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4/28/2016 10:32:55 PM
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Your point being? The community was furious that Sunsinger's Firebolts weren't nerfed, but you have to give up your all of your options to use it and it isn't nearly as close to a guaranteed kill as WomboCombo is. What's more is that it's pretty useless for PvE whereas Smoke on its own is great. Comparing melees, Sunsingers get a shield for 15 seconds on hit. Nightstalkers get a second grenade (i.e. a hell of a lot more range) that deals poison damage, blinds, removes radar, slows enemies and prevents them from double jumping. Can't forget the existence of a choice between Shadestep, the glitchy evade that breaks grenades and target acquisition, and Keen Scout, A.K.A the ability to see other players through walls. Combine that with Shadowshot being significantly better than Radiance for damage potential, orb generation and area denial (y'know, the things a Super is for?), why is Sunsinger the target of so many more nerf posts? Hell, I've already seen "nerf Voidwalker" posts and they were only buffed 2 weeks ago.
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  • No classes need a nerf hammer Titan could use a tiny tweek but everything else isn't bad Hit detection sucks now that's it

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    Are you saying that I said nerf sunsingers?

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  • Of course not, but you're using arguments that are equally valid when applied to Sunsinger, yet the distribution of criticism towards the two from us as players is wildly anti-Sunsinger; it should be 50/50 if anything.

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    I feel for you, I'm pro warlock, I say leave em alone!

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  • [/quote] you have to give up all of your options to use it [quote][/quote] Right, because the other perks are just as good.

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    Right because the combination of two grenades is so amazing. One small bump of a controller and those grenades will go flying away from each other

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  • [quote]Right because the combination of two grenades is so amazing. One small bump of a controller and those grenades will go flying away from each other[/quote] Wait you're seriously using "if your controllers bumps" as a defense point for wombo combo? Holy grasping Batman.

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  • You say that as if all Nightstalkers regret that they can't have Snare and Courage of the Pack at the same time as Envenomed and Lockdown. Besides, Fusion and, more so, Solar Grenades are better than people give them credit for when compared to Firebolts. With the reduction of the timer for Radiance when using Fireborn, Radiant Will could actually make a difference now and Gift of the Sun is a perk that Titans often resent because they need an Exotic to achieve the same effect.

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  • THANK YOU!!! Finally someone with some sense.

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  • PvP enemies do not take both blind an poison. And I haven't noticed my radar being removed when I get one.

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  • [quote]Combine that with Shadowshot being significantly better than Radiance for damage potential,[/quote] say what ?

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  • For PvE purposes. a tether neutralises a large target, makes them more susceptible to damage from 3 players for an extended period of time and controls mobs. Radiance allows you to throw grenades that pale in comparison to the amount of damage Shadowshot allows you to do in the same amount of time, while also only allowing the focus to be on one target at a time (e.g. you can throw grenades at whatever is threatening you, while Shadowshot can be used to take them out and at the same time, be safeguarding yourself from enemies in the immediate future)

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