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6/22/2016 7:15:08 PM
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I feel something akin to pity for someone who gets anything "meaningful" from video games in terms of characterization or plot development. For me, games are either fun to play or not. As an art form they are pretty lame in terms of providing any depth or pathos. Sure, the Last of Us had an emotional ending, but to my mind it wasn't that great. If I want intellectual stimulation and emotional involvement, I'll read a fvckin book. Maybe watch a movie . But play some dopey RPG or a game with uncanny valley characters faggin up cutscenes? Far down the list. Even the best among them a la Bioshock isn't that special compared to the worst Jack Ketchum novel. My .02
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  • I believe games to have more of a potential as art than movies or books because of the interactivity.

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  • The potential is there...as yet untapped

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  • Look up "brothers a tale of two sons" That game is damn close. I believe totalbiscuit has a review or a discussion about it on youtube if you want to know more in detail.

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  • Dude I played that game. I respect your point about the potential of a game to offer deep characterization...but compared to any book, a game where each thumb stick operates a different character is weak in comparison. Read East of Eden. Now there's a story about brotherhood that's worth a hot fart.

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  • You can't be comparing books to games. A book is one person who has no limit to express their imagination and flesh out their world through limitless amount of words. Games have a budget, 100's of people working on them, constraints, and multiple skills and professions coming together just to make it work. It's only been like, what, 30 years or something since 8 bit? We've come a long way, fast, and we are not stopping. The Last of Us is a great example for character driven story, Souls games are great for environmental story,god of War is great just for a rage story. It's getting there.

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