pace game like Halo or CoD. (Note: People didn't like those examples. Sorry but it's true.) Keep in mind these are PVP only changes! Not PVE ones! Edit 1: (remove due to valid points) Edit 2: Keep it up guys I want to have this discussion. Edit 3: agree or disagree I'm happy for how civil everyone has been thank you. Also I would appreciate it if everyone continue to bump this I want to have larger discussion about this getting more of the community involved. Edit 4: wow guys so many replies so many discussions at this rate with this many replies and hopefully even more bumps we can get a community manager to notice! Edit 5: Hey everyone I hope your well I've been playing destiny since day one and I love it. But I believe change needs to happen but if your able to prove me wrong I'll change what I'm saying but that means legit debates not name calling. Edit 6: Huge update read above. Edit 7: Hey debaters I hope all of you are well. Now through out this post I've learned many thing about sniping that have made me rethink some of what I said. However, I've Also seen quite a lot of information confirming my beliefs. So I will continue to support this post. Please be civil and respectful and keep bumping this post so the debate continues. Thank you so much! Also 843+ POST? HOLY SHIT! Edit 8: 1,000 replies and still no replies from bungie? Well hopefully at 2,000. Also anyone who does read this I hope you have a great day! Edit 9: WE DID IT!

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  • Nerf This bungie what are u doing???

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  • special weapons in general are a problem and I'll be honest my year one longbow felt more consistent. as for flinch there is flinch I still stand by the more stability you have the easier I is to hit someone through flinch. as for the aim assist I mean first curse vex mythoclast hardlight and mida basically have 100 aim assist yet they don't bend bullets

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    • How bout buffing other weapon types to make it more balanced this whole nerfing everything that started killing us more is what got us to this crappy meta where special weapons are the go to's

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      • Bump

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        • No, adjustments noting big gtfo

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        • [quote]Sniper have gotten to a point where they are literal perfect weapons for any bad player or good one, to put it simply sniping in destiny takes no skill. Point one: Snipers are extremely easy to handle. (STOP! Actually read this out before you run to comment.) What I mean is switch time. It makes no sense for something so long and stalky to be put away so quickly. However it does make sense for side arms, tiny pistol when primary runs out or fusion rifles, because once you shot the round you can't instantly shoot again. Honestly, you could defend shotguns switch time as well, but I'm not touching that can of worms because people's bottoms really hurt when those words leave your lips. Anyway, Pick up any sniper in this game and you can pull it out like any CQC weapons which is a huge problem somebody should not be able to whip out their sniper body shot then finish off with the primary it should take a few seconds to put away such long and big weapons not snap on our backs in a millisecond. Point two: Snipers shouldn't be two shots in destiny. Sniper are extremely powerful weapons which makes sense heavy damage in exchange for no CQC ability with it and massive damage for landing precision shots. However this isn't the case because snipers have plenty of CQC ability due to snipers being able to kill in two body shots and it's switch time being fast (excluding perks cause as much as I don't think fast switching is valid, exchanging a perk for faster switching is completely fair.) Pair that to the fact that almost any sniper in this game LITERALLY almost any sniper can two shot a guardian. Now you may think "he's going down lanes he deserver it, or he could of dodge, get good". But that's easier said then done when an average player who isn't adept to CQC combat or is trying to get in range for a kill, or the player who knows exactly what their doing get shot in the body and is quickly melted by said sniper or his teammate. Now if snipers were three shot or lost damage based on distance closer meaning less (which is a debatable solution due to map size. The goal isn't to ruin snipers but balance them.) But how current snipers are any person can take a sniper and use it to win fights or matches they wouldn't win if snipers weren't OP. This is turning out favorite game types into who is the better sniper/dodger and the only part of the sniper meta that takes skill are dodging the bullets that come from a gun that practically guides them and the guardians who close that gap. (Trials of Osiris). Speaking of trials why on earth can people res snipe? Not to open that can of worms too much, but I'll leave at this how much skill does it take to a shoot at something that literally can't move unless someone else pushes it. Point three: Sniper in destiny have such high aim assist, the game practically aims for the person. (I need clarify what I mean by this so thank you to the pro sniper debaters who brought it up) Basically AA makes the reticle of a sniper stick the player who is being aimed at and it leave quite a large window then other games and some time it registers hit which clearly are missing and if you add hidden hand you can see shot whizzing pass a person head and some how it actually hits and that is baloney. Now before you say server side issues, A) doesn't exclude the fact that it happens. B) Bungie has no Intention of getting better servers. Plus no recoil for being shot at unless you have high caliber rounds or a high impact weapon which is ridiculous you have conform your primary to beat a special. plus no wobble/sway while aim down sights. Now pretty much any sniper in any other game will penalize you in some way when you get shot. It makes sense, in exchange for the power you wield in your hand you get punished for bad sniping by unscoping or flinching. But in destiny you simply ignores it all and says "Oh I got shot? Well I can still pump two bullets into you or shoot you once in the body and finish you off with my Primary lol" that shouldn't be the case. Instead how about snipers have wobble and you zoom out once shot. Similar to other fast pace game like Halo or CoD. (Note: People didn't like those examples. Sorry but it's true.) Keep in mind these are PVP only changes! Not PVE ones! Edit 1: (remove due to valid points) Edit 2: Keep it up guys I want to have this discussion. Edit 3: agree or disagree I'm happy for how civil everyone has been thank you. Also I would appreciate it if everyone continue to bump this I want to have larger discussion about this getting more of the community involved. Edit 4: wow guys so many replies so many discussions at this rate with this many replies and hopefully even more bumps we can get a community manager to notice! Edit 5: Hey everyone I hope your well I've been playing destiny since day one and I love it. But I believe change needs to happen but if your able to prove me wrong I'll change what I'm saying but that means legit debates not name calling. Edit 6: Huge update read above. Edit 7: Hey debaters I hope all of you are well. Now through out this post I've learned many thing about sniping that have made me rethink some of what I said. However, I've Also seen quite a lot of information confirming my beliefs. So I will continue to support this post. Please be civil and respectful and keep bumping this post so the debate continues. Thank you so much! Also 843+ POST? HOLY SHIT![/quote] I dont agree. You can switch so fast because some Characters have a branch perk for fast swaping. And you can roll the weapon with tha perk. My Weylorans is a Three shot body and if we were being realistic Snipers should one shot :/ I myself use a sniper and used a shotgun and fusion rifle, All three special types are easy to me, I prefer sniping because you can do flashy things and gets nice shots on people not expecting it. I personally dislike shotguns, my personal belief is that they require no skill, an argument I get is that it requires skill to get to the person. But I have two counter arguments: 1 Alot of shotguns have felwinters range 2 Every single year 2 map is close quarters with ALOT of cover, and you never get year one maps unless your in classic 6v6. I feel that is Snipers are nerfed yet AGAIN, shotguns need a range nerf or range finder out of the perk trees for them. I also think that people that play snipers will never get a break because everyone is pissed that people are sniping up close or through gun recoil. But if we are far away we will get called campers and on top of that we will be so far out you cant hit us without a good scout rifle

