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4/28/2016 11:24:53 PM
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They need to nerf the movement debuff *slightly* and range of smoke *slighy*. A hunter getting a smoke that good every 28 seconds or so is a bit OP.
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  • Reminder, that is a melee charge. We don't get a fancy overshield on CONTACT.. or a kill since we're talking about it. Our melee is a ranged distraction meant to disorient and inhibit movement.

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  • Yes. And it is a very good one. My point is that there is no counterplay if you get nailed by a smoke. There is very little you can do as your screen is black, you cant jump, and it takes a couple seconds to move out of the smoke all the while you are taking damage. Combined with a grenade and it can make for a one-two punch which can kill a full health guardian. Smoke atm is just a bit [i]too[/i] good. Rather then nerfing the blinding effect I would rather make it just slightly easier to move outside of the range of the smoke if you are stuck inside. That would make Smoke less annoying to fight against while still being really strong at trapping opponents so you can kill them with your primary.

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  • Well at least you are sensible about it! For that I thank you lol, truly. I can agree that the smoke is wicked effective from the times it has been used on me, I myself always run invis instead for PvP. I feel that it's all about the range you use the smoke. Like.. if you're careless and toss it from afar you can miss, but if you're too close you can still take a shotty or fusion to the face. I have managed to kill my attacker through his/her smoke with a good range fusion, got example. That's a bit specific though lol, I suppose not everyone is running a fusion with almost max stability and range finder.

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