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#feedback

Edited by Killlerschaf: 5/20/2016 4:46:39 AM
59

Bungie pls: Bring back reforging

I'm sure every dedicated Destiny player has thought about getting the Grasp of Malok at least once. I did as well. Even more than once. But every single time I come close to farming it, I remember one essential thing: I'm totally gonna grind Omnigul for 24 hours straight to have a chance at a good roll. That's definitely fun and I definitely enjoy it. And I will definitely do it. That's also why I already have a Grasp of Malok... Oh wait, I hate all of these things and will never get a grasp. If we could rerol weapons however, I would do the grind at least once. I then remember that rerolling also balanced the PvP, because it removed the RnG component and put an emphasis on skill. Before and after HoW, if your shotgun drop didn't have max impact and range, you couldn't do anything against someone who had the luck of RNG gifting him the god roll. The difference between these rolls is so immense, that it literally substituted skill. Let's not even talk about a sniper with shortgaze, hidden hand, unflinching and quickdraw, vs a sniper with a longview SLR20, exhumed, partial refund and rifled barrel. RNG should never dictate your ability to compete long-term. And as someone who has 11 days in the Crucible and has not gotten a single god roll without reforging on anything... I would say that removing the option to reforge was one of the worst things to happen. Concerning god rolls and their prevalence/importance: Reforging was never the issue with god rolls. The issue has always been that 3/4 of all the perks are straight out garbage for absolutely every imaginable PvP play style. There is pretty much one specific god roll per weapon type, and that is only due to limited perk viability. ARs need to be bullet hoses with max range/stab, PRs need max fire rate, max stab and headseeker/HCR/Glass half empty, Snipers need shortgaze/ambush/quickdraw/snapshot/hidden hand, HCs need max range and range at all costs with HH or LiTC, Shotguns need max range with max range (old god roll would be knee perks/rangefinder/rifled barrel/aggr ball on a Matador/Felwinter). If 3/4 of the perks would actually be useful, there's a point to be made how you would want to have multiple weapon duplicates with specific rolls. Which actually makes the grind for weapons useful again and enhances playability far more than what we have right now. Or even had in the HoW (even though that was already better). Not just tedious and skill substituting. TLDR: Read the post.

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  • I love 3 things about this discussion every time it comes up and this makes me belly laugh: - All the arguments against it always seem to come from the PvP centric players who are already a cancer to this game and killing it ever so slowly. Lol, I mean they got revives and ammo nerfed for fuq's sake haha! There's no end to their malignant tears. - The use of the term "god roll". People must think that God or gods (depending on what you do/don't believe) are pretty weak zzzz. A real "god roll" would be a Fatebringer with it's original burn and crowd control trick + Wolfpack rounds + Fire Fly + Triple Tap + Mulligan + Regens Ammo + HRoF + Boosts to ALL stats on the player. THAT IS A GOD ROLL. A sniper with Final Round + (name other perk) is NOT a god roll. - The players (again, mainly PvP centric players) who cry and sniffle about "B-b-b-b-b-b-b-b-but then e-e-everyone would have the s-same g-g-g-gun mommy waaaaaaaaa!" Again, PvP centric players to the rescue to fuq the game over. Think of ALL the guns we had in Y1, including elemental burns. Now think of what you use in Y2.... That's right, Hung Jury, 1KYS, QT is the most common or something very close to that. So, yeah, don't tell me about variety when most of the best weapons we ever had in this game are locked away from us. Plus, who are these players to determine or care what weapons I have or use? You know who they are, no one, so they can fuq right off, thanks.

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