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originally posted in: A Striker's view on Throwing Knives.
Edited by Drazatis: 6/21/2016 6:35:27 AM
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Throwing knives were always a, "Well f*ck me I guess" calling card to me. Never really looked at them as OP, just a proverbial tip O' the hat. Dunno what the whole 'Domain of the Warlock' shenanigans is all about though, everyone has a ranged Marlee counterpart. We (being Warlocks) just have the longest [u]melee[/u] strike. I almost view throwing knives as a second grenade. My only concern is that if the Amplitude perk is nerfed, what would be done to counteract it? Reduce it's range? I dunno the statistics behind it's increase as of yet (will do some research), but if it's nerfed then you might as well remove the perk. Now, I don't want to defend Amplitude, since there are many times where I look at a disintegrated body and think, "...now THAT was BS." My only concern is that if we keep nerfing melees; which we are now in a trend of doing, how long until over shields are messed with? Shoulder charge and Thunder Grip? Invisibility bullsh*ts? People complain about the nuances of classes so much that we are slowly sapping away uniqueness of classes. But that's just my 2 cents. [spoiler]Incoming elitists who will play off my K/D or time played.[/spoiler]
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  • My only gripe with the warlock melee (and I will admit I never play as one, because the jumps just infuriate me) is that it acts like a shotgun, but it has no downside. I would be a touch more comfortable with the range on the melee if there was a small damage fall off. Say at half range, it does full damage, beyond that, 10% less. Or 5% less. I feel that the skill of surviving into full damage range, or the risk of doing so should be rewarded, the lack thereof punished. But I main a hunter, so I'm in the dark on this a bit as well. I would be interested to hear your thoughts on this. I am also in favor of damage falloff for throwing knives as well.

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  • Nerfing our damage would be unfair imo, since then it would be broken in favor of the other two classes. I see what you're saying about at Max range though; but what a lot of people don't realize is that our melee prowress comes from another skill called Invigorate. Invigorate recharges our melee completely, and makes it do 180 damage upon being meleed. I think THAT skill is what people mistake for our shotgun blast skill. As long as the fall off is only to the increasing range, and it's in a small increment, people should be content. I still think it'd be unfair though, due to some of the perks other classes get from meleeing.

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  • And I could see that as an issue. You'll seldom hear me crying for nerf on anything, because most of the time the people crying are those that just don't understand the mechanics of it. I did learn something from this, and I will be content to throw knives at you if you'll be content to sling bolts at me.

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  • Edited by Drazatis: 6/21/2016 3:33:20 PM
    I have a lot of my own personal gripes about guns, but I seldom complain to the public in fear of looking uneducated and sore lol. Glad to educate :D

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  • Glad to learn.

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  • Your post is well written and you have a valid point. However, I don't feel the perk would need to be removed. If they could just reduce the bonus range the perk provides. Anyway, like I said, good post.

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  • Thanks for the compliment! Like I said, I don't know the measurements yet between the two, so tweaking may satisfy some people, but nerfing seems scary to me. But so do airplanes, scary clowns, and rattlesnakes; so that's a moot point.

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  • Mannequins get me every time.

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  • Then don't play the RE7 demo.

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