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Destiny

Discuss all things Destiny.
Edited by Varlerie: 5/5/2016 2:30:57 PM
109

Would you play patrol if...

Yeah

503

nah

420

TL;DR

86

[b][u]It was like the Dark Zone?[/u][/b] Anyway, I'll summarize this idea with some bullet points. READ THE FIRST POINT DAMMIT. -This is a new gamemode -All enemies are light level 320 and are all yellow bars -PvP will be enabled -Killing a guardian will cause a legendary engram to drop -If you fire on another Gaurdian, you are marked as a public enemy for 3 minutes for each kill -You can only go to orbit at those areas that look like they should have been spawn locations -If you die, you either have to wait to be resurrected or respawn at one of the locations mentioned above -All engrams collected are dropped when you die -Collected engrams are put in a special place in your inventory that can hold up to 10 engrams -[b]Edit[/b] light level advantages/disadvantages work the same as in trials and Iron Banner. -[b]Edit[/b] Synths will not be able to be used(credit to Flewhid) -[b]Edit[/b] Fireteam members are alway friendly(credit to plasmastorm12) -[b]Edit[/b] If you turn off your console, all loot you were holding is lost(credit to AlbertEinstein) That's the gist of it. If you have any questions, type at me.

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  • Edited by God Sent Quails: 5/5/2016 11:13:47 PM
    First off people had this idea long before the division came out and they had posts here telling how to make patrol better and a zone where you could kill other players, so anyone saying the OP stole this idea from Division is dumb. Secondly, while your idea is good, like I said earlier, some people already had ideas that were actually better (IMO sorry) than yours. Lastly, I still think this is a great idea and am glad to see people still are interested in making patrol better and more entertaining. Please keep the ideas flowing. Addendum: "Patrol Hunt" Selected game mode from director when selecting patrol on any planet and changing the level requirement from "easy" to "hunt". Upon spawning you can roam around looking for gaurdian and are able to kill them which puts a bounty on your head for 5 minutes. If a gaurdian who is currently searching for patrols from orbit selects the same planet you are on it will show in the "hunt" selection screen that (like a modifier) that there is an "x" amount of bounties live on that planet. Only if you survive for the five minutes does it give you rewards and if you just survive the five minutes without having any engagement, the rewards are small. If you kill "x" amount of people rewards increase dramatically. When you land on a planet it will give a waypoint showing the direction the gaurdian is that has a bounty on their head but will NOT show their exact location. This prevents camping to a certain degree. If you kill a gaurdian while there is a bounty on your head you will extend the bounty for 3 minutes for each gaurdian killed. If you kill more than 5 guardians than you now become an "exotic hunt bounty", for other guardians to have a chance at great loot as well. Upon killing 8 guardians without dying, you yourself have a chance at an exotic. But it's all random drops like nightfall for you and for the opposing players " exotic hunt bounty". You can only camp and snipe for so long because yes, no ammo synths are allowed and after you kill your first gaurdian you CANNOT PICK UP ANY MORE AMMO ANYWHERE. If you die it's over. You can respawn but the bounty is dead with you.

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