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        • Hardscopers are non-gamers

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          • Just simple, REMOVE THE F**KIN AIM ASSIST MAN!THATS ALL

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          • Bump

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            • Bored after the first word in your post

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              • You literaly get 4 shots lol, so unless 2 kills with those OP 2 hit body shots are too much for people, keep them off special

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                • Primaries need a buff. That is all. No more nerfs please.

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                  • I mean nerfing snipers is basically nerfing a rocket launcher, it wouldn't make sence

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                    • I agree

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                      • Well I disagree with mist if what you said but you were mature about how you put it 👍 I have a longbow, with hidden hand and short gaze, I use the ap rounds, noone expects it, this gun gets less ammo per crate than other snipers I don't use it in pve because it holds 11. I just got the hang of sniping, it's about reflex speed, it's not hard to figure out once you get the reflex speed down

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                      • Well I disagree with mist if what you said but you were mature about how you put it 👍 I have a longbow, with hidden hand and short gaze, I use the ap rounds, noone expects it, this gun gets less ammo per crate than other snipers I don't use it in pve because it holds 11. I just got the hang of sniping, it's about reflex speed, it's not hard to figure out once you get the reflex speed down

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                      • IMO, snipers can be balanced with 2 small changes. #1 increase flinch when hard scoped; the goal would be to make it next to impossible to land any shots while taking fire. #2 take the aim assist down a bit; the goal being to make quick scopes less reliable. These changes would, IMO, make snipers less of a reactionary weapon and encourage players to work on recognizing choke points and increasing overall map awareness. Players who are already skilled at sniping wouldn't have to adjust too much as they have already developed good thumb skills and map awareness, and newbs would be required to put some more effort into getting good with sniper rifles.

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                      • Still trending? I've never seen a nerf post last this long.

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                        • Your a bum. I haven't played in 4 months cuz of scrub crybaby losers like you. Go find your manpon (tampon for men) I bet I could hop on destiny and merk you still. Instead of whining and ruining everyone else's experience that is still playing, grow up and learn to snipe. It's been balanced from the get go scrub

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                        • Just get better with a sniper man don't ask for a nerf it ruins the game for a lot of people

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                          • You need a higher ROF sniper to kill with body shots and a little skill to hit the head

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                          • My take on snipers is they should descope. Not immediately but after a set number of hits. If I'm pelting you in the face with bullets it should be near impossible to hit a precision shot yet this happens way too often. That would be more than enough. No need to reduce damage or change switching speeds and all that jazz.

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                          • Let me see the whites of your eyes so i can make them red.

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                            • Look bro i don't agree, if you nerf the impact it would make it super hard to clean up kills, then it would be A HUGE difference in pve, then there's the fact that people go for QuickDraw or snapshot in a pvp sniper because it helps, then there's the fact that aim assist isn't really that big of a problem, because first of all, it means that people who are not so skilled get to use snipers, then there's the fact that how range works in destiny, snipers are generally going to have huge aim assist and then it's a console game, meaning that you don't have super ultra accuracy, you move a stick, press a button and hope for the best. Last note, all of these changes would change completely how pve content is played (if you say that it's only a pvp change then tell me 2 times that bungie tweaked a gun and it didn't affect pve)

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                            • they're not OP people just got better with then because you don't have fel winters with shot package

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                            • No :3

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