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Destiny

Discuss all things Destiny.
Edited by sweeniss: 5/5/2016 8:02:35 PM
20

So I think i figured out how to help out the sunbreaker neutral game....

The answer is simple, sunspots. You know that sunspot build that bungie attempted to implement that has always been lackluster in pvp and pve? Well thats what we are gonna tweak. First things first, remove flameseeker and replace it with... Incinerate: Sunspots are formed within every grenades blast radius. Solar vent creates a sunspot on hit. Fusion grenades will now stick to allies (but do no damage to them) and their sunspot lasts longer. This last part will become clear soon. So for example, a thermite grenade has a directional pattern with about 3 bursts forward, each of those bursts will now form a sunspot when the grenade is initially set off for a total of three sunspots in a forward line. A fusion grenade creates a very small explosion, so it will create one smaller sunspot (where the enemy was killed or where the grenade landed after missing the stick). An inciendary grenade has a larger explosion radius, but already burns, so it will only create a regular sized sunspot at the center of the explosion (where people already die in pvp from). The second step would be to add a few small things to the firekeeper perk: Firekeeper: When standing in a sunspot you gain an overshield and hammer of sol lasts longer. Allies will also gain an overshield, and sunspots last longer. And because fusions now stick to allies, you have a reliable way of tossing someone a temporary shield (as long as they stand in the sunspot) either during a raid or in a tense situation during trials. And there you have it folks, a neutral game for the sunbreaker. The best part is you will now have three perks in the final tree to choose from. Do you produce more sunspots and sacrifice your super with simmering flames? Do you heal yourself with the regular damage from all your abilities? Or do you make your sunspots last longer and help out you and your allies? The choice is yours. Thanks for reading. Edit 1: Changed the removal of fleetfire to flameseeker as flameseeker is essentially useless, changed the name of replacement perk to Incinerate instead of Erupting Light.

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  • Most of this sounds a little absurd but I like the idea around thermite grenades. I think if thermite grenades just made three sunspots without a perk that would be enough. It would give you a path to run through in order to push enemies or a spot to stand on while defending against a push.

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