But the wombo combo is a cross map grenade melee (yes smoke counts as melee) combo. Easily thrown in the exact same spot
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Trying to cross map both RARELY ever works, you'll see infinitely more success with a bolt+ shot from a primary thanks to bolt tracking and bigger radius and still have a melee charge up.
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It's so easy to cross map a nade in destiny.
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Smoke placement has to be dead on, it's easy with a tracking nade, not so much with the combo.
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That I will agree with but as long as just a smidgen of smoke touched you it leaves you out high and dry for enemy fire.
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While that's true, those are the situations you can walk out of the smoke with relative ease. I'm not here to argue about balance, honestly, in my opinion the sunsinger's melee and nade are overall much stronger, but that's balanced by the fact that singers are slow af and NS can evade like a mother-blam!-er. I think the gametypes you frequent may also change your experiences, but as someone who mainly frequents 3v3 gametypes, I'm infinitely more scared of firebolts than smokes.
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Yeah I'm more of 6v6. We can just agree to disagree lol
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Fair, that can definitely change your sense of balance. In my experience sunsingers are fairly weak for 6v6's but really shine in 3's. Ye sounds like the reasonable thing to do xoxo